Industry
Mechanisms of skill acquisition and the law of practice
"Practice, and the performance improvement that it engenders, has long been a major topic in psychology. In this paper, both experimental and theoretical approaches are employed in an investigation of the mechanisms underlying this improvement On the experimental side, it is argued that a single law, the power law of practice, adequately describes all of the practice data. On the theoretical side, a model of practice rooted in modern cognitive psychology, the chunking theory of learning, is formulated. The paper consists of (1) the presentation of a set of empirical practice curves; (2) mathematical investigations into the nature of power law functions; (3) evaluations of the ability of three different classes of functions to adequately model the empirical curves; (4) a discussion of the existing models of practice; (5) a presentation of the chunking theory of learning." In J. R. Anderson (Ed.). Cognitive Skills and their Acquisition (pp. 1-55). Hillsdale, NJ: Erlbaum.
The Stanford Heuristic Programming Project: Goals and Activities
Buchanan, Bruce G., Feigenbaum, Edward A.
The Heuristic Programming Project of the Stanford University Computer Science Department is a laboratory of about fifty people whose main goals are to model the nature of scientific reasoning processes in various types of scientific problems and various areas of science and medicine; and to construct expert systems โ programs that achieve high levels of performance on tasks that normally require significant human expertise for their solution.
Research in Progress at the Information Sciences Institute, University of Southern California
Balzer, Robert, Erman, Lee, Feather, Martin, Goldman, Neil, London, Philip, Wile, David, Wilczynski, David, Lingard, Robert, Mark, William, Mann, William, Moore, James, Pirtle, Mel, Dyer, David, Rizzi, William, Cohen, Danny, Barnett, Jeff, Kameny, Iris, Yemini, Yechiam
Over the past two years we have started a program of On the theoretical side, Professor Randall Davis has research into the development of VLSI systems. They have introduced a descriptive formalism called OMEGA, which contributes to many of the issues of Traditional automated synthesis techniques for circuit current concern in knowlege representation, and they have design are restricted to small classes of circuit functions for applied it to describe the various structured entities such as which mathematical methods exist. Sussman and his group have developed computer-aided design tools that can be of much broader assistance. Guy L. Steele developed a language to support such programming, Johan de Kleer studied causal and Professor Marvin Minsky has worked on a theory of human teleological reasoning in the recognition of circuit function thinking, which likens the mind to a society of agents and from schematics, and Howie Shrobe has worked on constraint attempts to combine a number of insights from satisfaction and the development of an interactive knowledgebased psychoanalytic, developmental, and cognitive theories of system for substantially supporting VLSI design. Further work by Richard Greenblatt and Dr. Lucia Doyle has studied belief revision via truth maintenance and Vaina develops the idea of thread memory.
Twelve issues for cognitive science
I am struck by how little is known about so much of cognition. One goal of this paper is to argue for the need to consider a rich set of interlocking issues in the study of cognition. Mainstream work in cognitionโincluding my ownโignores many critical aspects of animate cognitive systems. Perhaps one reason that existing theories say so little relevant to real world activities is the neglect of social and cultural factors, of emotion, and of the major points that distinguish an animate cognitive system from an artificial one: the need to survive, to regulate its own operation, to maintain itself, to exist in the environment, to change from a small, uneducated, immature system to an adult, developed, knowledgeable one. Human cognition is not the same as artificial cognition, if only because the human organism must also be concerned with the problems of life, of development, of survival.
The HEARSAY-II speech understanding system: Integrating knowledge to resolve uncertainty
The Hearsay-H speech-understanding system (SUS) developed at Carnegie-Mellon University recognizes connected speech in a 1000-word vocabulary with correct interpretations for 90 percent of test sentences. Its basic methodology involves the application of symbolic reasoning as an aid to signal processing. A marriage of general artificial intelligence techniques with specific acoustic and linguistic knowledge was needed to accomplish satisfactory speech-This research was supported chiefly by Defense Advanced Research Projects Agency contract F44620-73- C-0074 to Carnegie-Mellon University. In addition, support for the preparation of this paper was provided by USC/ISI, Rand, and the University of Massachusetts. We gratefully acknowledge their support. Views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official opinion or policy of DARPA, the U.S. government, or any other person or agency connected with them.
Principles of artificial intelligence
A classic introduction to artificial intelligence intended to bridge the gap between theory and practice, Principles of Artificial Intelligence describes fundamental AI ideas that underlie applications such as natural language processing, automatic programming, robotics, machine vision, automatic theorem proving, and intelligent data retrieval. Rather than focusing on the subject matter of the applications, the book is organized around general computational concepts involving the kinds of data structures used, the types of operations performed on the data structures, and the properties of the control strategies used. Palo Alto, California: Tioga.
Problem solving applied to natural language generation
This research was supported at SRI International by the Defense Advanced Research Projects Agency under contract N00039--79--C--0118 with the Naval Electronic Systems Command. The views and conclusions contained in this document are those of the author and should not be interpreted as representative of the official policies either expressed or implied of the Defense Advanced Research Projects Agency, or the U. S. Government. The author is grateful to Barbara Grosz, Gary Hendrix and Terry Winograd for comments on an earlier draft of this paper.
Using patterns and plans in chess
The purpose of this research is to investigate the extent to which knowledge can replace and support search in selecting a chess move and to delineate the issues involved. This has been carried out by constructing a program. PARADISE (PArtern Recognition Applied to Directing SEarch), which finds the best move in tactically sharp middle game positions from the games of chess masters.