Industry
On the Epistemic Limits of Personalized Prediction
Machine learning models are often personalized by using group attributes that encode personal characteristics (e.g., sex, age group, HIV status). In such settings, individuals expect to receive more accurate predictions in return for disclosing group attributes to the personalized model. We study when we can tell that a personalized model upholds this principle for every group who provides personal data. We introduce a metric called the benefit of personalization (BoP) to measure the smallest gain in accuracy that any group expects to receive from a personalized model. We describe how the BoP can be used to carry out basic routines to audit a personalized model, including: (i) hypothesis tests to check that a personalized model improves performance for every group; (ii) estimation procedures to bound the minimum gain in personalization. We characterize the reliability of these routines in a finite-sample regime and present minimax bounds on both the probability of error for BoP hypothesis tests and the mean-squared error of BoP estimates. Our results show that we can only claim that personalization improves performance for each group who provides data when we explicitly limit the number of group attributes used by a personalized model. In particular, we show that it is impossible to reliably verify that a personalized classifier with k 19 binary group attributes will benefit every group who provides personal data using a dataset of n = 8 109 samples - one for each person in the world.
MosaicBERT: ABidirectional Encoder Optimized for Fast Pretraining
Although BERT-style encoder models are heavily used in NLP research, many researchers do not pretrain their own BERTs from scratch due to the high cost of training. In the past half-decade since BERT first rose to prominence, many advances have been made with other transformer architectures and training configurations that have yet to be systematically incorporated into BERT. Here, we introduce MosaicBERT, a BERT-style encoder architecture and training recipe that is empirically optimized for fast pretraining. This efficient architecture incorporates FlashAttention, Attention with Linear Biases (ALiBi), Gated Linear Units (GLU), a module to dynamically remove padded tokens, and low precision LayerNorm into the classic transformer encoder block. The training recipe includes a 30% masking ratio for the Masked Language Modeling (MLM) objective, bfloat16 precision, and vocabulary size optimized for GPU throughput, in addition to best-practices from RoBERTa and other encoder models. When pretrained from scratch on the C4 dataset, this base model achieves a downstream average GLUE (dev) score of 79.6 in 1.13 hours on 8 A100 80 GBGPUs at a cost of roughly $20. We plot extensive accuracy vs. pretraining speed Pareto curves and show that MosaicBERT base and large are consistently Pareto optimal when compared to a competitive BERT base and large. This empirical speed up in pretraining enables researchers and engineers to pretrain custom BERT-style models at low cost instead of finetune on existing generic models.
Sym-NCO: Leveraging Symmetricity for Neural Combinatorial Optimization
Deep reinforcement learning (DRL)-based combinatorial optimization (CO) methods (i.e., DRL-NCO) have shown significant merit over the conventional CO solvers as DRL-NCO is capable of learning CO solvers less relying on problem-specific expert domain knowledge (heuristic method) and supervised labeled data (supervised learning method). This paper presents a novel training scheme, Sym-NCO, which is a regularizer-based training scheme that leverages universal symmetricities in various CO problems and solutions. Leveraging symmetricities such as rotational and reflectional invariance can greatly improve the generalization capability of DRL-NCO because it allows the learned solver to exploit the commonly shared symmetricities in the same CO problem class. Our experimental results verify that our Sym-NCO greatly improves the performance of DRL-NCO methods in four CO tasks, including the traveling salesman problem (TSP), capacitated vehicle routing problem (CVRP), prize collecting TSP (PCTSP), and orienteering problem (OP), without utilizing problem-specific expert domain knowledge. Remarkably, SymNCO outperformed not only the existing DRL-NCO methods but also a competitive conventional solver, the iterative local search (ILS), in PCTSP at 240 faster speed.
Augmentations in Hypergraph Contrastive Learning: Fabricated and Generative
This paper targets at improving the generalizability of hypergraph neural networks in the low-label regime, through applying the contrastive learning approach from images/graphs (we refer to it as HyperGCL). We focus on the following question: How to construct contrastive views for hypergraphs via augmentations? We provide the solutions in two folds. First, guided by domain knowledge, we fabricate two schemes to augment hyperedges with higher-order relations encoded, and adopt three vertex augmentation strategies from graph-structured data. Second, in search of more effective views in a data-driven manner, we for the first time propose a hypergraph generative model to generate augmented views, and then an end-to-end differentiable pipeline to jointly learn hypergraph augmentations and model parameters. Our technical innovations are reflected in designing both fabricated and generative augmentations of hypergraphs. The experimental findings include: (i) Among fabricated augmentations in HyperGCL, augmenting hyperedges provides the most numerical gains, implying that higher-order information in structures is usually more downstream-relevant; (ii) Generative augmentations do better in preserving higher-order information to further benefit generalizability; (iii) HyperGCL also boosts robustness and fairness in hypergraph representation learning.
Transformed Low-Rank Parameterization Can Help Robust Generalization for Tensor Neural Networks
Multi-channel learning has gained significant attention in recent applications, where neural networks with t-product layers (t-NNs) have shown promising performance through novel feature mapping in the transformed domain. However, despite the practical success of t-NNs, the theoretical analysis of their generalization remains unexplored. We address this gap by deriving upper bounds on the generalization error of t-NNs in both standard and adversarial settings. Notably, it reveals that t-NNs compressed with exact transformed low-rank parameterization can achieve tighter adversarial generalization bounds compared to non-compressed models. While exact transformed low-rank weights are rare in practice, the analysis demonstrates that through adversarial training with gradient flow, highly over-parameterized t-NNs with the ReLU activation can be implicitly regularized towards a transformed low-rank parameterization under certain conditions. Moreover, this paper establishes sharp adversarial generalization bounds for t-NNs with approximately transformed low-rank weights. Our analysis highlights the potential of transformed low-rank parameterization in enhancing the robust generalization of t-NNs, offering valuable insights for further research and development.
Appendix for " Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games " Table of Contents
A.1 Proof of Theorem 1 To prove Theorem 1, we need the help of the following Lemma See Proposition 7.1 in [3]. Now we can prove our Theorem 1. Proof. For games with only one step (normal-form games, functional-form games), there is only one fixed state. Therefore, the distribution of state-action is equivalent to the distribution of the action. A.2 Proof of Theorem 2 Let us restate our Theorem 2 Theorem 2. For a given empirical payoff matrix A RM N and the reward vector aM+1 for policy M + ||(I A>(A>))aM+1||2, (18) where (A>) is the Moore-Penrose pseudoinverse of A>, and σmin(A) is the minimum singular value of A. Proof. The last equation comes from the analytic calculation of min1>β=1 ||β (A>) aM+1||2 using Lagrangian.
Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games
Measuring and promoting policy diversity is critical for solving games with strong non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). With that in mind, maintaining a pool of diverse policies via open-ended learning is an attractive solution, which can generate auto-curricula to avoid being exploited. However, in conventional open-ended learning algorithms, there are no widely accepted definitions for diversity, making it hard to construct and evaluate the diverse policies. In this work, we summarize previous concepts of diversity and work towards offering a unified measure of diversity in multi-agent open-ended learning to include all elements in Markov games, based on both Behavioral Diversity (BD) and Response Diversity (RD).