Industry
Multimodal Causal Reasoning for UAVObject Detection
Unmanned Aerial Vehicle (UAV) object detection faces significant challenges due to complex environmental conditions and different imaging conditions. These factors introduce significant changes in scale and appearance, particularly for small objects that occupy limited pixels and exhibit limited information, complicating detection tasks. To address these challenges, we propose a Multimodel Causal Reasoning framework based on YOLO backbone for UAVObject Detection (MCR-UOD). The key idea is to use the backdoor adjustment to discover the condition-invariant object representation for easy detection. Specifically, the YOLO backbone is first adjusted to incorporate the pre-trained vision-language model.
MACS: Multi-Agent Reinforcement Learning for Optimization of Crystal Structures
Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-theart optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate. Code is available at https://github.com/lrcfmd/macs.
Communication-Efficient Diffusion Denoising Parallelization via Reuse-then-Predict Mechanism
Diffusion models have emerged as a powerful class of generative models across various modalities, including image, video, and audio synthesis. However, their deployment is often limited by significant inference latency, primarily due to the inherently sequential nature of the denoising process. While existing parallelization strategies attempt to accelerate inference by distributing computation across multiple devices, they typically incur high communication overhead, hindering deployment on commercial hardware. To address this challenge, we propose ParaStep, a novel parallelization method based on a reuse-then-predict mechanism that parallelizes diffusion inference by exploiting similarity between adjacent denoising steps. Unlike prior approaches that rely on layer-wise or stage-wise communication, ParaStep employs lightweight, step-wise communication, substantially reducing overhead. ParaStep achieves end-to-end speedups of up to 3.88 on SVD, 2.43 on CogVideoX-2b, and 6.56 on AudioLDM2-large, while maintaining generation quality.
Balancing Multimodal Training Through Game-Theoretic Regularization
Multimodal learning holds promise for richer information extraction by capturing dependencies across data sources. Yet, current training methods often underperform due to modality competition, a phenomenon where modalities contend for training resources leaving some underoptimized. This raises a pivotal question: how can we address training imbalances, ensure adequate optimization across all modalities, and achieve consistent performance improvements as we transition from unimodal to multimodal data? This paper proposes the Multimodal Competition Regularizer (MCR), inspired by a mutual information (MI) decomposition designed to prevent the adverse effects of competition in multimodal training. Our key contributions are: 1) A game-theoretic framework that adaptively balances modality contributions by encouraging each to maximize its informative role in the final prediction 2) Refining lower and upper bounds for each MI term to enhance the extraction of both taskrelevant unique and shared information across modalities.
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LoRAShop: Training-Free Multi-Concept Image Generation and Editing with Rectified Flow Transformers
We introduce LoRAShop, the first framework for multi-concept image editing with LoRA models. LoRAShop builds on a key observation about the feature interaction patterns inside Flux-style diffusion transformers: concept-specific transformer features activate spatially coherent regions early in the denoising process. We harness this observation to derive a disentangled latent mask for each concept in a prior forward pass and blend the corresponding LoRA weights only within regions bounding the concepts to be personalized.
StyleGuard: Preventing Text-to-Image-Model-based Style Mimicry Attacks by Style Perturbations
Recently, text-to-image diffusion models have been widely used for style mimicry and personalized customization through methods such as DreamBooth and Textual Inversion. This has raised concerns about intellectual property protection and the generation of deceptive content. Recent studies, such as Glaze and AntiDreamBooth, have proposed using adversarial noise to protect images from these attacks. However, recent purification-based methods, such as DiffPure and Noise Upscaling, have successfully attacked these latest defenses, showing the vulnerabilities of these methods. Moreover, present methods show limited transferability across models, making them less effective against unknown text-to-image models.
FlySearch: Exploring how vision-language models explore
The real world is messy and unstructured. Uncovering critical information often requires active, goal-driven exploration. It remains to be seen whether VisionLanguage Models (VLMs), which recently emerged as a popular zero-shot tool in many difficult tasks, can operate effectively in such conditions. In this paper, we answer this question by introducing FlySearch, a 3D, outdoor, photorealistic environment for searching and navigating to objects in complex scenes. We define three sets of scenarios with varying difficulty and observe that state-of-the-art VLMs cannot reliably solve even the simplest exploration tasks, with the gap to human performance increasing as the tasks get harder. We identify a set of central causes, ranging from vision hallucination, through context misunderstanding, to task planning failures, and we show that some of them can be addressed by finetuning. We publicly release the benchmark, scenarios, and the underlying codebase.