Goto

Collaborating Authors

 Industry


Evolutionary Mechanics: new engineering principles for the emergence of flexibility in a dynamic and uncertain world

arXiv.org Artificial Intelligence

Engineered systems are designed to deftly operate under predetermined conditions yet are notoriously fragile when unexpected perturbations arise. In contrast, biological systems operate in a highly flexible manner; learn quickly adequate responses to novel conditions, and evolve new routines/traits to remain competitive under persistent environmental change. A recent theory on the origins of biological flexibility has proposed that degeneracy - the existence of multi-functional components with partially overlapping functions - is a primary determinant of the robustness and adaptability found in evolved systems. While degeneracy's contribution to biological flexibility is well documented, there has been little investigation of degeneracy design principles for achieving flexibility in systems engineering. Actually, the conditions that can lead to degeneracy are routinely eliminated in engineering design. With the planning of transportation vehicle fleets taken as a case study, this paper reports evidence that degeneracy improves robustness and adaptability of a simulated fleet without incurring costs to efficiency. We find degeneracy dramatically increases robustness of a fleet to unpredicted changes in the environment while it also facilitates robustness to anticipated variations. When we allow a fleet's architecture to be adapted in response to environmental change, we find degeneracy can be selectively acquired, leading to faster rates of design adaptation and ultimately to better designs. Given the range of conditions where favorable short-term and long-term performance outcomes are observed, we propose that degeneracy design principles fundamentally alter the propensity for adaptation and may be useful within several engineering and planning contexts.


Survival of the flexible: explaining the recent dominance of nature-inspired optimization within a rapidly evolving world

arXiv.org Artificial Intelligence

Although researchers often comment on the rising popularity of nature-inspired meta-heuristics (NIM), there has been a paucity of data to directly support the claim that NIM are growing in prominence compared to other optimization techniques. This study presents evidence that the use of NIM is not only growing, but indeed appears to have surpassed mathematical optimization techniques (MOT) in several important metrics related to academic research activity (publication frequency) and commercial activity (patenting frequency). Motivated by these findings, this article discusses some of the possible origins of this growing popularity. I review different explanations for NIM popularity and discuss why some of these arguments remain unsatisfying. I argue that a compelling and comprehensive explanation should directly account for the manner in which most NIM success has actually been achieved, e.g. through hybridization and customization to different problem environments. By taking a problem lifecycle perspective, this paper offers a fresh look at the hypothesis that nature-inspired meta-heuristics derive much of their utility from being flexible. I discuss global trends within the business environments where optimization algorithms are applied and I speculate that highly flexible algorithm frameworks could become increasingly popular within our diverse and rapidly changing world.


False-Name Manipulations in Weighted Voting Games

Journal of Artificial Intelligence Research

Weighted voting is a classic model of cooperation among agents in decision-making domains. In such games, each player has a weight, and a coalition of players wins the game if its total weight meets or exceeds a given quota. A player's power in such games is usually not directly proportional to his weight, and is measured by a power index, the most prominent among which are the Shapley-Shubik index and the Banzhaf index.In this paper, we investigate by how much a player can change his power, as measured by the Shapley-Shubik index or the Banzhaf index, by means of a false-name manipulation, i.e., splitting his weight among two or more identities. For both indices, we provide upper and lower bounds on the effect of weight-splitting. We then show that checking whether a beneficial split exists is NP-hard, and discuss efficient algorithms for restricted cases of this problem, as well as randomized algorithms for the general case. We also provide an experimental evaluation of these algorithms. Finally, we examine related forms of manipulative behavior, such as annexation, where a player subsumes other players, or merging, where several players unite into one. We characterize the computational complexity of such manipulations and provide limits on their effects. For the Banzhaf index, we describe a new paradox, which we term the Annexation Non-monotonicity Paradox.


