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Infinite-Horizon Policy-Gradient Estimation

arXiv.org Artificial Intelligence

Gradient-based approaches to direct policy search in reinforcement learning have received much recent attention as a means to solve problems of partial observability and to avoid some of the problems associated with policy degradation in value-function methods. In this paper we introduce GPOMDP, a simulation-based algorithm for generating a biased estimate of the gradient of the average reward in Partially Observable Markov Decision Processes POMDPs controlled by parameterized stochastic policies. A similar algorithm was proposed by (Kimura et al. 1995). The algorithm's chief advantages are that it requires storage of only twice the number of policy parameters, uses one free beta (which has a natural interpretation in terms of bias-variance trade-off), and requires no knowledge of the underlying state. We prove convergence of GPOMDP, and show how the correct choice of the parameter beta is related to the mixing time of the controlled POMDP. We briefly describe extensions of GPOMDP to controlled Markov chains, continuous state, observation and control spaces, multiple-agents, higher-order derivatives, and a version for training stochastic policies with internal states. In a companion paper (Baxter et al., this volume) we show how the gradient estimates generated by GPOMDP can be used in both a traditional stochastic gradient algorithm and a conjugate-gradient procedure to find local optima of the average reward.


Learning unbelievable marginal probabilities

arXiv.org Artificial Intelligence

Loopy belief propagation performs approximate inference on graphical models with loops. One might hope to compensate for the approximation by adjusting model parameters. Learning algorithms for this purpose have been explored previously, and the claim has been made that every set of locally consistent marginals can arise from belief propagation run on a graphical model. On the contrary, here we show that many probability distributions have marginals that cannot be reached by belief propagation using any set of model parameters or any learning algorithm. We call such marginals `unbelievable.' This problem occurs whenever the Hessian of the Bethe free energy is not positive-definite at the target marginals. All learning algorithms for belief propagation necessarily fail in these cases, producing beliefs or sets of beliefs that may even be worse than the pre-learning approximation. We then show that averaging inaccurate beliefs, each obtained from belief propagation using model parameters perturbed about some learned mean values, can achieve the unbelievable marginals.


Restricted Collapsed Draw: Accurate Sampling for Hierarchical Chinese Restaurant Process Hidden Markov Models

arXiv.org Machine Learning

We propose a restricted collapsed draw (RCD) sampler, a general Markov chain Monte Carlo sampler of simultaneous draws from a hierarchical Chinese restaurant process (HCRP) with restriction. Models that require simultaneous draws from a hierarchical Dirichlet process with restriction, such as infinite Hidden markov models (iHMM), were difficult to enjoy benefits of \markerg{the} HCRP due to combinatorial explosion in calculating distributions of coupled draws. By constructing a proposal of seating arrangements (partitioning) and stochastically accepts the proposal by the Metropolis-Hastings algorithm, the RCD sampler makes accurate sampling for complex combination of draws while retaining efficiency of HCRP representation. Based on the RCD sampler, we developed a series of sophisticated sampling algorithms for iHMMs, including blocked Gibbs sampling, beam sampling, and split-merge sampling, that outperformed conventional iHMM samplers in experiments


An Application of Reinforcement Learning to Dialogue Strategy Selection in a Spoken Dialogue System for Email

arXiv.org Artificial Intelligence

This paper describes a novel method by which a spoken dialogue system can learn to choose an optimal dialogue strategy from its experience interacting with human users. The method is based on a combination of reinforcement learning and performance modeling of spoken dialogue systems. The reinforcement learning component applies Q-learning (Watkins, 1989), while the performance modeling component applies the PARADISE evaluation framework (Walker et al., 1997) to learn the performance function (reward) used in reinforcement learning. We illustrate the method with a spoken dialogue system named ELVIS (EmaiL Voice Interactive System), that supports access to email over the phone. We conduct a set of experiments for training an optimal dialogue strategy on a corpus of 219 dialogues in which human users interact with ELVIS over the phone. We then test that strategy on a corpus of 18 dialogues. We show that ELVIS can learn to optimize its strategy selection for agent initiative, for reading messages, and for summarizing email folders.


Asimovian Adaptive Agents

arXiv.org Artificial Intelligence

The goal of this research is to develop agents that are adaptive and predictable and timely. At first blush, these three requirements seem contradictory. For example, adaptation risks introducing undesirable side effects, thereby making agents' behavior less predictable. Furthermore, although formal verification can assist in ensuring behavioral predictability, it is known to be time-consuming. Our solution to the challenge of satisfying all three requirements is the following. Agents have finite-state automaton plans, which are adapted online via evolutionary learning (perturbation) operators. To ensure that critical behavioral constraints are always satisfied, agents' plans are first formally verified. They are then reverified after every adaptation. If reverification concludes that constraints are violated, the plans are repaired. The main objective of this paper is to improve the efficiency of reverification after learning, so that agents have a sufficiently rapid response time. We present two solutions: positive results that certain learning operators are a priori guaranteed to preserve useful classes of behavioral assurance constraints (which implies that no reverification is needed for these operators), and efficient incremental reverification algorithms for those learning operators that have negative a priori results.


