Industry
To facilitate the following derivation, we rewrite the objective J E+I(E+I) JE(E): 438 J E+I(E+I) JE(E) = E E+ I h 1X
A.1 Full derivation425 We present the complete derivation of the objective function in each subproblem defined in Section426 3.2. For brevity, let rt =(1+)rEt +rIt and V EE (st)= Vt. Under this assumption, E serves as 0 (see above). This451 enables updating E+I using the local approximation. We leave relaxing this assumption as future452 work.453
One for All: Simultaneous Metric and Preference Learning over Multiple Users
This paper investigates simultaneous preference and metric learning from a crowd of respondents. A set of items represented by d-dimensional feature vectors and paired comparisons of the form "item i is preferable to item j" made by each user is given. Our model jointly learns a distance metric that characterizes the crowd's general measure of item similarities along with a latent ideal point for each user reflecting their individual preferences. This model has the flexibility to capture individual preferences, while enjoying a metric learning sample cost that is amortized over the crowd. We first study this problem in a noiseless, continuous response setting (i.e., responses equal to differences of item distances) to understand the fundamental limits of learning. Next, we establish prediction error guarantees for noisy, binary measurements such as may be collected from human respondents, and show how the sample complexity improves when the underlying metric is lowrank. Finally, we establish recovery guarantees under assumptions on the response distribution. We demonstrate the performance of our model on both simulated data and on a dataset of color preference judgments across a large number of users.
AUnified Game-Theoretic Interpretation of Adversarial Robustness: Supplementary Material
In this section, in order to help readers understand the metric in the paper, we first revisit the definition of the Shapley value [14], which is widely considered as an unbiased estimation of the numerical importance w.r.t. each input variable. In game theory, the complex system is usually represented as a game, where each input variable is taken as a player, and the output of this system is regarded as the total reward of all players. Given a game with multiple players (input variables) N = {1,2,,n}, some players cooperate to pursue a high reward. Thus, the task is to divide the total reward, and fairly assign the divided elementary reward to each individual player. In this way, the elementary reward can be considered as the numerical importance of the corresponding variable to the complex system. Let 2N def= {S|S N}indicate all potential subsets of N. The game v: 2N R is a function, which estimates the overall reward v(S) earned by each specific subset of players S N. In this way, the Shapley value, denoted by ฯ(i), represents the numerical importance of the player ito the game v. ฯ(i) = X Using Shapley values to explain DNNs.
Neural Frailty Machine: Beyond proportional hazard assumption in neural survival regressions
The NFM framework utilizes the classical idea of multiplicative frailty in survival analysis as a principled way of extending the proportional hazard assumption, at the same time being able to leverage the strong approximation power of neural architectures for handling nonlinear covariate dependence. Two concrete models are derived under the framework that extends neural proportional hazard models and nonparametric hazard regression models. Both models allow efficient training under the likelihood objective. Theoretically, for both proposed models, we establish statistical guarantees of neural function approximation with respect to nonparametric components via characterizing their rate of convergence. Empirically, we provide synthetic experiments that verify our theoretical statements. We also conduct experimental evaluations over 6 benchmark datasets of different scales, showing that the proposed NFM models achieve predictive performance comparable to or sometimes surpassing state-of-the-art survival models.
NATURALPROVER: Grounded Mathematical Proof Generation with Language Models
Theorem proving in natural mathematical language - the mixture of symbolic and natural language used by humans - plays a central role in mathematical advances and education, and tests aspects of reasoning that are core to intelligence. Yet it has remained underexplored with modern generative models. We study largescale language models on two new generation tasks: suggesting the next step in a mathematical proof, and full proof generation. We develop NATURALPROVER,a language model that generates proofs by conditioning on background references (e.g.
When Domain Experts
Human Intelligence (HI) excels at combining basic skills to solve complex tasks. This capability is vital for Artificial Intelligence (AI) and should be embedded in comprehensive AIAgents, enabling them to harness expert models for complex task-solving towards Artificial General Intelligence (AGI). Large Language Models (LLMs) show promising learning and reasoning abilities, and can effectively use external models, tools, plugins, or APIs to tackle complex problems. In this work, we introduce OpenAGI, an open-source AGI research and development platform designed for solving multi-step, real-world tasks. Specifically, OpenAGI uses a dual strategy, integrating standard benchmark tasks for benchmarking and evaluation, and open-ended tasks including more expandable models, tools, plugins, or APIs for creative problem-solving. Tasks are presented as natural language queries to the LLM, which then selects and executes appropriate models. We also propose a Reinforcement Learning from Task Feedback (RLTF) mechanism that uses task results to improve the LLM's task-solving ability, which creates a self-improving AI feedback loop. While we acknowledge that AGI is a broad and multifaceted research challenge with no singularly defined solution path, the integration of LLMs with domain-specific expert models, inspired by mirroring the blend of general and specialized intelligence in humans, offers a promising approach towards AGI.
Episodic Multi agent Reinforcement Learning with Curiosity driven Exploration
Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local actionobservation histories, and can capture the interaction between agents due to reward backpropagation during centralized training. Therefore, we use prediction errors of individual Q-values as intrinsic rewards for coordinated exploration and utilize episodic memory to exploit explored informative experience to boost policy training. As the dynamics of an agent's individual Q-value function captures the novelty of states and the influence from other agents, our intrinsic reward can induce coordinated exploration to new or promising states. We illustrate the advantages of our method by didactic examples, and demonstrate its significant outperformance over state-of-the-art MARL baselines on challenging tasks in the StarCraft II micromanagement benchmark.
Episodic Multi agent Reinforcement Learning with Curiosity driven Exploration
Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local actionobservation histories, and can capture the interaction between agents due to reward backpropagation during centralized training. Therefore, we use prediction errors of individual Q-values as intrinsic rewards for coordinated exploration and utilize episodic memory to exploit explored informative experience to boost policy training. As the dynamics of an agent's individual Q-value function captures the novelty of states and the influence from other agents, our intrinsic reward can induce coordinated exploration to new or promising states. We illustrate the advantages of our method by didactic examples, and demonstrate its significant outperformance over state-of-the-art MARL baselines on challenging tasks in the StarCraft II micromanagement benchmark.