Industry
Machine Reading: A "Killer App" for Statistical Relational AI
Poon, Hoifung (University of Washington) | Domingos, Pedro (University of Washington)
Machine reading aims to automatically extract knowledge from text. It is a long-standing goal of AI and holds the promise of revolutionizing Web search and other fields. In this paper, we analyze the core challenges of machine reading and show that statistical relational AI is particularly well suited to address these challenges. We then propose a unifying approach to machine reading in which statistical relational AI plays a central role. Finally, we demonstrate the promise of this approach by presenting OntoUSP, an end-to-end machine reading system that builds on recent advances in statistical relational AI and greatly outperforms state-of-the-art systems in a task of extracting knowledge from biomedical abstracts and answering questions.
Integrating Structured Metadata with Relational Affinity Propagation
Plangprasopchok, Anon (University of Southern California/Information Sciences Institute) | Lerman, Kristina (University of Southern California/Information Sciences Institute) | Getoor, Lise (University of Maryland, College Park)
Structured and semi-structured data describing entities, taxonomies and ontologies appears in many domains. There is a huge interest in integrating structured information from multiple sources; however integrating structured data to infer complex common structures is a difficult task because the integration must aggregate similar structures while avoiding structural inconsistencies that may appear when the data is combined. In this work, we study the integration of structured social metadata: shallow personal hierarchies specified by many individual users on the Social Web, and focus on inferring a collection of integrated, consistent taxonomies. We frame this task as an optimization problem with structural constraints. We propose a new inference algorithm, which we refer to as Relational Affinity Propagation (RAP) that extends affinity propagation(Frey and Dueck, 2007) by introducing structural constraints. We validate the approach on a real-world social media dataset, collected from the photosharing website Flickr. Our empirical results show that our proposed approach is able to construct deeper and denser structures compared to an approach using only the standard affinity propagation algorithm.
Activity Recognition Based on Home to Home Transfer Learning
Rashidi, Parisa (Washington State University) | Cook, Diane J. (Washington State University)
Activity recognition plays an important role in many areas such as smart environments by offering unprecedented opportunities for assisted living, automation, security and energy efficiency. It’s also an essential component for planning and plan recognition in smart environments. One challenge of activity recognition is the need for collecting and annotating huge amounts of data for each new physical setting in order to be able to carry out the conventional activity discovery and recognition algorithms. This extensive initial phase of data collection and annotation results in a prolonged installation process and excessive time investment for each new space. In this paper we propose a new method of transferring learned knowledge of activities to a new physical space in order to leverage the learning process in the new environment. Our method called ”Home to Home Transfer Learning” (HHTL) is based on using a semi EM framework and modeling activities using structural, temporal and spatial features. This method allows us to avoid the tedious task of collecting and labeling huge amounts of data in the target space, and allows for a more accelerated and more scalable deployment cycle in the real world. It also allows us to exploit the insights learned in previous spaces. To validate our algorithms, we use the data collected in several smart apartments with different physical layouts.
Opponent Behaviour Recognition for Real-Time Strategy Games
Kabanza, Froduald (Universite de Sherbrooke) | Bellefeuille, Philipe (Universite de Sherbrooke) | Bisson, Francis (Universite de Sherbrooke) | Benaskeur, Abder Rezak (Defence R&D Canada - Valcartier) | Irandoust, Hengameh (Defence R&D Canada &ndash)
In Real-Time Strategy (RTS) video games, players (controlled by humans or computers) build structures and recruit armies, fight for space and resources in order to control strategic points, destroy the opposing force and ultimately win the game. Players need to predict where and how the opponents will strike in order to best defend themselves. Conversely, assessing how the opponents will defend themselves is crucial to mounting a successful attack while exploiting the vulnerabilities in the opponent's defence strategy. In this context, to be truly adaptable, computer-controlled players need to recognize their opponents' behaviour, their goals, and their plans to achieve those goals. In this paper we analyze the algorithmic challenges behind behaviour recognition in RTS games and discuss a generic RTS behaviour recognition system that we are developing to address those challenges. The application domain is that of RTS games, but many of the key points we discuss also apply to other video game genres such as multiplayer first person shooter (FPS) games.
A Human-Inspired Cognitive Architecture Supporting Self Regulated Learning in Problem Solving
Samsonovich, Alexei V. (George Mason University)
Many approaches were explored in recent years to introduce principles of metacognition and meta-learning into cognitive architectures, yet none of them resulted in a scalable human-like learner. This work presents an approach intended to fill the gap between human self-regulated learners and artificial learners by introducing a new spin of the familiar core cognitive architecture paradigm, taking it to a meta-level. The resultant architecture enables in artifacts exclusively human higher cognitive and learning abilities: specifically, deliberative new knowledge construction. Model predictions agree with results of a pilot study with human subjects.
