Goto

Collaborating Authors

 SPE


Putting AI in The Matrix May Keep It from Doing the Same to Us

#artificialintelligence

Someday artificial intelligence (AI) might be too good and too smart for humans. The worry is that the first AI machine to surpass human intelligence might be impossible to shut down. That's one reason Google made headlines in June with its big red button that relies on a modified reinforcement-learning algorithm that, under the right circumstances, will prevent AI from learning that the big red button deprives it of reward. Mark Riedl, associate professor in Georgia Tech's College of Computing and director of the Entertainment Intelligence Lab, is putting forward an alternate approach to the big red button that may prove to be more reliable in stopping AI from causing harm to people or property. The problem with a Big Red Button approach to shutting down AI that has gone rogue is that, over time, it's possible that AI may learn what big red buttons do.


The 6 biggest trends in #Fintech today - Chris Skinner's blog

#artificialintelligence

When someone sends me something interesting, I can't help but share it so this insight from Susan Visser came at just the right moment. Susan and I have exchanged various ideas over the years, so here's her view of the key Fintech trends. Data is having a tremendous impact on customer experience, and through enhanced insight is boosting customer profitability in the financial sector. Take a brief glimpse at six trends in which fintech innovation is steering imaginative and profound approaches to rich customer experiences for financial consumers. The biggest trend in fintech today is centered around improving customer experiences.


The Low-Down: From Not Working To Neural Networking: How AI Went From Chronic Underachiever To The Next Big Thing

#artificialintelligence

Technology and data made possible advances in...technology and data. JL The Economist reports: New techniques have made training deep networks feasible. This takes a lot of number-crunching power, which became available when several AI research groups realised that graphical processing units (GPUs), the specialised chips used in PCs and video-games consoles to generate fancy graphics, were also well suited to running deep-learning algorithms. HOW HAS ARTIFICIAL intelligence, associated with hubris and disappointment since its earliest days, suddenly become the hottest field in technology? The term was coined in a research proposal written in 1956 which suggested that significant progress could be made in getting machines to "solve the kinds of problems now reserved for humansโ€ฆif a carefully selected group of scientists work on it together for a summer". That proved to be wildly overoptimistic, to say the least, and despite occasional bursts of progress, AI became known for promising much more than it could deliver.


Next Big Future: Age of Em when robots rule the Earth

#artificialintelligence

I am at the Recession Generation unconference. Robin Hanson is speaking on his new book - The Age of Em: Work, Love and Life when Robots Rule the Earth Robin is talking about a world where human Brain emulation works. What would be needed Massive computers Superhigh resolution scan of the brain Model each cell types in the brain Robin will avoid arguing about whether it can happen, how it will happen etc.. He will focus on what happens if it happens. What is and not what should be.


Maximum Entropy Learning with Deep Belief Networks

#artificialintelligence

Understanding how a nervous system computes requires determining the input, the output, and the transformations necessary to convert the input into the desired output [1]. Artificial neural networks are a conceptual framework that provide insight into how these transformations are carried out, and have also played a crucial factor in the success of many pattern recognition tasks such as for handwriting [2] and object [3] detection. An important feature of neural networks is their ability to capture the underlying regularities in a task domain by representing the input with multiple layers of active neurons. This distributed representation of the input is based on the hierarchal processing and information flow of biological systems [4,5]. In a multi-layered network, complex internal representations can also be constructed by repeatedly adjusting the weights of the connections in order to ensure that the output is close to the desired output [6].



A 'Brief' History of Game AI Up To AlphaGo, Part 1

#artificialintelligence

This is the first part of'A Brief History of Game AI Up to AlphaGo'. Part 2 is here and part 3 is here. In this part, we shall cover the birth of AI and the very first game-playing AI programs to run on digital computers. On March 9th of 2016, a historic milestone for AI was reached when the Google-engineered program AlphaGo defeated the world-class Go champion Lee Sedol. Go is a two-player strategy board game like Chess, but the larger number of possible moves and difficulty of evaluation make Go the harder problem for AI.


A 'Brief' History of Game AI Up To AlphaGo, Part 2

#artificialintelligence

This is the second part of'A Brief History of Game AI Up to AlphaGo'. Part 1 is here and part 3 is here. In this part, we shall cover just about four decades of progress, from the first victories of computers against people at Checkers and Chess all the way up to DeepBlue's victory against humanity's then-best living Chess player. By the late 1950s, the industrious engineers at IBM were far from the only ones working on AI -- excitement for the new field filled research groups in universities from the US to the Soviet Union. One such group was made up of Allen Newell and Herbert Simon (both attendants of the Dartmouth Conference) from Carnegie Mellon University, and Cliff Shaw from RAND Corporation. They collaborated on Chess AI from 1955 to 1958, culminating in "Chess Playing Programs and the Problem of Complexity"1 which both summarized existing Chess AI research and contributed new ideas that they tested with the NSS (Newell, Shaw, and Simon) Chess program. Just as Shannon noted that master players use intuition to think selectively about moves, Newell, Shaw and Simon considered heuristics to be an important aspect of human Chess-playing.


Facebook reveals DeepText neural network-powered deep learning engine

#artificialintelligence

Facebook has unveiled DeepText, a deep learning-based text comprehension engine that uses neural networks to understand the context of posts in over 20 languages. DeepText uses several deep learning neural network architectures, as well as its artificial intelligence (AI) backbone FBLearner Flow and the Torch open source machine learning library, to perform word-level and character-based learning. The system can understand slang and make sense of potentially ambiguous phrases. For example, if a Facebook user posts the phrase'I like apple' DeepText can work out whether it refers to the fruit or Apple. Facebook had to go beyond normal neuro-linguistic programming (NLP) techniques with DeepText, as the extensive pre-processing logic built on top of intricate software engineering and language knowledge is ineffective at picking up variations in languages and spelling when people post on the same topic.


Deep Learning Udacity

#artificialintelligence

In this capstone project, you will leverage what you've learned throughout the Nanodegree program to solve a problem of your choice by applying machine learning algorithms and techniques. You will first define the problem you want to solve and investigate potential solutions and performance metrics. Next, you will analyze the problem through visualizations and data exploration to have a better understanding of what algorithms and features are appropriate for solving it. You will then implement your algorithms and metrics of choice, documenting the preprocessing, refinement, and postprocessing steps along the way. Afterwards, you will collect results about the performance of the models used, visualize significant quantities, and validate/justify these values.