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Efficient Nonlinear Control with Actor-Tutor Architecture

Neural Information Processing Systems

A new reinforcement learning architecture for nonlinear control is proposed. A direct feedback controller, or the actor, is trained by a value-gradient based controller, or the tutor. This architecture enables both efficient use of the value function and simple computation for real-time implementation. Good performance was verified in multidimensional nonlinear control tasks using Gaussian softmax networks.


Neural Network Models of Chemotaxis in the Nematode Caenorhabditis Elegans

Neural Information Processing Systems

We train recurrent networks to control chemotaxis in a computer model of the nematode C. elegans. The model presented is based closely on the body mechanics, behavioral analyses, neuroanatomy and neurophysiology of C. elegans, each imposing constraints relevant for information processing. Simulated worms moving autonomously in simulated chemical environments display a variety of chemotaxis strategies similar to those of biological worms. 1 INTRODUCTION The nematode C. elegans provides a unique opportunity to study the neuronal basis of neural computation in an animal capable of complex goal-oriented behaviors. The adult hermaphrodite is only 1 mm long, and has exactly 302 neurons and 95 muscle cells. The morphology of every cell and the location of most electrical and chemical synapses are known precisely (White et al., 1986), making C. elegans especially attractive for study.


Combinations of Weak Classifiers

Neural Information Processing Systems

To obtain classification systems with both good generalization performance and efficiency in space and time, we propose a learning method based on combinations of weak classifiers, where weak classifiers are linear classifiers (perceptrons) which can do a little better than making random guesses. A randomized algorithm is proposed to find the weak classifiers. Theyยท are then combined through a majority vote. As demonstrated through systematic experiments, the method developed is able to obtain combinations of weak classifiers with good generalization performance and a fast training time on a variety of test problems and real applications.


Multidimensional Triangulation and Interpolation for Reinforcement Learning

Neural Information Processing Systems

Department of Computer Science, Carnegie Mellon University 5000 Forbes Ave, Pittsburgh, PA 15213 Abstract Dynamic Programming, Q-Iearning and other discrete Markov Decision Process solvers can be -applied to continuous d-dimensional state-spaces by quantizing the state space into an array of boxes. This is often problematic above two dimensions: a coarse quantization can lead to poor policies, and fine quantization is too expensive. Possible solutions are variable-resolution discretization, or function approximation by neural nets. A third option, which has been little studied in the reinforcement learning literature, is interpolation on a coarse grid. In this paper we study interpolation techniques that can result in vast improvements in the online behavior of the resulting control systems: multilinear interpolation, and an interpolation algorithm based on an interesting regular triangulation of d-dimensional space.


Neural Learning in Structured Parameter Spaces - Natural Riemannian Gradient

Neural Information Processing Systems

The parameter space of neural networks has a Riemannian metric structure. The natural Riemannian gradient should be used instead of the conventional gradient, since the former denotes the true steepest descent direction of a loss function in the Riemannian space. The behavior of the stochastic gradient learning algorithm is much more effective if the natural gradient is used. The present paper studies the information-geometrical structure of perceptrons and other networks, and prove that the online learning method based on the natural gradient is asymptotically as efficient as the optimal batch algorithm. Adaptive modification of the learning constant is proposed and analyzed in terms of the Riemannian measure and is shown to be efficient.


A Model of Recurrent Interactions in Primary Visual Cortex

Neural Information Processing Systems

A general feature of the cerebral cortex is its massive interconnectivity - it has been estimated anatomically [19] that cortical neurons receive upwards of 5,000 synapses, the majority of which originate from other nearby cortical neurons. Numerous experiments in primary visual cortex (VI) have revealed strongly nonlinear interactions between stimulus elements which activate classical and nonclassical receptive field regions. Recurrent cortical connections likely contribute substantially to these effects. However, most theories of visual processing have either assumed a feedforward processing scheme [7], or have used recurrent interactions to account for isolated effects only [1, 16, 18]. Since nonlinear systems cannot in general be taken apart and analyzed in pieces, it is not clear what one learns by building a recurrent model that only accounts for one, or very few phenomena. Here we develop a relatively simple model of recurrent interactions in VI, that reflects major anatomical and physiological features of intracortical connectivity, and simultaneously accounts for a wide range of phenomena observed physiologically. All phenomena we address are strongly nonlinear, and cannot be explained by linear feedforward models.


Extraction of Temporal Features in the Electrosensory System of Weakly Electric Fish

Neural Information Processing Systems

The weakly electric fish, Eigenmannia, generates a quasi sinusoidal, dipole-like electric field at individually fixed frequencies (250 - 600 Hz) by discharging an electric organ located in its tail (see Bullock and Heilgenberg, 1986 for reviews). The fish sense local changes in the electric field by means of two types of tuberous electroreceptors located on the body surface.


Multidimensional Triangulation and Interpolation for Reinforcement Learning

Neural Information Processing Systems

Department of Computer Science, Carnegie Mellon University 5000 Forbes Ave, Pittsburgh, PA 15213 Abstract Dynamic Programming, Q-Iearning and other discrete Markov Decision Process solvers can be -applied to continuous d-dimensional state-spaces by quantizing the state space into an array of boxes. This is often problematic above two dimensions: a coarse quantization can lead to poor policies, and fine quantization is too expensive. Possible solutions are variable-resolution discretization, or function approximation by neural nets. A third option, which has been little studied in the reinforcement learning literature, is interpolation on a coarse grid. In this paper we study interpolation techniques that can result in vast improvements in the online behavior of the resulting control systems: multilinear interpolation, and an interpolation algorithm based on an interesting regular triangulation of d-dimensional space.


Consistent Classification, Firm and Soft

Neural Information Processing Systems

A classifier is called consistent with respect to a given set of classlabeled points if it correctly classifies the set. We consider classifiers defined by unions of local separators and propose algorithms for consistent classifier reduction. The expected complexities of the proposed algorithms are derived along with the expected classifier sizes. In particular, the proposed approach yields a consistent reduction of the nearest neighbor classifier, which performs "firm" classification, assigning each new object to a class, regardless of the data structure. The proposed reduction method suggests a notion of "soft" classification, allowing for indecision with respect to objects which are insufficiently or ambiguously supported by the data. The performances of the proposed classifiers in predicting stock behavior are compared to that achieved by the nearest neighbor method.


Adaptive Access Control Applied to Ethernet Data

Neural Information Processing Systems

In a communication network in which traffic sources can be dynamically added or removed, an access controller must decide when to accept or reject a new traffic source based on whether, if added, acceptable service would be given to all carried sources. Unlike best-effort services such as the internet, we consider the case where traffic sources are given quality of service (QoS) guarantees such as maximum delay, delay variation, or loss rate. The goal of the controller is to accept the maximal number of users while guaranteeing QoS. To accommodate diverse sources such as constant bit rate voice, variablerate video, and bursty computer data, packet-based protocols are used. We consider QOS in terms of lost packets (Le.