Nonparametric Independence Screening in Sparse Ultra-High Dimensional Additive Models

arXiv.org Machine Learning

A variable screening procedure via correlation learning was proposed Fan and Lv (2008) to reduce dimensionality in sparse ultra-high dimensional models. Even when the true model is linear, the marginal regression can be highly nonlinear. To address this issue, we further extend the correlation learning to marginal nonparametric learning. Our nonparametric independence screening is called NIS, a specific member of the sure independence screening. Several closely related variable screening procedures are proposed. Under the nonparametric additive models, it is shown that under some mild technical conditions, the proposed independence screening methods enjoy a sure screening property. The extent to which the dimensionality can be reduced by independence screening is also explicitly quantified. As a methodological extension, an iterative nonparametric independence screening (INIS) is also proposed to enhance the finite sample performance for fitting sparse additive models. The simulation results and a real data analysis demonstrate that the proposed procedure works well with moderate sample size and large dimension and performs better than competing methods.


Gaussian Process Bandits for Tree Search: Theory and Application to Planning in Discounted MDPs

arXiv.org Artificial Intelligence

We motivate and analyse a new Tree Search algorithm, GPTS, based on recent theoretical advances in the use of Gaussian Processes for Bandit problems. We consider tree paths as arms and we assume the target/reward function is drawn from a GP distribution. The posterior mean and variance, after observing data, are used to define confidence intervals for the function values, and we sequentially play arms with highest upper confidence bounds. We give an efficient implementation of GPTS and we adapt previous regret bounds by determining the decay rate of the eigenvalues of the kernel matrix on the whole set of tree paths. We consider two kernels in the feature space of binary vectors indexed by the nodes of the tree: linear and Gaussian. The regret grows in square root of the number of iterations T, up to a logarithmic factor, with a constant that improves with bigger Gaussian kernel widths. We focus on practical values of T, smaller than the number of arms. Finally, we apply GPTS to Open Loop Planning in discounted Markov Decision Processes by modelling the reward as a discounted sum of independent Gaussian Processes. We report similar regret bounds to those of the OLOP algorithm.



AI's War on Manipulation: Are We Winning?

AI Magazine

We provide an overview of more than two decades of work, mostly in AI, that studies computational complexity as a barrier against manipulation in elections. We provide an overview of more than two decades of work, mostly in AI, that studies computational complexity as a barrier against manipulation in elections.


Algorithmic Game Theory and Artificial Intelligence

AI Magazine

We briefly survey the rise of game theory as a topic of study in artificial intelligence, and explain the term algorithmic game theory. Finally, we give short summaries of each of the six articles appearing in this issue.


Computational Pool: A New Challenge for Game Theory Pragmatics

AI Magazine

Computational pool is a relatively recent entrant into the group of games played by computer agents. It features a unique combination of properties that distinguish it from oth- ers such games, including continuous action and state spaces, uncertainty in execution, a unique turn-taking structure, and of course an adversarial nature. This article discusses some of the work done to date, focusing on the software side of the pool-playing problem. We discuss in some depth CueCard, the program that won the 2008 computational pool tournament. Research questions and ideas spawned by work on this problem are also discussed. We close by announcing the 2011 computational pool tournament, which will take place in conjunction with the Twenty-Fifth AAAI Conference.


Using Mechanism Design to Prevent False-Name Manipulations

AI Magazine

The basic notion of false-name-proofness allows for useful mechanisms under certain circumstances, but in general there are impossibility results that show that false-name-proof mechanisms have severe limitations. One may react to these impossibility results by saying that, since false-name-proof mechanisms are unsatisfactory, we should not run any important mechanisms in highly anonymous settings—unless, perhaps, we can find some methodology that directly prevents false-name manipulation even in such settings, so that we are back in a more typical mechanism design context. However, it seems unlikely that the phenomenon of false-name manipulation will disappear anytime soon. Because the Internet is so attractive as a platform for running certain types of mechanisms, it seems unlikely that the organizations running these mechanisms will take them offline. Moreover, because a goal of these organizations is often to get as many users to participate as possible, they will be reluctant to use high-overhead solutions that discourage users from participating. As a result, perhaps the most promising approaches at this point are those that combine techniques from mechanism design with other techniques discussed in this article. It appears that this is a rich domain for new, creative approaches that can have significant practical impact.