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Is Learning The n-th Thing Any Easier Than Learning The First?

Neural Information Processing Systems

This paper investigates learning in a lifelong context. Lifelong learning addresses situations in which a learner faces a whole stream of learning tasks. Such scenarios provide the opportunity to transfer knowledge across multiple learning tasks, in order to generalize more accurately from less training data. In this paper, several different approaches to lifelong learning are described, and applied in an object recognition domain. It is shown that across the board, lifelong learning approaches generalize consistently more accurately from less training data, by their ability to transfer knowledge across learning tasks.


Dynamics of Attention as Near Saddle-Node Bifurcation Behavior

Neural Information Processing Systems

Most studies of attention have focused on the selection process of incoming sensory cues (Posner et al., 1980; Koch et al., 1985; Desimone et al., 1995). Emphasis was placed on the phenomena of causing different percepts for the same sensory stimuli. However, the selection of sensory input itself is not the final goal of attention. We consider attention as a means for goal-directed behavior and survival of the animal. In this view, dynamical properties of attention are crucial. While attention has to be maintained long enough to enable robust response to sensory input, it also has to be shifted quickly to a novel cue that is potentially important. Long-term maintenance and quick transition are critical requirements for attention dynamics.


Silicon Models for Auditory Scene Analysis

Neural Information Processing Systems

We are developing special-purpose, low-power analog-to-digital converters for speech and music applications, that feature analog circuit models of biological audition to process the audio signal before conversion. This paper describes our most recent converter design, and a working system that uses several copies ofthe chip to compute multiple representations of sound from an analog input. This multi-representation system demonstrates the plausibility of inexpensively implementing an auditory scene analysis approach to sound processing. 1. INTRODUCTION The visual system computes multiple representations of the retinal image, such as motion, orientation, and stereopsis, as an early step in scene analysis. Likewise, the auditory brainstem computes secondary representations of sound, emphasizing properties such as binaural disparity, periodicity, and temporal onsets. Recent research in auditory scene analysis involves using computational models of these auditory brainstem representations in engineering applications. Computation is a major limitation in auditory scene analysis research: the complete auditory processing system described in (Brown and Cooke, 1994) operates at approximately 4000 times real time, running under UNIX on a Sun SPARCstation 1. Standard approaches to hardware acceleration for signal processing algorithms could be used to ease this computational burden in a research environment; a variety of parallel, fixed-point hardware products would work well on these algorithms.


Generating Accurate and Diverse Members of a Neural-Network Ensemble

Neural Information Processing Systems

In particular, combining separately trained neural networks (commonly referred to as a neural-network ensemble) has been demonstrated to be particularly successful (Alpaydin, 1993; Drucker et al., 1994; Hansen and Salamon, 1990; Hashem et al., 1994; Krogh and Vedelsby, 1995; Maclin and Shavlik, 1995; Perrone, 1992). Both theoretical (Hansen and Salamon, 1990; Krogh and Vedelsby, 1995) and empirical (Hashem et al., 1994; 536 D. W. OPITZ, J. W. SHA VLIK Maclin and Shavlik, 1995) work has shown that a good ensemble is one where the individual networks are both accurate and make their errors on different parts of the input space; however, most previous work has either focussed on combining the output of multiple trained networks or only indirectly addressed how we should generate a good set of networks.


Stable Fitted Reinforcement Learning

Neural Information Processing Systems

We describe the reinforcement learning problem, motivate algorithms which seek an approximation to the Q function, and present new convergence results for two such algorithms. 1 INTRODUCTION AND BACKGROUND Imagine an agent acting in some environment. At time t, the environment is in some state Xt chosen from a finite set of states. The agent perceives Xt, and is allowed to choose an action at from some finite set of actions. Meanwhile, the agent experiences a real-valued cost Ct, chosen from a distribution which also depends only on Xt and at and which has finite mean and variance. Such an environment is called a Markov decision process, or MDP.




Factorial Hidden Markov Models

Neural Information Processing Systems

Due to the simplicity and efficiency of its parameter estimation algorithm, the hidden Markov model (HMM) has emerged as one of the basic statistical tools for modeling discrete time series, finding widespread application in the areas of speech recognition (Rabiner and Juang, 1986) and computational molecular biology (Baldi et al., 1994). An HMM is essentially a mixture model, encoding information about the history of a time series in the value of a single multinomial variable (the hidden state). This multinomial assumption allows an efficient parameter estimation algorithm to be derived (the Baum-Welch algorithm). However, it also severely limits the representational capacity of HMMs.


Classifying Facial Action

Neural Information Processing Systems

The Facial Action Coding System, (FACS), devised by Ekman and Friesen (1978), provides an objective meanS for measuring the facial muscle contractions involved in a facial expression. In this paper, we approach automated facial expression analysis by detecting and classifying facial actions. We generated a database of over 1100 image sequences of 24 subjects performing over 150 distinct facial actions or action combinations. We compare three different approaches to classifying the facial actions in these images: Holistic spatial analysis based on principal components of graylevel images; explicit measurement of local image features such as wrinkles; and template matching with motion flow fields. On a dataset containing six individual actions and 20 subjects, these methods had 89%, 57%, and 85% performances respectively for generalization to novel subjects. When combined, performance improved to 92%.


Temporal Difference Learning in Continuous Time and Space

Neural Information Processing Systems

Elucidation of the relationship between TD learning and dynamic programming (DP) has provided good theoretical insights (Barto et al., 1995). However, conventional TD algorithms were based on discrete-time, discrete-state formulations. In applying these algorithms to control problems, time, space and action had to be appropriately discretized using a priori knowledge or by trial and error. Furthermore, when a TD algorithm is used for neurobiological modeling, discrete-time operation is often very unnatural. There have been several attempts to extend TD-like algorithms to continuous cases. Bradtke et al. (1994) showed convergence results for DPbased algorithms for a discrete-time, continuous-state linear system with a quadratic cost. Bradtke and Duff (1995) derived TD-like algorithms for continuous-time, discrete-state systems (semi-Markov decision problems). Baird (1993) proposed the "advantage updating" algorithm by modifying Q-Iearning so that it works with arbitrary small time steps.