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Learning Syntactic Patterns for Automatic Hypernym Discovery
Snow, Rion, Jurafsky, Daniel, Ng, Andrew Y.
Semantic taxonomies such as WordNet provide a rich source of knowledge for natural language processing applications, but are expensive to build, maintain, and extend. Motivated by the problem of automatically constructing and extending such taxonomies, in this paper we present a new algorithm for automatically learning hypernym (isa) relations from text. Our method generalizes earlier work that had relied on using small numbers of handcrafted regular expression patterns to identify hypernym pairs. Using "dependency path" features extracted from parse trees, we introduce a general-purpose formalization and generalization of these patterns. Given a training set of text containing known hypernym pairs, our algorithm automatically extracts useful dependency paths and applies them to new corpora to identify novel pairs. On our evaluation task (determining whether two nouns in a news article participate in a hypernym relationship), our automatically extracted database of hypernyms attains both higher precision and higher recall than WordNet.
A Temporal Kernel-Based Model for Tracking Hand Movements from Neural Activities
Shpigelman, Lavi, Crammer, Koby, Paz, Rony, Vaadia, Eilon, Singer, Yoram
We devise and experiment with a dynamical kernel-based system for tracking hand movements from neural activity. The state of the system corresponds to the hand location, velocity, and acceleration, while the system's input are the instantaneous spike rates. The system's state dynamics is defined as a combination of a linear mapping from the previous estimated state and a kernel-based mapping tailored for modeling neural activities. In contrast to generative models, the activity-to-state mapping is learned using discriminative methods by minimizing a noise-robust loss function. We use this approach to predict hand trajectories on the basis of neural activity in motor cortex of behaving monkeys and find that the proposed approach is more accurate than both a static approach based on support vector regression and the Kalman filter.
Probabilistic Inference of Alternative Splicing Events in Microarray Data
Shai, Ofer, Frey, Brendan J., Morris, Quaid D., Pan, Qun, Misquitta, Christine, Blencowe, Benjamin J.
Alternative splicing (AS) is an important and frequent step in mammalian gene expression that allows a single gene to specify multiple products, and is crucial for the regulation of fundamental biological processes. The extent of AS regulation, and the mechanisms involved, are not well understood. We have developed a custom DNA microarray platform for surveying AS levels on a large scale. We present here a generative model for the AS Array Platform (GenASAP) and demonstrate its utility for quantifying AS levels in different mouse tissues. Learning is performed using a variational expectation maximization algorithm, and the parameters are shown to correctly capture expected AS trends. A comparison of the results obtained with a well-established but low throughput experimental method demonstrate that AS levels obtained from GenASAP are highly predictive of AS levels in mammalian tissues.
Assignment of Multiplicative Mixtures in Natural Images
Schwartz, Odelia, Sejnowski, Terrence J., Dayan, Peter
In the analysis of natural images, Gaussian scale mixtures (GSM) have been used to account for the statistics of filter responses, and to inspire hierarchical cortical representational learning schemes. GSMs pose a critical assignment problem, working out which filter responses were generated by a common multiplicative factor. We present a new approach to solving this assignment problem through a probabilistic extension to the basic GSM, and show how to perform inference in the model using Gibbs sampling. We demonstrate the efficacy of the approach on both synthetic and image data. Understanding the statistical structure of natural images is an important goal for visual neuroscience. Neural representations in early cortical areas decompose images (and likely other sensory inputs) in a way that is sensitive to sophisticated aspects of their probabilistic structure. This structure also plays a key role in methods for image processing and coding. A striking aspect of natural images that has reflections in both top-down and bottom-up modeling is coordination across nearby locations, scales, and orientations. From a topdown perspective, this structure has been modeled using what is known as a Gaussian Scale Mixture model (GSM).
Edge of Chaos Computation in Mixed-Mode VLSI - A Hard Liquid
Schรผrmann, Felix, Meier, Karlheinz, Schemmel, Johannes
Computation without stable states is a computing paradigm different from Turing's and has been demonstrated for various types of simulated neural networks. This publication transfers this to a hardware implemented neural network. Results of a software implementation are reproduced showing that the performance peaks when the network exhibits dynamics at the edge of chaos. The liquid computing approach seems well suited for operating analog computing devices such as the used VLSI neural network.
