Industry
Forecasting and Assessing the Impact of Artificial Intelligence on Society
At the present stage of research in artificial intelligence , machines are stil l remote from achieving a level of intelligence comparable in complexity to human thought. As computer applications become more sophisticated, however, and thus more influential in human affairs , it becomes increasingly important to understand both the capabilities and limitations of machine Intelligence and its potential impact on society. To this end, the artificial intelligence field was examined in a systematic manner. The study was divided into two parts : (1) Delineation of areas of artificial intelligence, and postulatio " of hypothetical products resulting from progress in the field , and (2) A judgmental portion, which involved applications and implications of the products to society . For the latter purpose, a Delphi study was conducted among experts in the artificial intelligence field to solicit their opinion concerning prototype and commercial dates for the products, and the possibility and desirability of their applications and implications .In IJCAI-73: THIRD INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 20-23 August 1973, Stanford University Stanford, California.
A Versatile Computer-Controlled Assembly System
A versatile assembly system, using TV cameras and oomputer-controlled arm and moving table, is described. It makes almple assemblies such aa a peg and rings and a toy car. It separates parts from a heap, recognising them with an overhead camera, then assembles them by feel. It can be instructed to perform a new task with different parte by spending an hour showing it the parts and a day or two programming the assembly manipulations. A hierarchical description of parts, views, outlines etc. is used to construct models, and a structure matching algorithm is used in recognition.Later version appearing in Artificial Intelligence, Vol 6, pp. 129(1975) (available for a fee).In IJCAI-73: THIRD INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 20-23 August 1973, Stanford University Stanford, California.
Search Strategies for the Task of Organic Chemical Synthesis
The design of application of artificia l intelligence to a scientific task such as Organic Chemical Synthesis was the topic of a Doctoral Thesis completed in the summer of 197I. Chemical synthesis in practice involves i) the choice of molecule to be synthesized; i i) the formulation and specification of a plan for synthesis (involving a valid reaction pathway leading from commercial or readily available compounds to the target compounds with consideration of feasibility regarding the purposes of synthesis);iii ) the selection of specific individual steps of reaction and their temporal ordering for execution; iv) the experimental execution of the synthesis and v) the redesign of syntheses, if necessary, depending upon the experimental results. In IJCAI-73: THIRD INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 20-23 August 1973, Stanford University Stanford, California.
On the Mechanization of Abductive Logic
Abduction is a basic form of logical inference, which is said to engender the use of plans, perceptual models, intuitions, and analogical reasoning - all aspects of Intelligent behavior that have so far failed to find representation in existing formal deductive systems. This paper explores the abductive reasoning process and develops a model for it s mechanization, .which consists of an embedding of deductive logic in an iterative hypothesis and test procedure. An application of the method to the problem of medical diagnosis is discussed.In IJCAI-73: THIRD INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 20-23 August 1973, Stanford University Stanford, California.
Analysis of the alpha-beta pruning algorithm
Fuller, S. H., Gaschnig, J. G., Gillogly, J. J.
Dept. of Computer Science, Carnegie-Mellon University. "Many game-playing programs must search very large game trees. Use of the alpha-beta pruning algorithm instead of the simple minimax search reduces by a large factor the number of bottom positions which must be examined in the search. An analytical expression for the expected number of bottom positions examined in a game tree using alpha-beta pruning is derived, subject to the assumptions that the branching factor N and the depth D of the tree are arbitrary but fixed, and the bottom positions are a random permutation of ND unique values. A simple approximation to the growth rate of the expected number of bottom positions examined is suggested, based on a Monte Carlo simulation for large values of N and D. The behavior of the model is compared with the behavior of the alpha-beta algorithm in a chess playing program and the effects of correlation and non-unique bottom position values in real game trees are examined."
Teaching Children Thinking
The phrase "technology and education" usually means inventing new gadgets to teach the same old stuff in a thinly disguised version of the same old way. Moreover, if the gadgets are computers, the same old teaching becomes incredibly more expensive and biased towards its dullest parts, namely the kind of rote learning in which measurable results can be obtained by treating the children like pigeons in a Skinner box. The purpose of this essay is to present a grander vision of an educational system in which technology is used not in the form of machines for processing children but as something the child himself will earn to manipulate, to extend, to apply to projects, thereby gaining a greater and more articulate mastery of the world, a sense of the power of applied knowledge and a self-confidently realistic image of himself as an intellectual agent. Stated more simply, I believe with Dewey, Montessori, and Piaget that children learn by doing and by thinking about what they do. And so the fundamental ingredients of educational innovation must be better things to do and better ways to think about oneself doing these things.