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The Role of Activity in Synaptic Competition at the Neuromuscular Junction

Neural Information Processing Systems

An extended version of the dual constraint model of motor endplate morphogenesis is presented that includes activity dependent and independent competition. It is supported by a wide range of recent neurophysiological evidence that indicates a strong relationship between synaptic efficacy and survival. The computational model is justified at the molecular level and its predictions match the developmental and regenerative behaviour of real synapses.


Onset-based Sound Segmentation

Neural Information Processing Systems

A technique for segmenting sounds using processing based on mammalian early auditory processing is presented. The technique is based on features in sound which neuron spike recording suggests are detected in the cochlear nucleus. The sound signal is bandpassed and each signal processed to enhance onsets and offsets. The onset and offset signals are compressed, then clustered both in time and across frequency channels using a network of integrateand-fire neurons. Onsets and offsets are signalled by spikes, and the timing of these spikes used to segment the sound. 1 Background Traditional speech interpretation techniques based on Fourier transforms, spectrum recoding, and a hidden Markov model or neural network interpretation stage have limitations both in continuous speech and in interpreting speech in the presence of noise, and this has led to interest in front ends modelling biological auditory systems for speech interpretation systems (Ainsworth and Meyer 92; Cosi 93; Cole et al 95).


Simulation of a Thalamocortical Circuit for Computing Directional Heading in the Rat

Neural Information Processing Systems

Several regions of the rat brain contain neurons known as head-direction celis, which encode the animal's directional heading during spatial navigation. This paper presents a biophysical model of head-direction cell acti vity, which suggests that a thalamocortical circuit might compute the rat's head direction by integrating the angular velocity of the head over time. The model was implemented using the neural simulator NEURON, and makes testable predictions about the structure and function of the rat head-direction circuit.


Is Learning The n-th Thing Any Easier Than Learning The First?

Neural Information Processing Systems

This paper investigates learning in a lifelong context. Lifelong learning addresses situations in which a learner faces a whole stream of learning tasks. Such scenarios provide the opportunity to transfer knowledge across multiple learning tasks, in order to generalize more accurately from less training data. In this paper, several different approaches to lifelong learning are described, and applied in an object recognition domain. It is shown that across the board, lifelong learning approaches generalize consistently more accurately from less training data, by their ability to transfer knowledge across learning tasks.


Dynamics of Attention as Near Saddle-Node Bifurcation Behavior

Neural Information Processing Systems

Most studies of attention have focused on the selection process of incoming sensory cues (Posner et al., 1980; Koch et al., 1985; Desimone et al., 1995). Emphasis was placed on the phenomena of causing different percepts for the same sensory stimuli. However, the selection of sensory input itself is not the final goal of attention. We consider attention as a means for goal-directed behavior and survival of the animal. In this view, dynamical properties of attention are crucial. While attention has to be maintained long enough to enable robust response to sensory input, it also has to be shifted quickly to a novel cue that is potentially important. Long-term maintenance and quick transition are critical requirements for attention dynamics.


Silicon Models for Auditory Scene Analysis

Neural Information Processing Systems

We are developing special-purpose, low-power analog-to-digital converters for speech and music applications, that feature analog circuit models of biological audition to process the audio signal before conversion. This paper describes our most recent converter design, and a working system that uses several copies ofthe chip to compute multiple representations of sound from an analog input. This multi-representation system demonstrates the plausibility of inexpensively implementing an auditory scene analysis approach to sound processing. 1. INTRODUCTION The visual system computes multiple representations of the retinal image, such as motion, orientation, and stereopsis, as an early step in scene analysis. Likewise, the auditory brainstem computes secondary representations of sound, emphasizing properties such as binaural disparity, periodicity, and temporal onsets. Recent research in auditory scene analysis involves using computational models of these auditory brainstem representations in engineering applications. Computation is a major limitation in auditory scene analysis research: the complete auditory processing system described in (Brown and Cooke, 1994) operates at approximately 4000 times real time, running under UNIX on a Sun SPARCstation 1. Standard approaches to hardware acceleration for signal processing algorithms could be used to ease this computational burden in a research environment; a variety of parallel, fixed-point hardware products would work well on these algorithms.


Generating Accurate and Diverse Members of a Neural-Network Ensemble

Neural Information Processing Systems

In particular, combining separately trained neural networks (commonly referred to as a neural-network ensemble) has been demonstrated to be particularly successful (Alpaydin, 1993; Drucker et al., 1994; Hansen and Salamon, 1990; Hashem et al., 1994; Krogh and Vedelsby, 1995; Maclin and Shavlik, 1995; Perrone, 1992). Both theoretical (Hansen and Salamon, 1990; Krogh and Vedelsby, 1995) and empirical (Hashem et al., 1994; 536 D. W. OPITZ, J. W. SHA VLIK Maclin and Shavlik, 1995) work has shown that a good ensemble is one where the individual networks are both accurate and make their errors on different parts of the input space; however, most previous work has either focussed on combining the output of multiple trained networks or only indirectly addressed how we should generate a good set of networks.


Stable Fitted Reinforcement Learning

Neural Information Processing Systems

We describe the reinforcement learning problem, motivate algorithms which seek an approximation to the Q function, and present new convergence results for two such algorithms. 1 INTRODUCTION AND BACKGROUND Imagine an agent acting in some environment. At time t, the environment is in some state Xt chosen from a finite set of states. The agent perceives Xt, and is allowed to choose an action at from some finite set of actions. Meanwhile, the agent experiences a real-valued cost Ct, chosen from a distribution which also depends only on Xt and at and which has finite mean and variance. Such an environment is called a Markov decision process, or MDP.