Industry
RoboCup 2004 Competitions and Symposium: A Small Kick for Robots, a Giant Score for Science
Lima, Pedro, Custodio, Luis, Akin, Levent, Jacoff, Adam, Kraetzschmar, Gerhard, Kiat, Ng Beng, Obst, Oliver, Rofer, Thomas, Takahashi, Yasutake, Zhou, Changjiu
RoboCup is an international initiative with the main goals of fostering research and education in artificial intelligence and robotics, as well as of promoting science and technology to world citizens. The idea behind RoboCup is to provide a standard problem for which a wide range of technologies can be integrated and examined, as well as being used for project-oriented education, and to organize annual events open to the general public, at which different solutions to the problem are compared. The eighth annual RoboCup -- RoboCup 2004 -- was held in Lisbon, Portugal, from 27 June to 5 July. In this article, a general description of RoboCup 2004 is presented, including summaries concerning teams, participants, distribution into leagues, main research advances, as well as detailed descriptions for each league.
The 2004 Mobile Robot Competition and Exhibition
Smart, William D., Tejada, Sheila, Maxwell, Bruce, Stroupe, Ashley, Casper, Jennifer, Jacoff, Adam, Yanco, Holly, Bugajska, Magda
Running services in many small processes improves fault tolerance since any number of services can fail due to programming faults without affecting the rest of the system. While it is clearly important to be able to handle a wide range of failures, application authors should not be required to implement routines to test and react in every known mode of failure for every application, even if the failures are abstracted to a common interface. Thus, the framework also provides transparent fault-tolerance to users of system services. Errors in software and hardware are detected, and corrective action is taken. Services can be restarted or removed from the system, and clients are reconnected to the same service or to another service implementing the same interface without intervention from the application programmer. The Washington University team successfully demonstrated its failure-tolerant framework on its robot, Lewis (figure 6).
Intelligent Technology for an Aging Population: The Use of AI to Assist Elders with Cognitive Impairment
Today, approximately 10 percent of the world's population is over the age of 60; by 2050 this proportion will have more than doubled. Moreover, the greatest rate of increase is amongst the "oldest old," people aged 85 and over. While many older adults remain healthy and productive, overall this segment of the population is subject to physical and cognitive impairment at higher rates than younger people. This article surveys new technologies that incorporate artificial intelligence techniques to support older adults and help them cope with the changes of aging, in particular with cognitive decline.
Keys, Nominals, and Concrete Domains
Carsten, L., Areces, C., Horrocks, I., Sattler, U.
Many description logics (DLs) combine knowledge representation on an abstract, logical level with an interface to 'concrete' domains like numbers and strings with built-in predicates such as >, +, and prefix-of. These hybrid DLs have turned out to be useful in several application areas, such as reasoning about conceptual database models. We propose to further extend such DLs with key constraints that allow the expression of statements like 'US citizens are uniquely identified by their social security number'. Based on this idea, we introduce a number of natural description logics and perform a detailed analysis of their decidability and computational complexity. It turns out that naive extensions with key constraints easily lead to undecidability, whereas more careful extensions yield NExpTime-complete DLs for a variety of useful concrete domains.
An Expressive Language and Efficient Execution System for Software Agents
Software agents can be used to automate many of the tedious, time-consuming information processing tasks that humans currently have to complete manually. However, to do so, agent plans must be capable of representing the myriad of actions and control flows required to perform those tasks. In addition, since these tasks can require integrating multiple sources of remote information ? typically, a slow, I/O-bound process ? it is desirable to make execution as efficient as possible. To address both of these needs, we present a flexible software agent plan language and a highly parallel execution system that enable the efficient execution of expressive agent plans. The plan language allows complex tasks to be more easily expressed by providing a variety of operators for flexibly processing the data as well as supporting subplans (for modularity) and recursion (for indeterminate looping). The executor is based on a streaming dataflow model of execution to maximize the amount of operator and data parallelism possible at runtime. We have implemented both the language and executor in a system called THESEUS. Our results from testing THESEUS show that streaming dataflow execution can yield significant speedups over both traditional serial (von Neumann) as well as non-streaming dataflow-style execution that existing software and robot agent execution systems currently support. In addition, we show how plans written in the language we present can represent certain types of subtasks that cannot be accomplished using the languages supported by network query engines. Finally, we demonstrate that the increased expressivity of our plan language does not hamper performance; specifically, we show how data can be integrated from multiple remote sources just as efficiently using our architecture as is possible with a state-of-the-art streaming-dataflow network query engine.
Using Memory to Transform Search on the Planning Graph
Zimmerman, T., Kambhampati, S.
The Graphplan algorithm for generating optimal make-span plans containing parallel sets of actions remains one of the most effective ways to generate such plans. However, despite enhancements on a range of fronts, the approach is currently dominated in terms of speed, by state space planners that employ distance-based heuristics to quickly generate serial plans. We report on a family of strategies that employ available memory to construct a search trace so as to learn from various aspects of Graphplan's iterative search episodes in order to expedite search in subsequent episodes. The planning approaches can be partitioned into two classes according to the type and extent of search experience captured in the trace. The planners using the more aggressive tracing method are able to avoid much of Graphplan's redundant search effort, while planners in the second class trade off this aspect in favor of a much higher degree of freedom than Graphplan in traversing the space of'states' generated during regression search on the planning graph. The tactic favored by the second approach, exploiting the search trace to transform the depth-first, IDA* nature of Graphplan's search into an iterative state space view, is shown to be the more powerful. We demonstrate that distance-based, state space heuristics can be adapted to informed traversal of the search trace used by the second class of planners and develop an augmentation targeted specifically at planning graph search. Guided by such a heuristic, the step-optimal version of the planner in this class clearly dominates even a highly enhanced version of Graphplan. By adopting beam search on the search trace we then show that virtually optimal parallel plans can be generated at speeds quite competitive with a modern heuristic state space planner.