Brain Inspired Reinforcement Learning
Rivest, Franรงcois, Bengio, Yoshua, Kalaska, John
Successful application of reinforcement learning algorithms often involves considerable handcrafting of the necessary nonlinear features to reduce the complexity of the value functions and hence to promote convergence of the algorithm. In contrast, the human brain readily and autonomously finds the complex features when provided with sufficient training. Recent work in machine learning and neurophysiology has demonstrated the role of the basal ganglia and the frontal cortex in mammalian reinforcement learning. This paper develops and explores new reinforcement learning algorithms inspired by neurological evidence that provides potential new approaches to the feature construction problem. The algorithms are compared and evaluated on the Acrobot task.
Hierarchical Bayesian Inference in Networks of Spiking Neurons
There is growing evidence from psychophysical and neurophysiological studies that the brain utilizes Bayesian principles for inference and decision making. An important open question is how Bayesian inference for arbitrary graphical models can be implemented in networks of spiking neurons. In this paper, we show that recurrent networks of noisy integrate-and-fire neurons can perform approximate Bayesian inference for dynamic and hierarchical graphical models. The membrane potential dynamics of neurons is used to implement belief propagation in the log domain. The spiking probability of a neuron is shown to approximate the posterior probability of the preferred state encoded by the neuron, given past inputs. We illustrate the model using two examples: (1) a motion detection network in which the spiking probability of a direction-selective neuron becomes proportional to the posterior probability of motion in a preferred direction, and (2) a two-level hierarchical network that produces attentional effects similar to those observed in visual cortical areas V2 and V4. The hierarchical model offers a new Bayesian interpretation of attentional modulation in V2 and V4.
New Criteria and a New Algorithm for Learning in Multi-Agent Systems
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more stringent and (we argue) better justified than previous proposed criteria. Our criteria, which apply most straightforwardly in repeated games with average rewards, consist of three requirements: (a) against a specified class of opponents (this class is a parameter of the criterion) the algorithm yield a payoff that approaches the payoff of the best response, (b) against other opponents the algorithm's payoff at least approach (and possibly exceed) the security level payoff (or maximin value), and (c) subject to these requirements, the algorithm achieve a close to optimal payoff in self-play. We furthermore require that these average payoffs be achieved quickly. We then present a novel algorithm, and show that it meets these new criteria for a particular parameter class, the class of stationary opponents. Finally, we show that the algorithm is effective not only in theory, but also empirically. Using a recently introduced comprehensive game theoretic test suite, we show that the algorithm almost universally outperforms previous learning algorithms.
A Feature Selection Algorithm Based on the Global Minimization of a Generalization Error Bound
A novel linear feature selection algorithm is presented based on the global minimization of a data-dependent generalization error bound. Feature selection and scaling algorithms often lead to non-convex optimization problems, which in many previous approaches were addressed through gradient descent procedures that can only guarantee convergence to a local minimum. We propose an alternative approach, whereby the global solution of the non-convex optimization problem is derived via an equivalent optimization problem. Moreover, the convex optimization task is reduced to a conic quadratic programming problem for which efficient solvers are available. Highly competitive numerical results on both artificial and real-world data sets are reported.
Discrete profile alignment via constrained information bottleneck
O', rourke, Sean, Chechik, Gal, Friedman, Robin, Eskin, Eleazar
Amino acid profiles, which capture position-specific mutation probabilities, are a richer encoding of biological sequences than the individual sequences themselves. However, profile comparisons are much more computationally expensive than discrete symbol comparisons, making profiles impractical for many large datasets. Furthermore, because they are such a rich representation, profiles can be difficult to visualize. To overcome these problems, we propose a discretization for profiles using an expanded alphabet representing not just individual amino acids, but common profiles. By using an extension of information bottleneck (IB) incorporating constraints and priors on the class distributions, we find an informationally optimal alphabet. This discretization yields a concise, informative textual representation for profile sequences. Also alignments between these sequences, while nearly as accurate as the full profile-profile alignments, can be computed almost as quickly as those between individual or consensus sequences. A full pairwise alignment of SwissProt would take years using profiles, but less than 3 days using a discrete IB encoding, illustrating how discrete encoding can expand the range of sequence problems to which profile information can be applied.