Industry
Causality Preserving Chaotic Transformation and Classification using Neurochaos Learning
Discovering cause and effect variables from observational data is an important but challenging problem in science and engineering. In this work, a recently proposed brain inspired learning algorithm namely-Neurochaos Learning (NL) is used for the classification of cause and effect time series generated using coupled autoregressive processes, coupled 1D chaotic skew tent maps, coupled 1D chaotic logistic maps and a real-world prey-predator system. In the case of coupled skew tent maps, the proposed method consistently outperforms a five layer Deep Neural Network (DNN) and Long Short Term Memory (LSTM) architecture for unidirectional coupling coefficient values ranging from 0.1 to 0.7. Further, we investigate the preservation of causality in the feature extracted space of NL using Granger Causality for coupled autoregressive processes and Compression-Complexity Causality for coupled chaotic systems and real-world prey-predator dataset. Unlike DNN, LSTM and 1DConvolutional Neural Network, it is found that NL preserves the inherent causal structures present in the input timeseries data. These findings are promising for the theory and applications of causal machine learning and open up the possibility to explore the potential of NL for more sophisticated causal learning tasks.
MoGDE: Boosting Mobile Monocular 3DObject Detection with Ground Depth Estimation
Monocular 3D object detection (Mono3D) in mobile settings (e.g., on a vehicle, a drone, or a robot) is an important yet challenging task. Due to the near-far disparity phenomenon of monocular vision and the ever-changing camera pose, it is hard to acquire high detection accuracy, especially for far objects. Inspired by the insight that the depth of an object can be well determined according to the depth of the ground where it stands, in this paper, we propose a novel Mono3D framework, called MoGDE, which constantly estimates the corresponding ground depth of an image and then utilizes the estimated ground depth information to guide Mono3D. To this end, we utilize a pose detection network to estimate the pose of the camera and then construct a feature map portraying pixel-level ground depth according to the 3D-to-2D perspective geometry. Moreover, to improve Mono3D with the estimated ground depth, we design an RGB-D feature fusion network based on the transformer structure, where the long-range self-attention mechanism is utilized to effectively identify ground-contacting points and pin the corresponding ground depth to the image feature map.
Maximizing and Satisficing in Multi-armed Bandits with Graph Information
Pure exploration in multi-armed bandits has emerged as an important framework for modeling decision making and search under uncertainty. In modern applications however, one is often faced with a tremendously large number of options and even obtaining one observation per option may be too costly rendering traditional pure exploration algorithms ineffective. Fortunately, one often has access to similarity relationships amongst the options that can be leveraged. In this paper, we consider the pure exploration problem in stochastic multi-armed bandits where the similarities between the arms is captured by a graph and the rewards may be represented as a smooth signal on this graph. In particular, we consider the problem of finding the arm with the maximum reward (i.e., the maximizing problem) or one that has sufficiently high reward (i.e., the satisficing problem) under this model. We propose novel algorithms GRUB (GRaph based UcB) and ฮถ-GRUB for these problems and provide theoretical characterization of their performance which specifically elicits the benefit of the graph side information. We also prove a lower bound on the data requirement that shows a large class of problems where these algorithms are near-optimal. We complement our theory with experimental results that show the benefit of capitalizing on such side information.
Deep Differentiable Logic Gate Networks
Recently, research has increasingly focused on developing efficient neural network architectures. In this work, we explore logic gate networks for machine learning tasks by learning combinations of logic gates. These networks comprise logic gates such as ยชANDยบ and ยชXORยบ, which allow for very fast execution. The difficulty in learning logic gate networks is that they are conventionally non-differentiable and therefore do not allow training with gradient descent. Thus, to allow foreffective training, we propose differentiable logic gate networks, an architecture that combines real-valued logics and a continuously parameterized relaxation of the network. The resulting discretized logic gate networks achieve fast inference speeds, e.g., beyond a million images of MNIST per second on a single CPU core.
Distilling Image Classifiers in Object Detectors
Knowledge distillation constitutes a simple yet effective way to improve the performance of a compact student network by exploiting the knowledge of a more powerful teacher. Nevertheless, the knowledge distillation literature remains limited to the scenario where the student and the teacher tackle the same task. Here, we investigate the problem of transferring knowledge not only across architectures but also across tasks. To this end, we study the case of object detection and, instead of following the standard detector-to-detector distillation approach, introduce a classifier-to-detector knowledge transfer framework. In particular, we propose strategies to exploit the classification teacher to improve both the detector's recognition accuracy and localization performance. Our experiments on several detectors with different backbones demonstrate the effectiveness of our approach, allowing us to outperform the state-of-the-art detector-to-detector distillation methods.
GraphMP: Graph Neural Network-based Motion Planning with Efficient Graph Search
Motion planning, which aims to find a high-quality collision-free path in the configuration space, is a fundamental task in robotic systems. Recently, learningbased motion planners, especially the graph neural network-powered, have shown promising planning performance. However, though the state-of-the-art GNN planner can efficiently extract and learn graph information, its inherent mechanism is not well suited for graph search process, hindering its further performance improvement. To address this challenge and fully unleash the potential of GNN in motion planning, this paper proposes GraphMP, a neural motion planner for both low and high-dimensional planning tasks. With the customized model architecture and training mechanism design, GraphMP can simultaneously perform efficient graph pattern extraction and graph search processing, leading to strong planning performance. Experiments on a variety of environments, ranging from 2DMaze to 14D dual KUKA robotic arm, show that our proposed GraphMP achieves significant improvement on path quality and planning speed over state-of-the-art learning-based and classical planners; while preserving competitive success rate.
Table 4 Selected learning rates for all methods . Method Learning rate
Datasets We run all experiments on the standard GLUE benchmark [18] with Creative Commons license (CCBY 4.0) and the SUPERGLUE benchmark [19]. Low-resource fine-tuning For the experiment conducted in 5.6, we set the number of epochs to 1000, 200, 100, 50, 25, for datasets subsampled to size 100, 500, 1000, 2000, and 4000 respectively. Based on our results, this is sufficient to allow the models to converge. We save a checkpoint every 250 steps for all models and report the results for the hyper-parameters performing the best on the validation set for each task. Data pre-processing: Following Raffel et al. [3], we cast all datasets into a sequence-to-sequence format.
DeepInteraction: 3DObject Detection via Modality Interaction
Existing top-performance 3D object detectors typically rely on the multi-modal fusion strategy. This design is however fundamentally restricted due to overlooking the modality-specific useful information and finally hampering the model performance. To address this limitation, in this work we introduce a novel modality interaction strategy where individual per-modality representations are learned and maintained throughout for enabling their unique characteristics to be exploited during object detection. To realize this proposed strategy, we design a DeepInteractionarchitecture characterized by a multi-modal representational interaction encoder and a multi-modal predictive interaction decoder. Experiments on the large-scale nuScenes dataset show that our proposed method surpasses all prior arts often by a large margin. Crucially, our method is ranked at the first position at the highly competitive nuScenes object detection leaderboard.