ProDiGe: PRioritization Of Disease Genes with multitask machine learning from positive and unlabeled examples

arXiv.org Machine Learning

Elucidating the genetic basis of human diseases is a central goal of genetics and molecular biology. While traditional linkage analysis and modern high-throughput techniques often provide long lists of tens or hundreds of disease gene candidates, the identification of disease genes among the candidates remains time-consuming and expensive. Efficient computational methods are therefore needed to prioritize genes within the list of candidates, by exploiting the wealth of information available about the genes in various databases. Here we propose ProDiGe, a novel algorithm for Prioritization of Disease Genes. ProDiGe implements a novel machine learning strategy based on learning from positive and unlabeled examples, which allows to integrate various sources of information about the genes, to share information about known disease genes across diseases, and to perform genome-wide searches for new disease genes. Experiments on real data show that ProDiGe outperforms state-of-the-art methods for the prioritization of genes in human diseases.


Learning Hierarchical Sparse Representations using Iterative Dictionary Learning and Dimension Reduction

arXiv.org Artificial Intelligence

Working towards a Computational Theory of Intelligence, we develop a computational framework inspired by ideas from Neuroscience. Specifically, we integrate notions of columnar organization, hierarchical structure, sparse distributed representations, and sparse coding. An integrated view of Intelligence has been proptosed by Karl Friston based on free-energy [13, 11, 8, 9, 10, 12]. In this framework, Intelligence is viewed as a surrogate minimization of the entropy of this sensorium. This work is intuitively inspired by this view, aiming to provide a computational foundation for a theory of intelligence from the perspective of theoretical computer science, thereby connecting to ideas in mathematics. By building foundations for a principled approach, the computational essence of problems can be isolated, formalized, and their relationship to fundamental problems in mathematics and theoretical computer science can be illuminated and the full power of available mathematical techniques can be brought to bear. A computational approach is focused on developing tractable algorithms.


The GRT Planning System: Backward Heuristic Construction in Forward State-Space Planning

arXiv.org Artificial Intelligence

This paper presents GRT, a domain-independent heuristic planning system for STRIPS worlds. GRT solves problems in two phases. In the pre-processing phase, it estimates the distance between each fact and the goals of the problem, in a backward direction. Then, in the search phase, these estimates are used in order to further estimate the distance between each intermediate state and the goals, guiding so the search process in a forward direction and on a best-first basis. The paper presents the benefits from the adoption of opposite directions between the preprocessing and the search phases, discusses some difficulties that arise in the pre-processing phase and introduces techniques to cope with them. Moreover, it presents several methods of improving the efficiency of the heuristic, by enriching the representation and by reducing the size of the problem. Finally, a method of overcoming local optimal states, based on domain axioms, is proposed. According to it, difficult problems are decomposed into easier sub-problems that have to be solved sequentially. The performance results from various domains, including those of the recent planning competitions, show that GRT is among the fastest planners.


An Evolutionary Algorithm with Advanced Goal and Priority Specification for Multi-objective Optimization

arXiv.org Artificial Intelligence

This paper presents an evolutionary algorithm with a new goal-sequence domination scheme for better decision support in multi-objective optimization. The approach allows the inclusion of advanced hard/soft priority and constraint information on each objective component, and is capable of incorporating multiple specifications with overlapping or non-overlapping objective functions via logical 'OR' and 'AND' connectives to drive the search towards multiple regions of trade-off. In addition, we propose a dynamic sharing scheme that is simple and adaptively estimated according to the on-line population distribution without needing any a priori parameter setting. Each feature in the proposed algorithm is examined to show its respective contribution, and the performance of the algorithm is compared with other evolutionary optimization methods. It is shown that the proposed algorithm has performed well in the diversity of evolutionary search and uniform distribution of non-dominated individuals along the final trade-offs, without significant computational effort. The algorithm is also applied to the design optimization of a practical servo control system for hard disk drives with a single voice-coil-motor actuator. Results of the evolutionary designed servo control system show a superior closed-loop performance compared to classical PID or RPT approaches.


Popular Ensemble Methods: An Empirical Study

arXiv.org Artificial Intelligence

An ensemble consists of a set of individually trained classifiers (such as neural networks or decision trees) whose predictions are combined when classifying novel instances. Previous research has shown that an ensemble is often more accurate than any of the single classifiers in the ensemble. Bagging (Breiman, 1996c) and Boosting (Freund and Shapire, 1996; Shapire, 1990) are two relatively new but popular methods for producing ensembles. In this paper we evaluate these methods on 23 data sets using both neural networks and decision trees as our classification algorithm. Our results clearly indicate a number of conclusions. First, while Bagging is almost always more accurate than a single classifier, it is sometimes much less accurate than Boosting. On the other hand, Boosting can create ensembles that are less accurate than a single classifier -- especially when using neural networks. Analysis indicates that the performance of the Boosting methods is dependent on the characteristics of the data set being examined. In fact, further results show that Boosting ensembles may overfit noisy data sets, thus decreasing its performance. Finally, consistent with previous studies, our work suggests that most of the gain in an ensemble's performance comes in the first few classifiers combined; however, relatively large gains can be seen up to 25 classifiers when Boosting decision trees.