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A Bayesian Nonparametric Approach to Modeling Mobility Patterns

AAAI Conferences

Constructing models of mobile agents can be difficult without domain-specific knowledge. Parametric models flexible enough to capture all mobility patterns that an expert believes are possible are often large, requiring a great deal of training data. In contrast, nonparametric models are extremely flexible and can generalize well with relatively little training data. We propose modeling the mobility patterns of moving agents as a mixture of Gaussian processes (GP) with a Dirichlet process (DP) prior over mixture weights. The GP provides a flexible representation for each individual mobility pattern, while the DP assigns observed trajectories to particular mobility patterns. Both the GPs and the DP adjust the model's complexity based on available data, implicitly avoiding issues of over-fitting or under-fitting. We apply our model to a helicopter-based tracking task, where the mobility patterns of the tracked agents โ€” cars โ€” are learned from real data collected from taxis in the greater Boston area.


Activity and Gait Recognition with Time-Delay Embeddings

AAAI Conferences

Activity recognition based on data from mobile wearable devices is becoming an important application area for machine learning. We propose a novel approach based on a combination of feature extraction using time-delay embedding and supervised learning. The computational requirements are considerably lower than existing approaches, so the processing can be done in real time on a low-powered portable device such as a mobile phone. We evaluate the performance of our algorithm on a large, noisy data set comprising over 50 hours of data from six different subjects, including activities such as running and walking up or down stairs. We also demonstrate the ability of the system to accurately classify an individual from a set of 25 people, based only on the characteristics of their walking gait. The system requires very little parameter tuning, and can be trained with small amounts of data.


Instance-Based Online Learning of Deterministic Relational Action Models

AAAI Conferences

We present an instance-based, online method for learning action models in unanticipated, relational domains. Our algorithm memorizes pre- and post-states of transitions an agent encounters while experiencing the environment, and makes predictions by using analogy to map the recorded transitions to novel situations. Our algorithm is implemented in the Soar cognitive architecture, integrating its task-independent episodic memory module and analogical reasoning implemented in procedural memory. We evaluate this algorithmโ€™s prediction performance in a modified version of the blocks world domain and the taxi domain. We also present a reinforcement learning agent that uses our model learning algorithm to significantly speed up its convergence to an optimal policy in the modified blocks world domain.


Integrating a Closed World Planner with an Open World Robot: A Case Study

AAAI Conferences

Consider the following problem: a human-robot team is actively In this paper, we explore the issues involved in engineering engaged in an urban search and rescue (USAR) scenario an automated planner to guide a robot towards maximizing inside a building of interest. The robot is placed inside net benefit accompanied with goal achievement in such this building, at the beginning of a long corridor; a sample scenarios. The planning problem that we face involves partial layout is presented in Figure 1. The human team member satisfaction (in that the robot has to weigh the rewards of has intimate knowledge of the building's layout, but is removed the soft goals against the cost of achieving them); it also requires from the scene and can only interact with the robot replanning ability (in that the robot has to modify its via on-board wireless audio communication. The corridor in current plan based on new goals that are added). An additional which the robot is located has doors leading off from either (perhaps more severe) complication is that the planner side into rooms, a fact known to the robot. However, unknown needs to handle goals involving objects whose existence is to the robot (and the human team member) is the possibility not known in the initial state (e.g., the location of the humans that these rooms may contain injured humans (victims).


Goal-Driven Autonomy in a Navy Strategy Simulation

AAAI Conferences

Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous events. We present ARTUE (Autonomous Response to Unexpected Events), a domain-independent autonomous agent that dynamically reasons about what goals to pursue in response to unexpected circumstances in these types of environments. ARTUE integrates AI research in planning, environment monitoring, explanation, goal generation, and goal management. To explain our conceptualization of the problem ARTUE addresses, we present a new conceptual framework, goal-driven autonomy, for agents that reason about their goals. We evaluate ARTUE on scenarios in the TAO Sandbox, a Navy training simulation, and demonstrate its novel architecture, which includes components for Hierarchical Task Network planning, explanation, and goal management. Our evaluation shows that ARTUE can perform well in a complex environment and that each component is necessary and contributes to the performance of the integrated system.


