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Conic Blackwell Algorithm: Parameter-Free Convex-Concave Saddle-Point Solving
We develop new parameter-free and scale-free algorithms for solving convexconcave saddle-point problems. Our results are based on a new simple regret minimizer, the Conic Blackwell Algorithm+ (CBA+), which attains O(1/ T) average regret. Intuitively, our approach generalizes to other decision sets of interest ideas from the Counterfactual Regret minimization (CFR+) algorithm, which has very strong practical performance for solving sequential games on simplexes. We show how to implement CBA+ for the simplex, `p norm balls, and ellipsoidal confidence regions in the simplex, and we present numerical experiments for solving matrix games and distributionally robust optimization problems. Our empirical results show that CBA+ is a simple algorithm that outperforms state-ofthe-art methods on synthetic data and real data instances, without the need for any choice of step sizes or other algorithmic parameters.
Evaluating and Inducing Personality in Pre-trained Language Models
Standardized and quantified evaluation of machine behaviors is a crux of understanding LLMs. In this study, we draw inspiration from psychometric studies by leveraging human personality theory as a tool for studying machine behaviors. Originating as a philosophical quest for human behaviors, the study of personality delves into how individuals differ in thinking, feeling, and behaving. Toward building and understanding human-like social machines, we are motivated to ask: Can we assess machine behaviors by leveraging human psychometric tests in a principled and quantitative manner? If so, can we induce a specific personality in LLMs? To answer these questions, we introduce the Machine Personality Inventory (MPI) tool for studying machine behaviors; MPI follows standardized personality tests, built upon the Big Five Personality Factors (Big Five) theory and personality assessment inventories.
Permutation-Invariant Variational Autoencoder for Graph-Level Representation Learning
Recently, there has been great success in applying deep neural networks on graph structured data. Most work, however, focuses on either node-or graph-level supervised learning, such as node, link or graph classification or node-level unsupervised learning (e.g., node clustering). Despite its wide range of possible applications, graph-level unsupervised representation learning has not received much attention yet. This might be mainly attributed to the high representation complexity of graphs, which can be represented by n! equivalent adjacency matrices, where n is the number of nodes. In this work we address this issue by proposing a permutation-invariant variational autoencoder for graph structured data. Our proposed model indirectly learns to match the node order of input and output graph, without imposing a particular node order or performing expensive graph matching. We demonstrate the effectiveness of our proposed model for graph reconstruction, generation and interpolation and evaluate the expressive power of extracted representations for downstream graph-level classification and regression.
Combating Noise: Semi-supervised Learning by Region Uncertainty Quantification
Semi-supervised learning aims to leverage a large amount of unlabeled data for performance boosting. Existing works primarily focus on image classification. In this paper, we delve into semi-supervised learning for object detection, where labeled data are more labor-intensive to collect. Current methods are easily distracted by noisy regions generated by pseudo labels. To combat the noisy labeling, we propose noise-resistant semi-supervised learning by quantifying the region uncertainty. We first investigate the adverse effects brought by different forms of noise associated with pseudo labels. Then we propose to quantify the uncertainty of regions by identifying the noise-resistant properties of regions over different strengths. By importing the region uncertainty quantification and promoting multipeak probability distribution output, we introduce uncertainty into training and further achieve noise-resistant learning. Experiments on both PASCALVOC and MSCOCO demonstrate the extraordinary performance of our method.
No-Regret Learning in Dynamic Competition with Reference Effects Under Logit Demand
This work is dedicated to the algorithm design in a competitive framework, with the primary goal of learning a stable equilibrium. We consider the dynamic price competition between two firms operating within an opaque marketplace, where each firm lacks information about its competitor. The demand follows the multinomial logit (MNL) choice model, which depends on the consumers' observed price and their reference price, and consecutive periods in the repeated games are connected by reference price updates. We use the notion of stationary Nash equilibrium (SNE), defined as the fixed point of the equilibrium pricing policy for the single-period game, to simultaneously capture the long-run market equilibrium and stability. We propose the online projected gradient ascent algorithm (OPGA), where the firms adjust prices using the first-order derivatives of their log-revenues that can be obtained from the market feedback mechanism. Despite the absence of typical properties required for the convergence of online games, such as strong monotonicity and variational stability, we demonstrate that under diminishing step-sizes, the price and reference price paths generated by OPGA converge to the unique SNE, thereby achieving the no-regret learning and a stable market. Moreover, with appropriate step-sizes, we prove that this convergence exhibits a rate of O(1/t).
Compositional Transformers for Scene Generation
We introduce the GANformer2 model, an iterative object-oriented transformer, explored for the task of generative modeling. The network incorporates strong and explicit structural priors, to reflect the compositional nature of visual scenes, and synthesizes images through a sequential process. It operates in two stages: a fast and lightweight planning phase, where we draft a high-level scene layout, followed by an attention-based execution phase, where the layout is being refined, evolving into a rich and detailed picture. Our model moves away from conventional black-box GAN architectures that feature a flat and monolithic latent space towards a transparent design that encourages efficiency, controllability and interpretability. We demonstrate GANformer2's strengths and qualities through a careful evaluation over a range of datasets, from multi-object CLEVR scenes to the challenging COCO images, showing it successfully achieves state-of-the-art performance in terms of visual quality, diversity and consistency. Further experiments demonstrate the model's disentanglement and provide a deeper insight into its generative process, as it proceeds step-by-step from a rough initial sketch, to a detailed layout that accounts for objects' depths and dependencies, and up to the final high-resolution depiction of vibrant and intricate real-world scenes.