Industry
Three Anecdotes from the DARPA Autonomous Land Vehicle Project
Shapiro, Daniel G. (Institute for the Study of Learning and Expertise (ISLE))
This was a large applied research effort that presented many opportunities for unusual experiences. In one such experience, I was called in, at the last minute, to help improve our ALV proposal. The proposal was a 300-page document that segued smoothly from problem description to corporate capabilities and managerial plan, omitting any mention of technical approach. This taught me a rule of thumb I have seen validated many times: the larger the project (in dollars and scope), the poorer the technical proposal. In a second experience, I was demonstrating a dynamic programming algorithm at a quarterly review.
Electric Elves: What Went Wrong and Why
Tambe, Milind (University of Southern California)
Software personal assistants continue to be a topic of significant research interest. This article outlines some of the important lessons learned from a successfully-deployed team of personal assistant agents (Electric Elves) in an office environment. In the Electric Elves project, a team of almost a dozen personal assistant agents were continually active for seven months. Each elf (agent) represented one person and assisted in daily activities in an actual office environment. This project led to several important observations about privacy, adjustable autonomy, and social norms in office environments. In addition to outlining some of the key lessons learned we outline our continued research to address some of the concerns raised.
The Voice of the Turtle: Whatever Happened to AI?
On March 27, 2006, I gave a light-hearted and occasionally bittersweet presentation on “Whatever Happened to AI?” at the Stanford Spring Symposium presentation – to a lively audience of active AI researchers and formerly-active ones (whose current inaction could be variously ascribed to their having aged, reformed, given up, redefined the problem, etc.) This article is a brief chronicling of that talk, and I entreat the reader to take it in that spirit: a textual snapshot of a discussion with friends and colleagues, rather than a scholarly article. I begin by whining about the Turing Test, but only for a thankfully brief bit, and then get down to my top-10 list of factors that have retarded progress in our field, that have delayed the emergence of a true strong AI.
Dynamic Control in Real-Time Heuristic Search
Bulitko, V., Lustrek, M., Schaeffer, J., Bjornsson, Y., Sigmundarson, S.
Real-time heuristic search is a challenging type of agent-centered search because the agent's planning time per action is bounded by a constant independent of problem size. A common problem that imposes such restrictions is pathfinding in modern computer games where a large number of units must plan their paths simultaneously over large maps. Common search algorithms (e.g., A*, IDA*, D*, ARA*, AD*) are inherently not real-time and may lose completeness when a constant bound is imposed on per-action planning time. Real-time search algorithms retain completeness but frequently produce unacceptably suboptimal solutions. In this paper, we extend classic and modern real-time search algorithms with an automated mechanism for dynamic depth and subgoal selection. The new algorithms remain real-time and complete. On large computer game maps, they find paths within 7% of optimal while on average expanding roughly a single state per action. This is nearly a three-fold improvement in suboptimality over the existing state-of-the-art algorithms and, at the same time, a 15-fold improvement in the amount of planning per action.
An Intelligent Multi-Agent Recommender System for Human Capacity Building
Marivate, Vukosi N., Ssali, George, Marwala, Tshilidzi
This paper presents a Multi-Agent approach to the problem of recommending training courses to engineering professionals. The recommendation system is built as a proof of concept and limited to the electrical and mechanical engineering disciplines. Through user modelling and data collection from a survey, collaborative filtering recommendation is implemented using intelligent agents. The agents work together in recommending meaningful training courses and updating the course information. The system uses a users profile and keywords from courses to rank courses. A ranking accuracy for courses of 90% is achieved while flexibility is achieved using an agent that retrieves information autonomously using data mining techniques from websites. This manner of recommendation is scalable and adaptable. Further improvements can be made using clustering and recording user feedback.
