Goto

Collaborating Authors

 SPE


Google believes its Artificial Intelligence key to growth - The Economic Times

#artificialintelligence

CALIFORNIA: Internet giant Google has asserted that its Artificial Intelligence(AI) and cloud computing is the most lucrative and promising businesses in the tech industry. That AI type of service-based business is fast becoming the new way to reap profits in the tech industry, the California-based tech giant said. "We've always been doing cloud, it's just that we've been consuming it all internally at Google. But as we have grown, really matured in how we handle our data center investments and how we can do this at scale, we have definitely crossed over to the other side to where we can thoughtfully serve external customers," Google CEO Sundar Pichai said. "We have been investing in machine learning and AI for years, but I think we're at an exceptionally interesting tipping point where these technologies are really taking off. That is very, very applicable to businesses as well. So thoughtfully doing that externally we view as a big differentiator we have over others," Pichai added.


Chinese Regulators, Internet Giant Baidu (BIDU) Fast Track Self-Driving Car Development

International Business Times

China's Nasdaq-listed internet search engine giant Baidu Inc. said Friday it has formed a team in Silicon Valley dedicated to its self-driving car efforts. The announcement comes as Chinese officials rush to set up a road map for incorporating highway-ready, self-driving cars within three to five years. Baidu's Silicon Valley team will grow to more than 100 researchers and engineers, focused on research, development and testing, by the end of 2016, the company said in a statement Friday. The Beijing-headquartered firm is looking to work on areas "integral to self-driving car development, including planning, perception, control and systems." The team in Silicon Valley will be part of the company's newly created Autonomous Driving Unit.


Ensemble Methods: Elegant Techniques to Produce Improved Machine Learning Results

#artificialintelligence

Ensemble methods are techniques that create multiple models and then combine them to produce improved results. Ensemble methods usually produces more accurate solutions than a single model would. This has been the case in a number of machine learning competitions, where the winning solutions used ensemble methods. In the popular Netflix Competition, the winner used an ensemble method to implement a powerful collaborative filtering algorithm. Another example is KDD 2009 where the winner also used ensemble methods.


Learn Everything about Sentiment Analysis using R

#artificialintelligence

For our case we only consider Text feature of the Tweet as we are interested on the review of the movie. We can also use the other features such as Latitude/Longitude, replied to, etc. do other analysis on the tweeted data.


Can you teach a computer to play Doom like a human?

#artificialintelligence

Google made headlines earlier this year when its AlphaGo AI defeated world champion Lee Se-Dol in the ancient board game Go. But a group of researchers want to push the boundaries and see how a computer might fare in a first-person shooter deathmatch. The 2016 Computational Intelligence and Games (CIG) Conference will host a competition to determine the best bot that's capable of winning a multiplayer round of Doom, while playing the way a human does. Our biggest ever edition of TNW Conference is fast approaching! That means that unlike enemy AI in video games, which have a complete overview of the level's map, locations of powerups and weapons, the bots will have to rely only on raw visual input that mimics what a human gamer sees when they play a game. The Visual AI Doom Competition will pit bots against each other in two tracks: the first one will see them playing a map known to their programmers with only rocket launchers and health boosts, while the other will feature an undisclosed map with all weapons and items available.


2016 Isaac Asimov Memorial Debate: Is the Universe a Simulation?

#artificialintelligence

What may have started as a science fiction speculation--that perhaps the universe as we know it is a computer simulation--has become a serious line of theoretical and experimental investigation among physicists, astrophysicists, and philosophers. Neil deGrasse Tyson, Frederick P. Rose Director of the Hayden Planetarium, hosts and moderates a panel of experts in a lively discussion about the merits and shortcomings of this provocative and revolutionary idea. The 17th annual Isaac Asimov Memorial Debate took place at The American Museum of Natural History on April 5, 2016. In his memory, the Hayden Planetarium is honored to host the annual Isaac Asimov Memorial Debate -- generously endowed by relatives, friends, and admirers of Isaac Asimov and his work -- bringing the finest minds in the world to the Museum each year to debate pressing questions on the frontier of scientific discovery. Proceeds from ticket sales of the Isaac Asimov Memorial Debates benefit the scientific and educational programs of the Hayden Planetarium.


Meet Your New Creative Director: McCann Japan Debuts New Artificial Intelligence-Driven Strategy Clios

#artificialintelligence

Staffers at McCann Erickson Japan in Tokyo recently met their new colleague: AI-CD? The concept was sparked by an idea at South by Southwest, and data-driven success stories -- including Netflix's and Buzzfeed's approaches in creating targeted original content -- helped to trigger the development of AI-CD beta. To set AI-CD beta apart as an advertising prodigy (albeit, a robotic one), it initially analyzed and categorized the winners of the All Japan Radio & Television Commercial Confederation annual CM Festival for the past 10 years, which celebrates creative excellence in TV advertising in Japan. Depending on the creative challenge, it mines patterns including how weather, location or current events have affected an existing campaign, or how related commercials have performed historically on YouTube. This logic-based direction then results in a targeted strategy for a product or brand, which is actually written out using a brush attached to a robotic arm.


Beginners Guide: Apache Spark Python โ€“ Machine Learning Scenario With A Large Input Dataset

#artificialintelligence

In the previous post "Beginners Guide: Apache Spark Machine Learning Scenario With A Large Input Dataset" we discussed the process of creating predictive model with 34 gigabytes of input data using Apache Spark. I received a request for the Python code as a solution instead of Scala. This is exactly what I will do in this post. Python solution looks similar to the last Scala solution because when you look "under the hood" you have the same Spark library and engine. Because of this fact, I don't anticipate any significant performance change.


Can A Neural Network Paint "Perfect" Works Of Art?

#artificialintelligence

In all, the neural network trained off of 222 images, including photographs of his work from multiple angles. Where things get interesting, though, is how Lund can tweak his neural network to output different kinds of paintings.


AI's next big challenge is a Doom deathmatch

#artificialintelligence

Computer AI has long been defeating humans in the game of chess, and earlier this year Google's AlphaGo became the first to beat a world champion in the ancient Chinese board game Go, but now it's time to settle the score in a game that really matters: a classic FPS. That's what a group of AI researchers hope to see, with a new challenge inviting computers to face-off in Doom, but playing as humans would. The "Visual AI Doom Competition" will be hosted by the 2016 Computational Intelligence and Games (CIG) Conference later this year, and now the group is accepting applications to find the best bots that can play a round of deathmatch against each other using the same learning techniques as a human. But this isn't the same kind of AI used for enemies when you play a game against bots. No, this kind of computer AI will not have all-encompassing knowledge of the game and its workings, instead it will have to rely only on what it "sees" as input.