Metarepresentational Versus Control Theories of Metacognition
Munoz, Santiago Arango (TueArango bingen University)
It is still unclear what metacognition is. Two main theories about metacognition are reviewed, each of which claims to provide a better explanation of the phenomenon, while discrediting the other theory as inappropriate. My claim is that in order to do justice to the complex phenomenon of metacognition, we must distinguish two levels of this capacity. It can be shown that each of these theories has been trying to explain only one of the two levels and that, consequently, the conflict between them can be dissolved. Finally, I characterize each level and explain some of their interactions.
A Cognitive Hierarchy Model Applied to the Lemonade Game
Wunder, Michael (Rutgers University) | Littman, Michael (Rutgers University) | Kaisers, Michael (University of Maastricht) | Yaros, John Robert (Rutgers University)
One of the challenges of multiagent decision making is that the behavior needed to maximize utility can depend on what other agents choose to do: sometimes there is no "right" answer in the absence of knowledge of how opponents will act. The Nash equilibrium is a sensible choice of behavior because it represents a mutual best response. But, even when there is a unique equilibrium, other players are under no obligation to take part in it. This observation has been forcefully illustrated in the behavioral economics community where repeated experiments have shown individuals playing Nash equilibria and performing badly as a result. In this paper, we show how to apply a tool from behavioral economics called the Cognitive Hierarchy (CH) to the design of agents in general sum games. We attack the recently introduced ``Lemonade Game'' and show how the results of an open competition are well explained by CH. We believe this game, and perhaps many other similar games, boils down to predicting how deeply other agents in the game will be reasoning. An agent that does not reason enough risks being exploited by its opponents, while an agent that reasons too much may not be able to interact productively with its opponents. We demonstrate these ideas by presenting empirical results using agents from the competition and idealizations arising from a CH analysis.
Integrating Opponent Models with Monte-Carlo Tree Search in Poker
Ponsen, Marc (Maastricht University) | Gerritsen, Geert (Maastricht University) | Chaslot, Guillaume (Maastricht University)
In this paper we apply a Monte-Carlo Tree Search implementation that is boosted with domain knowledge to the game of poker. More specifically, we integrate an opponent model in the Monte-Carlo Tree Search algorithm to produce a strong poker playing program. Opponent models allow the search algorithm to focus on relevant parts of the game-tree. We use an opponent modelling approach that starts from a (learned) prior, i.e., general expectations about opponent behavior, and then learns a relational regression tree-function that adapts these priors to specific opponents. Our modelling approach can generate detailed game features or relations on-the-fly. Additionally, using a prior we can already make reasonable predictions even when limited experience is available for a particular player. We show that Monte-Carlo Tree Search with integrated opponent models performs well against state-of-the-art poker programs.
Approaches for Automatically Enriching Wikipedia
Syed, Zareen Saba (University of Maryland Baltimore County) | Finin, Tim (University of Maryland Baltimore County)
We have been exploring the use of Web-derived knowledge bases through the development of Wikitology — a hybrid knowledge base of structured and unstructured information extracted from Wikipedia augmented by RDF data from DBpedia and other Linked Open Data resources. In this paper, we describe approaches that aid in enriching Wikipedia and thus the resources that derive from Wikipedia such as the Wikitology knowledge base, DBpedia, Freebase and Powerset.
Reducing the Dimensionality of Data Streams using Common Sense
Havasi, Catherine (Massachusetts Institute of Technology) | Alonso, Jason (Massachusetts Institute of Technology) | Speer, Robert (Massachusetts Institute of Technology)
Increasingly, we need to computationally understand real-time streams of information in places such as news feeds, speech streams, and social networks. We present Streaming AnalogySpace, an efficient technique that discovers correlations in and makes predictions about sparse natural-language data that arrives in a real-time stream. AnalogySpace is a noise-resistant PCA-based inference technique designed for use with collaboratively collected common sense knowledge and semantic networks. Streaming AnalogySpace advances this work by computing it incrementally using CCIPCA, and keeping a dense cache of recently-used features to efficiently represent a sparse and open domain. We show that Streaming AnalogySpace converges to the results of standard AnalogySpace, and verify this by evaluating its accuracy empirically on common-sense predictions against standard AnalogySpace.