Development of Hybrid Intelligent Systems and their Applications from Engineering Systems to Complex Systems
In this study, we introduce general frame of MAny Connected Intelligent Particles Systems (MACIPS). Connections and interconnections between particles get a complex behavior of such merely simple system (system in system).Contribution of natural computing, under information granulation theory, are the main topic of this spacious skeleton. Upon this clue, we organize different algorithms involved a few prominent intelligent computing and approximate reasoning methods such as self organizing feature map (SOM)[9], Neuro- Fuzzy Inference System[10], Rough Set Theory (RST)[11], collaborative clustering, Genetic Algorithm and Ant Colony System. Upon this, we have employed our algorithms on the several engineering systems, especially emerged systems in Civil and Mineral processing. In other process, we investigated how our algorithms can be taken as a linkage of government-society interaction, where government catches various fashions of behavior: solid (absolute) or flexible. So, transition of such society, by changing of connectivity parameters (noise) from order to disorder is inferred. Add to this, one may find an indirect mapping among finical systems and eventual market fluctuations with MACIPS. In the following sections, we will mention the main topics of the suggested proposal, briefly Details of the proposed algorithms can be found in the references.
The Role of Artificial Intelligence Technologies in Crisis Response
Khalil, Khaled M., Abdel-Aziz, M., Nazmy, Taymour T., Salem, Abdel-Badeeh M.
Crisis events, like the 9.11 attack, Hurricane Katrina and the tsunami devastation, have dramatic impact on human society, economy and environment. The crisis response term is defined as the immediate protection of property and life during the crises events to reduce deaths and injuries. Crisis response requires urgent action and the coordinated application of resources, facilities, and efforts. It includes actions taken before the actual crisis event (e.g., hurricane warning is received), in response to the immediate impact of a crisis, and as sustained effort during the course of the crisis. Depending upon the magnitude and complexity of the crisis, response may be a large-scale and multiorganizational operation involving many layers of authorities, commercial entities, volunteer organizations, media organizations, and the public.
Belief Propagation and Beyond for Particle Tracking
Chertkov, Michael, Kroc, Lukas, Vergassola, Massimo
We describe a novel approach to statistical learning from particles tracked while moving in a random environment. The problem consists in inferring properties of the environment from recorded snapshots. We consider here the case of a fluid seeded with identical passive particles that diffuse and are advected by a flow. Our approach rests on efficient algorithms to estimate the weighted number of possible matchings among particles in two consecutive snapshots, the partition function of the underlying graphical model. The partition function is then maximized over the model parameters, namely diffusivity and velocity gradient. A Belief Propagation (BP) scheme is the backbone of our algorithm, providing accurate results for the flow parameters we want to learn. The BP estimate is additionally improved by incorporating Loop Series (LS) contributions. For the weighted matching problem, LS is compactly expressed as a Cauchy integral, accurately estimated by a saddle point approximation. Numerical experiments show that the quality of our improved BP algorithm is comparable to the one of a fully polynomial randomized approximation scheme, based on the Markov Chain Monte Carlo (MCMC) method, while the BP-based scheme is substantially faster than the MCMC scheme.
Essentials of Game Theory: A Concise Multidisciplinary Introduction
Leyton-Brown, Kevin, Shoham, Yoav
This is a concise and accessible introduction to the field of game theory. The audience for game theory has drastically expanded and now is used in diverse disciplines such as political science, biology, psychology, economics, linguistics, sociology, and computer science. The book covers the main classes of games, their representations, and the main concepts used to analyze them. ISBN 9781598295931, 88 pages.
Spectrum of Variable-Random Trees
Liu, F. T., Ting, K. M., Yu, Y., Zhou, Z. H.
In this paper, we show that a continuous spectrum of randomisation exists, in which most existing tree randomisations are only operating around the two ends of the spectrum. That leaves a huge part of the spectrum largely unexplored. We propose a base learner VR-Tree which generates trees with variable-randomness. VR-Trees are able to span from the conventional deterministic trees to the complete-random trees using a probabilistic parameter. Using VR-Trees as the base models, we explore the entire spectrum of randomised ensembles, together with Bagging and Random Subspace. We discover that the two halves of the spectrum have their distinct characteristics; and the understanding of which allows us to propose a new approach in building better decision tree ensembles. We name this approach Coalescence, which coalesces a number of points in the random-half of the spectrum. Coalescence acts as a committee of ``experts'' to cater for unforeseeable conditions presented in training data. Coalescence is found to perform better than any single operating point in the spectrum, without the need to tune to a specific level of randomness. In our empirical study, Coalescence ranks top among the benchmarking ensemble methods including Random Forests, Random Subspace and C5 Boosting; and only Coalescence is significantly better than Bagging and Max-Diverse Ensemble among all the methods in the comparison. Although Coalescence is not significantly better than Random Forests, we have identified conditions under which one will perform better than the other.