Supporting Wilderness Search and Rescue with Integrated Intelligence: Autonomy and Information at the Right Time and the Right Place

AAAI Conferences

Current practice in Wilderness Search and Rescue (WiSAR) is analogous to an intelligent system designed to gather and analyze information to find missing persons in remote areas. The system consists of multiple parts - various tools for information management (maps, GPS, etc) distributed across personnel with different skills and responsibilities. Introducing a camera-equipped mini-UAV into this task requires autonomy and information technology that itself is an integrated intelligent system to be used by a sub-team that must be integrated into the overall intelligent system. In this paper, we identify key elements of the integration challenges along two dimensions: (a) attributes of intelligent system and (b) scale, meaning individual or group. We then present component technology that offload or supplement many responsibilities to autonomous systems, and finally describe how autonomy and information are integrated into user interfaces to better support distributed search across time and space. The integrated system was demoed for Utah County Search and Rescue personnel. A real searcher flew the UAV after minimal training and successfully located the simulated missing person in a wilderness area.


An Integrated Systems Approach to Explanation-Based Conceptual Change

AAAI Conferences

Understanding conceptual change is an important problem in modeling human cognition and in making integrated AI systems that can learn autonomously. This paper describes a model of explanation-based conceptual change, integrating sketch understanding, analogical processing, qualitative models, truth-maintenance, and heuristic-based reasoning within the Companions cognitive architecture. Sketch understanding is used to automatically encode stimuli in the form of comic strips. Qualitative models and conceptual quantities are constructed for new phenomena via analogical reasoning and heuristics. Truth-maintenance is used to integrate conceptual and episodic knowledge into explanations, and heuristics are used to modify existing conceptual knowledge in order to produce better explanations. We simulate the learning and revision of the concept of force, testing the concepts learned via a questionnaire of sketches given to students, showing that our model follows a similar learning trajectory.


Ad Hoc Autonomous Agent Teams: Collaboration without Pre-Coordination

AAAI Conferences

As autonomous agents proliferate in the real world, both in software and robotic settings, they will increasingly need to band together for cooperative activities with previously unfamiliar teammates. In such ad hoc team settings, team strategies cannot be developed a priori. Rather, an agent must be prepared to cooperate with many types of teammates: it must collaborate without pre-coordination. This paper challenges the AI community to develop theory and to implement prototypes of ad hoc team agents. It defines the concept of ad hoc team agents, specifies an evaluation paradigm, and provides examples of possible theoretical and empirical approaches to challenge. The goal is to encourage progress towards this ambitious, newly realistic, and increasingly important research goal.


Hidden Market Design

AAAI Conferences

The next decade will see an abundance of new intelligent systems, many of which will be market-based. Soon, users will interact with many new markets, perhaps without even knowing it: when driving their car, when listening to a song, when backing up their files, or when surfing the web. We argue that these new systems can only be successful if a new approach is chosen towards designing them. In this paper we introduce the general problem of "Hidden Market Design." The design of a "weakly hidden" market involves reducing some of the market complexities and providing a user interface (UI) that makes the interaction seamless for the user. A "strongly hidden market" is one where some semantic aspect of a market is hidden altogether (e.g., budgets, prices, combinatorial constraints). We show that the intersection of UI design and market design is of particular importance for this research agenda. To illustrate hidden market design, we give a series of potential applications. We hope that the problem of hidden market design will inspire other researchers and lead to new research in this direction, paving the way for more successful market-based systems in the future.


News Recommendation in Forum-Based Social Media

AAAI Conferences

Self-publication of news on Web sites is becoming a common application platform to enable more engaging interaction among users. Discussion in the form of comments following news postings can be effectively facilitated if the service provider can recommend articles based on not only the original news itself but also the thread of changing comments. This turns the traditional news recommendation to a "discussion moderator" that can intelligently assist online forums. In this work, we present a framework to implement such adaptive news recommendation. In addition, to alleviate the problem of recommending essentially identical articles, the relationship (duplication, generalization or specialization) between suggested news articles and the original posting is investigated. Experiments indicate that our proposed solutions provide an enhanced news recommendation service in forum-based social media.