An Improved Search Algorithm for Optimal Multiple-Sequence Alignment
Multiple sequence alignment (MSA) is a ubiquitous problem in computational biology. Although it is NP-hard to find an optimal solution for an arbitrary number of sequences, due to the importance of this problem researchers are trying to push the limits of exact algorithms further. Since MSA can be cast as a classical path finding problem, it is attracting a growing number of AI researchers interested in heuristic search algorithms as a challenge with actual practical relevance. In this paper, we first review two previous, complementary lines of research. Based on Hirschberg's algorithm, Dynamic Programming needs O(kN^(k-1)) space to store both the search frontier and the nodes needed to reconstruct the solution path, for k sequences of length N. Best first search, on the other hand, has the advantage of bounding the search space that has to be explored using a heuristic. However, it is necessary to maintain all explored nodes up to the final solution in order to prevent the search from re-expanding them at higher cost. Earlier approaches to reduce the Closed list are either incompatible with pruning methods for the Open list, or must retain at least the boundary of the Closed list. In this article, we present an algorithm that attempts at combining the respective advantages; like A* it uses a heuristic for pruning the search space, but reduces both the maximum Open and Closed size to O(kN^(k-1)), as in Dynamic Programming. The underlying idea is to conduct a series of searches with successively increasing upper bounds, but using the DP ordering as the key for the Open priority queue. With a suitable choice of thresholds, in practice, a running time below four times that of A* can be expected. In our experiments we show that our algorithm outperforms one of the currently most successful algorithms for optimal multiple sequence alignments, Partial Expansion A*, both in time and memory. Moreover, we apply a refined heuristic based on optimal alignments not only of pairs of sequences, but of larger subsets. This idea is not new; however, to make it practically relevant we show that it is equally important to bound the heuristic computation appropriately, or the overhead can obliterate any possible gain. Furthermore, we discuss a number of improvements in time and space efficiency with regard to practical implementations. Our algorithm, used in conjunction with higher-dimensional heuristics, is able to calculate for the first time the optimal alignment for almost all of the problems in Reference 1 of the benchmark database BAliBASE.
Generalizing Boolean Satisfiability III: Implementation
Dixon, H. E., Ginsberg, M. L., Hofer, D., Luks, E. M., Parkes, A. J.
This is the third of three papers describing ZAP, a satisfiability engine that substantially generalizes existing tools while retaining the performance characteristics of modern high-performance solvers. The fundamental idea underlying ZAP is that many problems passed to such engines contain rich internal structure that is obscured by the Boolean representation used; our goal has been to define a representation in which this structure is apparent and can be exploited to improve computational performance. The first paper surveyed existing work that (knowingly or not) exploited problem structure to improve the performance of satisfiability engines, and the second paper showed that this structure could be understood in terms of groups of permutations acting on individual clauses in any particular Boolean theory. We conclude the series by discussing the techniques needed to implement our ideas, and by reporting on their performance on a variety of problem instances.
Hybrid BDI-POMDP Framework for Multiagent Teaming
Many current large-scale multiagent team implementations can be characterized as following the ``belief-desire-intention'' (BDI) paradigm, with explicit representation of team plans. Despite their promise, current BDI team approaches lack tools for quantitative performance analysis under uncertainty. Distributed partially observable Markov decision problems (POMDPs) are well suited for such analysis, but the complexity of finding optimal policies in such models is highly intractable. The key contribution of this article is a hybrid BDI-POMDP approach, where BDI team plans are exploited to improve POMDP tractability and POMDP analysis improves BDI team plan performance. Concretely, we focus on role allocation, a fundamental problem in BDI teams: which agents to allocate to the different roles in the team. The article provides three key contributions. First, we describe a role allocation technique that takes into account future uncertainties in the domain; prior work in multiagent role allocation has failed to address such uncertainties. To that end, we introduce RMTDP (Role-based Markov Team Decision Problem), a new distributed POMDP model for analysis of role allocations. Our technique gains in tractability by significantly curtailing RMTDP policy search; in particular, BDI team plans provide incomplete RMTDP policies, and the RMTDP policy search fills the gaps in such incomplete policies by searching for the best role allocation. Our second key contribution is a novel decomposition technique to further improve RMTDP policy search efficiency. Even though limited to searching role allocations, there are still combinatorially many role allocations, and evaluating each in RMTDP to identify the best is extremely difficult. Our decomposition technique exploits the structure in the BDI team plans to significantly prune the search space of role allocations. Our third key contribution is a significantly faster policy evaluation algorithm suited for our BDI-POMDP hybrid approach. Finally, we also present experimental results from two domains: mission rehearsal simulation and RoboCupRescue disaster rescue simulation.
AAAI News
Posters, and the AAAI/ SIGART consist of two phases: a qualification Doctoral Consortium. Please visit the round and a runoff competition. A AAAI is pleased to announce the AAAI-05 web site periodically for upto-date $10,000 prize will be awarded to the launch of the First Annual Artificial information. We hope you will winning entrant. The competition is Intelligence for Interactive Digital join us in Pittsburgh!