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Polygonal Shape Reconstruction via Guided Set Diffusion Models

Neural Information Processing Systems

This paper presents PolyDiffuse, a novel structured reconstruction algorithm that transforms visual sensor data into polygonal shapes with Diffusion Models (DM), an emerging machinery amid exploding generative AI, while formulating reconstruction as a generation process conditioned on sensor data. The task of structured reconstruction poses two fundamental challenges to DM: 1) A structured geometry is a "set" (e.g., a set of polygons for a floorplan geometry), where a sample of N elements has N! different but equivalent representations, making the denoising highly ambiguous; and 2) A "reconstruction" task has a single solution, where an initial noise needs to be chosen carefully, while any initial noise works for a generation task. Our technical contribution is the introduction of a Guided Set Diffusion Model where 1) the forward diffusion process learns guidance networks to control noise injection so that one representation of a sample remains distinct from its other permutation variants, thus resolving denoising ambiguity; and 2) the reverse denoising process reconstructs polygonal shapes, initialized and directed by the guidance networks, as a conditional generation process subject to the sensor data. We have evaluated our approach for reconstructing two types of polygonal shapes: floorplan as a set of polygons and HD map for autonomous cars as a set of polylines. Through extensive experiments on standard benchmarks, we demonstrate that PolyDiffuse significantly advances the current state of the art and enables broader practical applications. The code and data are available on our project page: https://poly-diffuse.github.io.


VLMbench: ACompositional Benchmark for Vision-and-Language Manipulation

Neural Information Processing Systems

Benefiting from language flexibility and compositionality, humans naturally intend to use language to command an embodied agent for complex tasks such as navigation and object manipulation. In this work, we aim to fill the blank of the last mile of embodied agents--object manipulation by following human guidance, e.g., "move the red mug next to the box while keeping it upright." To this end, we introduce an Automatic Manipulation Solver (AMSolver) system and build a Vision-and-Language Manipulation benchmark (VLMbench) based on it, containing various language instructions on categorized robotic manipulation tasks. Specifically, modular rule-based task templates are created to automatically generate robot demonstrations with language instructions, consisting of diverse object shapes and appearances, action types, and motion constraints. We also develop a keypoint-based model 6D-CLIPort to deal with multi-view observations and language input and output a sequence of 6 degrees of freedom (DoF) actions. We hope the new simulator and benchmark will facilitate future research on language-guided robotic manipulation.


Shadow Knowledge Distillation Bridging and Online Knowledge Transfer

Neural Information Processing Systems

Knowledge distillation can be generally divided into offline and online categories according to whether teacher model is pre-trained and persistent during the distillation process. Offline distillation can employ existing models yet always demonstrates inferior performance than online ones. In this paper, we first empirically show that the essential factor for their performance gap lies in the reversed distillation from student to teacher, rather than the training fashion. Offline distillation can achieve competitive performance gain by fine-tuning pre-trained teacher to adapt student with such reversed distillation. However, this fine-tuning process still costs lots of training budgets.





Efficient Knowledge Distillation from Model Checkpoints

Neural Information Processing Systems

Knowledge distillation is an effective approach to learn compact models (students) with the supervision of large and strong models (teachers). As empirically there exists a strong correlation between the performance of teacher and student models, it is commonly believed that a high performing teacher is preferred. Consequently, practitioners tend to use a well trained network or an ensemble of them as the teacher. In this paper, we observe that an intermediate model, i.e., a checkpoint in the middle of the training procedure, often serves as a better teacher compared to the fully converged model, although the former has much lower accuracy. More surprisingly, a weak snapshot ensemble of several intermediate models from a same training trajectory can outperform a strong ensemble of independently trained and fully converged models, when they are used as teachers. We show that this phenomenon can be partially explained by the information bottleneck principle: the feature representations of intermediate models can have higher mutual information regarding the input, and thus contain more "dark knowledge" for effective distillation. We further propose an optimal intermediate teacher selection algorithm based on maximizing the total task-related mutual information. Experiments verify its effectiveness and applicability.


Markovian Interference in Experiments

Neural Information Processing Systems

We consider experiments in dynamical systems where interventions on some experimental units impact other units through a limiting constraint (such as a limited supply of products). Despite outsize practical importance, the best estimators for this'Markovian' interference problem are largely heuristic in nature, and their bias is not well understood.