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The Power of Physical Representations
Akman, Varol, Hagen, Paul J. W. ten
Commonsense reasoning about the physical world, as exemplified by "Iron sinks in water" or "If a ball is dropped it gains speed," will be indispensable in future programs. We argue that to make such predictions (namely, envisioning), programs should use abstract entities (such as the gravitational field), principles (such as the principle of superposition), and laws (such as the conservation of energy) of physics for representation and reasoning. These arguments are in accord with a recent study in physics instruction where expert problem solving is related to the construction of physical representations that contain fictitious, imagined entities such as forces and momenta (Larkin 1983). We give several examples showing the power of physical representations.
Integration of Problem-Solving Techniques in Agriculture
Whittaker, A. Dale, Thieme, Ronald H.
Problem-solving techniques such as modeling, simulation, optimization, and network analysis have been used extensively to help agricultural scientists and practitioners understand and control biological systems. Many of the models and simulations that have been developed lack a user interface which enables people other than the developer to use them. As a result, several scientists are integrating knowledge-based- system (KBS) technology with conventional problem-solving techniques to increase the robustness and usability of their systems. Part of the AAAI Applied Workshop Series, the meeting was intended to bring together researchers and practitioners active in applying AI concepts to agricultural problems.
The Mind at AI: Horseless Carriage to Clock
Commentators on AI converge on two goals they believe define the field: (1) to better understand the mind by specifying computational models and (2) to construct computer systems that perform actions traditionally regarded as mental. We should recognize that AI has a third, hidden, more basic aim; that the first two goals are special cases of the third; and that the actual technical substance of AI concerns only this more basic aim. This third aim is to establish new computation-based representational media, media in which human intellect can come to express itself with different clarity and force. This article articulates this proposal by showing how the intellectual activity we label AI can be likened in revealing ways to each of five familiar technologies.
Expert Systems: How Far Can They Go? Part Two
A panel session at the 1989 International Joint Conference on Artificial Intelligence in Los Angeles dealt with the subject of knowledge-based systems; the session was entitled "Expert Systems: How Far Can They Go?" The panelists included Randall Davis (Massachusetts Institute of Technology); Stuart Dreyfus (University of California at Berkeley); Brian Smith (Xerox Palo Alto Research Center); and Terry Winograd (Stanford University), chairman. Part 1 of this article, which appeared in the Spring 1989 issue, began with Winograd's original charge to the panel, followed by lightly edited transcripts of presentations from Winograd and Dreyfus. Part 2 begins with the presentations from Smith and Davis and concludes with the panel discussion.
An Investigation of AI and Expert Systems Literature: 1980-1984
This article records the results of an experiment in which a survey of AI and expert systems (ES) literature was attempted using Science Citation Indexes. The survey identified a sample of authors and institutions that have had a significant impact on the historical development of AI and ES. However, it also identified several glaring problems with using Science Citation Indexes as a method of comprehensively studying a body of scientific research. Accordingly, the reader is cautioned against using the results presented here to conclude that author A is a better or worse AI researcher than author B.
The Mind at AI: Horseless Carriage to Clock
Commentators on AI converge on two goals they believe define the field: (1) to better understand the mind by specifying computational models and (2) to construct computer systems that perform actions traditionally regarded as mental. We should recognize that AI has a third, hidden, more basic aim; that the first two goals are special cases of the third; and that the actual technical substance of AI concerns only this more basic aim. This third aim is to establish new computation-based representational media, media in which human intellect can come to express itself with different clarity and force. This article articulates this proposal by showing how the intellectual activity we label AI can be likened in revealing ways to each of five familiar technologies.
Expert Systems: How Far Can They Go? Part Two
A panel session at the 1989 International Joint Conference on Artificial Intelligence in Los Angeles dealt with the subject of knowledge-based systems; the session was entitled "Expert Systems: How Far Can They Go?" The panelists included Randall Davis (Massachusetts Institute of Technology); Stuart Dreyfus (University of California at Berkeley); Brian Smith (Xerox Palo Alto Research Center); and Terry Winograd (Stanford University), chairman. Part 1 of this article, which appeared in the Spring 1989 issue, began with Winograd's original charge to the panel, followed by lightly edited transcripts of presentations from Winograd and Dreyfus. Part 2 begins with the presentations from Smith and Davis and concludes with the panel discussion. Although almost four years have passed since this discussion took place, the issues raised and the points discussed appear no less relevant today.
Deep Thought Wins Fredkin Intermediate Prize
Since May 1988, Deep Thought (DT), the creation of a team of students at Carnegie Mellon University, has been attracting a lot of notice. In the Fredkin Masters Open, May 28-30, DT tied for second in a field of over 20 masters and ahead of three other computers, including Hitech and Chiptest (the winner of the 1987 North American Computer Championships). In August at the U.S. Open, DT scored 8.5, 3.5 to tie for eighteenth place with Arnold Denker among others. Its performance was marred by hardware and software bugs. However, DT astounded everyone by beating International Master (IM) Igor Ivanov, the perennial winner of the U.S. Grand Prix circuit prize, who is generally regarded to be as strong as the average Grandmaster.
Artificial Laboratories
An artificial laboratory is a hypothetical computing environment of the future that would integrate mathematical and statistical tools with AI methods to assist in computer modeling and simulation. An integrated approach of this kind has great potential for accelerating the rate of scientific discovery.