Industry
From Pose to Muscle: Multimodal Learning for Piano Hand Muscle Electromyography
Muscle coordination is fundamental when humans interact with the world. Reliable estimation of hand muscle engagement can serve as a source of internal feedback, supporting the development of embodied intelligence and the acquisition of dexterous skills. However, contemporary electromyography (EMG) sensing techniques either require prohibitively expensive devices or are constrained to gross motor movements, which inherently involve large muscles.
Explore In-Context Message Passing Operator for Graph Neural Networks in AMean Field Game
In typical graph neural networks (GNNs), feature representation learning naturally evolves through iteratively updating node features and exchanging information based on graph topology. In this context, we conceptualize that the learning process in GNNs is a mean-field game (MFG), where each graph node is an agent, interacting with its topologically connected neighbors. However, current GNNs often employ the identical MFG strategy across different graph datasets, regardless of whether the graph exhibits homophilic or heterophilic characteristics. To address this challenge, we propose to formulate the learning mechanism into a variational framework of the MFG inverse problem, introducing an in-context selective message passing paradigm for each agent, which promotes the best overall outcome for the graph. Specifically, we seek for the application-adaptive transportation function (controlling information exchange throughout the graph) and reaction function (controlling feature representation learning on each agent), on the fly, which allows us to uncover the most suitable selective mechanism of message passing by solving an MFG variational problem through the lens of Hamiltonian flows. Taken together, our variational framework unifies existing GNN models into various mean-field games with distinct equilibrium states, each characterized by the learned in-context message passing operators. Furthermore, we present an agnostic end-to-end deep model, coined Game-of-GNN, to jointly identify the message passing mechanism and fine-tune the GNN hyper-parameters on top of the elucidated message passing operators. Game-of-GNN has achieved SOTA performance on diverse graph data, including popular benchmark datasets and human connectomes. More importantly, the mathematical insight of MFG framework provides a new window to understand the foundational principles of graph learning as an interactive dynamical system, which allows us to reshape the idea of designing next-generation GNN models.
OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditions
Existing feedforward subject-driven video customization methods mainly study single-subject scenarios due to the difficulty of constructing multi-subject training data pairs. Another challenging problem that how to use the signals such as depth, mask, camera, and text prompts to control and edit the subject in the customized video is still less explored. In this paper, we first propose a data construction pipeline, VideoCus-Factory, to produce training data pairs for multisubject customization from raw videos without labels and control signals such as depth-to-video and mask-to-video pairs. Based on our constructed data, we develop an Image-Video Transfer Mixed (IVTM) training with image editing data to enable instructive editing for the subject in the customized video. Then we propose a diffusion Transformer framework, OmniVCus, with two embedding mechanisms, Lottery Embedding (LE) and Temporally Aligned Embedding (TAE). LE enables inference with more subjects by using the training subjects to activate more frame embeddings. TAE encourages the generation process to extract guidance from temporally aligned control signals by assigning the same frame embeddings to the control and noise tokens. Experiments demonstrate that our method significantly surpasses state-of-the-art methods in both quantitative and qualitative evaluations.
Disentangling Misreporting from Genuine Adaptation in Strategic Settings: ACausal Approach
In settings where ML models are used to inform the allocation of resources, agents affected by the allocation decisions might have an incentive to strategically change their features to secure better outcomes. While prior work has studied strategic responses broadly, disentangling misreporting from genuine adaptation remains a fundamental challenge. In this paper, we propose a causally-motivated approach to identify and quantify how much an agent misreports on average by distinguishing deceptive changes in their features from genuine adaptation. Our key insight is that, unlike genuine adaptation, misreported features do not causally affect downstream variables (i.e., causal descendants). We exploit this asymmetry by comparing the causal effect of misreported features on their causal descendants as derived from manipulated datasets against those from unmanipulated datasets. We formally prove identifiability of the misreporting rate and characterize the variance of our estimator. We empirically validate our theoretical results using a semi-synthetic and real Medicare dataset with misreported data, demonstrating that our approach can be employed to identify misreporting in real-world scenarios.
Skrull: Towards Efficient Long Context Fine-tuning through Dynamic Data Scheduling
Long-context supervised fine-tuning (Long-SFT) plays a vital role in enhancing the performance of large language models (LLMs) on long-context tasks. To smoothly adapt LLMs to long-context scenarios, this process typically entails training on mixed datasets containing both long and short sequences. However, this heterogeneous sequence length distribution poses significant challenges for existing training systems, as they fail to simultaneously achieve high training efficiency for both long and short sequences, resulting in sub-optimal end-to-end system performance in Long-SFT. In this paper, we present a novel perspective on data scheduling to address the challenges posed by the heterogeneous data distributions in Long-SFT. We propose Skrull, a dynamic data scheduler specifically designed for efficient long-SFT.
SimSort: AData-Driven Framework for Spike Sorting by Large-Scale Electrophysiology Simulation
Spike sorting is an essential process in neural recording, which identifies and separates electrical signals from individual neurons recorded by electrodes in the brain, enabling researchers to study how specific neurons communicate and process information. Although there exist a number of spike sorting methods which have contributed to significant neuroscientific breakthroughs, many are heuristically designed, making it challenging to verify their correctness due to the difficulty of obtaining ground truth labels from real-world neural recordings. In this work, we explore a data-driven, deep learning-based approach. We begin by creating a largescale dataset through electrophysiology simulations using biologically realistic computational models.
Optimal Regret of Bandits under Differential Privacy
As sequential learning algorithms are increasingly applied to real life, ensuring data privacy while maintaining their utilities emerges as a timely question. In this context, regret minimisation in stochastic bandits under ฯต-global Differential Privacy (DP) has been widely studied. The present literature poses a significant gap between the best-known regret lower and upper bound in this setting, though they "match in order". Thus, we revisit the regret lower and upper bounds of ฯต-global DP bandits and improve both. First, we prove a tighter regret lower bound involving a novel information-theoretic quantity characterising the hardness of ฯต-global DP in stochastic bandits.
Bandit Guided Submodular Curriculum for Adaptive Subset Selection
Traditional curriculum learning proceeds from easy to hard samples, yet defining a reliable notion of difficulty remains elusive. Prior work has used submodular functions to induce difficulty scores in curriculum learning. We reinterpret adaptive subset selection and formulate it as a multi-armed bandit problem, where each arm corresponds to a submodular function guiding sample selection. We introduce ONLINESUBMOD, a novel online greedy policy that optimizes a utility-driven reward and provably achieves no-regret performance under various sampling regimes. Empirically, ONLINESUBMOD outperforms both traditional curriculum learning and bi-level optimization approaches across vision and language datasets, showing superior accuracy-efficiency tradeoffs. More broadly, we show that validationdriven reward metrics offer a principled way to guide the curriculum schedule. Our code is publicly available at GitHub 2.
a6e072cfc12794cba1e861f57be8f4de-Paper-Conference.pdf
We study a fundamental question of domain generalization: given a family of domains (i.e., data distributions), how many randomly sampled domains do we need to collect data from in order to learn a model that performs reasonably well on every seen and unseen domain in the family? We model this problem in the PAC framework and introduce a new combinatorial measure, which we call the domain shattering dimension. We show that this dimension characterizes the domain sample complexity. Furthermore, we establish a tight quantitative relationship between the domain shattering dimension and the classic VC dimension, demonstrating that every hypothesis class that is learnable in the standard PAC setting is also learnable in our setting.