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EVAAA: AVirtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents
Appendix A describes the Unity-based interface implemented in EVAAA, including an environment setup, prefab structures, and object instantiation. Appendix B provides a comprehensive introduction to Essential Variables (EVs), including their design, dynamics, and role in internal state regulation. Appendix C explains the implementation of the reward system and its connection to the balance of internal states. Appendix E outlines the modular configuration to generate EVAAA environments, along with the instructions for environment customization. Appendix F presents the structure and progression of naturalistic training environments. Appendix G describes the design of unseen experimental testbeds for evaluation. Appendix I provides analyses of agent behavior across training and test environments, including emergent behavioral patterns. All code and data are publicly available at: https://github.com/cocoanlab/evaaa A.1 Prefabs Environmental elements such as terrain, resources, obstacles, and predators are implemented as reusable and configurable Unity prefabs. Prefabs are grouped into Agents, Environment, and Materials. Each category includes reusable components for constructing and customizing interactive scenes: Agents (main agent and predators), Environment (terrain and containers), and Materials (varied textures and colors for visual distinction). This modular system enables rapid prototyping, task generation, condition randomization, and reproducible scene setup. Prefabs can be customized through the Unity Editor or programmatically at runtime, and reused across scenes without manual rebuilding.
Thousand Voices of Trauma: ALarge-Scale Synthetic Dataset for Modeling Prolonged Exposure Therapy Conversations
The advancement of AI systems for mental health support is hindered by limited access to therapeutic conversation data, particularly for trauma treatment. We present Thousand Voices of Trauma, a synthetic benchmark dataset of 3,000 therapy conversations based on Prolonged Exposure therapy protocols for Post-traumatic Stress Disorder (PTSD). The dataset comprises 500 unique cases, each explored through six conversational perspectives that mirror the progression of therapy from initial anxiety to peak distress to emotional processing. We incorporated diverse demographic profiles (ages 18-80, M=49.3, 49.4% male, 44.4% female, 6.2% nonbinary), 20 trauma types, and 10 trauma-related behaviors using deterministic and probabilistic generation methods. Analysis reveals realistic distributions of trauma types (witnessing violence 10.6%, bullying 10.2%) and symptoms (nightmares 23.4%, substance abuse 20.8%).
KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills
Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multisteps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly-dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfu-bot.github.io.
R2ec: Towards Large Recommender Models with Reasoning
Large recommender models have extended LLMs as powerful recommenders via encoding or item generation, and recent breakthroughs in LLM reasoning synchronously motivate the exploration of reasoning in recommendation. In this work, we propose R2ec, a unified large recommender model with intrinsic reasoning capability. R2ec introduces a dual-head architecture that supports both reasoning chain generation and efficient item prediction in a single model, significantly reducing inference latency. To overcome the lack of annotated reasoning data, we design RecPO, a reinforcement learning framework that optimizes reasoning and recommendation jointly with a novel fused reward mechanism. Extensive experiments on three datasets demonstrate that R2ec outperforms traditional, LLMbased, and reasoning-augmented recommender baselines, while further analyses validate its competitive efficiency among conventional LLM-based recommender baselines and strong adaptability to diverse recommendation scenarios.
HAWKBENCH: Investigating Resilience of RAG Methods on Stratified Information-Seeking Tasks
In real-world information-seeking scenarios, users have dynamic and diverse needs, requiring RAG systems to demonstrate adaptable resilience. To comprehensively evaluate the resilience of current RAG methods, we introduce HawkBench, a human-labeled, multi-domain benchmark designed to rigorously assess RAG performance across categorized task types. By stratifying tasks based on informationseeking behaviors, HawkBench provides a systematic evaluation of how well RAG systems adapt to diverse user needs. Unlike existing benchmarks, which focus primarily on specific task types (mostly factoid queries) and rely on varying knowledge bases, HawkBench offers: (1) systematic task stratification to cover a broad range of query types, including both factoid and rationale queries, (2) integration of multi-domain corpora across all task types to mitigate corpus bias, and (3) rigorous annotation for high-quality evaluation. HawkBench includes 1,600 high-quality test samples, evenly distributed across domains and task types. Using this benchmark, we evaluate representative RAG methods, analyzing their performance in terms of answer quality and response latency. Our findings highlight the need for dynamic task strategies that integrate decision-making, query interpretation, and global knowledge understanding to improve RAG generalizability. We believe HawkBench serves as a pivotal benchmark for advancing the resilience of RAG methods and their ability to achieve general-purpose information seeking.
PathVQ: Reforming Computational Pathology Foundation Model for Whole Slide Image Analysis via Vector Quantization
Pathology whole slide image (WSI) analysis is vital for disease diagnosis and understanding. While foundation models (FMs) have driven recent advances, their scalability in pathology remains a key challenge. In particular, vision-language (VL) pathology FMs align visual features with language annotation for downstream tasks, but they rely heavily on large-scale image-text paired data, which is scarce thus limiting generalization. On the other hand, vision-only pathology FMs can leverage abundant unlabeled data via self-supervised learning (SSL). However, current approaches often use the [CLS] token from tile-level ViTs as slide-level input for efficiency (a tile with 224 224 pixels composed of 196 patches with 16 16 pixels).
59ea33ae3d096f3bcd5026b479710cf8-Paper-Conference.pdf
Recent rehearsal-free continual learning (CL) methods guided by prompts achieve strong performance on vision tasks with non-stationary data but remain resourceintensive, hindering real-world edge deployment. We introduce resource-efficient prompting (REP), which improves the computational and memory efficiency of prompt-based rehearsal-free continual learning methods while minimizing accuracy trade-offs. Our approach employs swift prompt selection to refine input data using a carefully provisioned model and introduces adaptive token merging (AToM) and adaptive layer dropping (ALD) for efficient prompt updates. AToM and ALD selectively skip data and model layers while preserving task-specific features during the learning of new tasks. Extensive experiments on multiple image classification datasets demonstrate REP's superior resource efficiency over state-of-the-art rehearsal-free CL methods.
Constant Bit-size Transformers Are Turing Complete
We prove that any Turing machine running on inputs of arbitrary length can be simulated by a constant bit-size transformer, as long as the context window is sufficiently long. This improves previous works, which require scaling up either the model's precision or the number of parameters on longer inputs. Furthermore, we prove that the complexity class SPACE[s(n)] exactly characterizes the expressive power of a constant bit-size transformer with a context window of length s(n). Our approach relies on simulating Post machines, a Turing-complete computational model. Post machines can be modeled as automata equipped with a queue, exhibiting computational behaviors naturally aligned with those of transformers. The behavioral similarity between transformers and Post machines may offer new insights into the mechanisms underlying the reasoning abilities of transformers.