Industry
Highly Autonomous Systems Workshop
Doyle, Richard, Rasmussen, Robert, Man, Guy, Patel, Keyur
Researchers and technology developers from the National Aeronautics and Space Administration (NASA), other government agencies, academia, and industry recently met in Pasadena, California, to take stock of past and current work and future challenges in the application of AI to highly autonomous systems. The meeting was catalyzed by new opportunities in developing autonomous spacecraft for NASA and was in part a celebration of the fictional birth year of the HAL-9000 computer.
Enterprise Modeling
Fox, Mark S., Gruninger, Michael
To remain competitive, enterprises must become increasingly agile and integrated across their functions. Enterprise models play a critical role in this integration, enabling better designs for enterprises, analysis of their performance, and management of their operations. This article motivates the need for enterprise models and introduces the concepts of generic and deductive enterprise models. It reviews research to date on enterprise modeling and considers in detail the Toronto virtual enterprise effort at the University of Toronto.
Toward Integrated Soccer Robots
Shen, Wei-Min, Adibi, Jafar, Adobbati, Rogelio, Cho, Bonghan, Erdem, Ali, Moradi, Hadi, Salemi, Behnam, Tejada, Sheila
Robot soccer competition provides an excellent opportunity for integrated robotics research. In particular, robot players in a soccer game must recognize and track objects in real time, navigate in a dynamic field, collaborate with teammates, and strike the ball in the correct direction. All these tasks demand robots that are autonomous (sensing, thinking, and acting as independent creatures), efficient (functioning under time and resource constraints), cooperative (collaborating with each other to accomplish tasks that are beyond an individual's capabilities), and intelligent (reasoning and planning actions and perhaps learning from experience). Furthermore, all these capabilities must be integrated into a single and complete system, which raises a set of challenges that are new to individual research disciplines. This article describes our experience (problems and solutions) in these aspects. Our robots share the same general architecture and basic hardware, but they have integrated abilities to play different roles (goalkeeper, defender, or forward) and use different strategies in their behavior. Our philosophy in building these robots is to use the least sophistication to make them as robust and integrated as possible. At RoboCup-97, held as part of the Fifteenth International Joint Conference on Artificial Intelligence, these integrated robots performed well, and our DREAMTEAM won the world championship in the middle-size robot league.
CMUNITED-97: RoboCup-97 Small-Robot World Champion Team
Veloso, Manuela M., Stone, Peter, Han, Kwun
Robotic soccer is a challenging research domain that involves multiple agents that need to collaborate in an adversarial environment to achieve specific objectives. In this article, we describe CMUNITED, the team of small robotic agents that we developed to enter the RoboCup-97 competition. We designed and built the robotic agents, devised the appropriate vision algorithm, and developed and implemented algorithms for strategic collaboration between the robots in an uncertain and dynamic environment. The robots can organize themselves in formations, hold specific roles, and pursue their goals. In game situations, they have demonstrated their collaborative behaviors on multiple occasions. We present an overview of the vision-processing algorithm that successfully tracks multiple moving objects and predicts trajectories. The article then focuses on the agent behaviors, ranging from low-level individual behaviors to coordinated, strategic team behaviors. CMUNITED won the RoboCup-97 small-robot competition at the Fifteenth International Joint Conference on Artificial Intelligence in Nagoya, Japan.
ISIS: An Explicit Model of Teamwork at RobotCup-97
Tambe, Milind, Adibi, Jafar, Al-Onaizan, Yaser, Erdem, Ali, Kaminka, Gal A., Marsella, Stacy C., Muslea, Ion, Tallis, Marcello
's performance in is driven by's development was driven by the Using Further aspects of multiagent agents could not always quickly locate and agent and team modeling. With respect to learning, as well as arenas of agent and intercept the ball or maintain awareness of teamwork, our previous work was based on team modeling (particularly to recognize positions of teammates and opponents. It then enables team members to make any decisions. Instead, all the decision Yaser Al-Onaizan, Ali Erdem, autonomously reason about coordination making rests with the higher level, Gal A. Kaminka, Stacy C. Marsella, and communication in teamwork, providing implemented in the Given its domain architecture, which takes into account the independence, it also enables reuse across recommendations made by the lower level. 's teamwork reasoning is currently test domain given its substantial also implemented in
TRACKIES: RoboCup-97 Middle-Size League World Cochampion
Asada, Minoru, Suzuki, Sho', ji, Takahashi, Yasutake, Uchibe, Eiji, Nakamura, Masateru, Mishima, Chizuko, Ishizuka, Hiroshi, Kato, Tatsunori
In this article, we describe the milestone of our research efforts in our work for the RoboCup middle-size league competition. Reinforcement learning in applying it to real robot applications; we then give our method of coping with these has recently been receiving increased attention issues in the context of RoboCup. Finally, we as a method for robot learning with little or no show our system and the experimental results a priori knowledge and a higher capability for of RoboCup-97. The robot senses the current state First, we follow the explanation of Q-learning of the environment and selects an action. For a more thorough treatment, Based on the state and the action, the environment see Watkins and Dayan (1992).
Coevolving Soccer Softbots
Unlike other entrants that fashioned good softbot teams from a battery of relatively wellunderstood robotics techniques, our goal was to see if it was even possible to use evolutionary computation to develop high-level soccer behaviors that were competitive with the human-crafted strategies of other teams. "Everyone Go after the Ball": A Popular but in a domain such as robot soccer. Our approach was to evolve a population of teams of Lisp s-expression algorithms, evaluating each team by attaching its algorithms to robot players and trying them out in the simulator. Early experiments tested individual players, but ultimately, the final runs pitted whole teams against each other using coevolution. After evaluation, a team's fitness assessment was based on its success relative to its opponent.
The 1997 AAAI Mobile Robot Exhibition
The robot uses a layered Intelligence (AAAI-97). Twenty-one robotic architecture for integrating planning and teams participated, making this the largest action. It differs from the usual approach of robot exhibition ever. See figure 1 for a photo interfacing a planner to a reactive system in a of the exhibition participants. Since the first layered architecture because the reactive system Mobile Robot Competition and Exhibition at is replaced with a different kind of action AAAI-92, the exhibition has served to demonstrate system.