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Assumption-Based Argumentation Dialogues

AAAI Conferences

We propose a formal model for argumentationbased dialogues between agents, using assumptionbased argumentation (ABA). The model is given in terms of ABA-specific utterances, trees drawn from dialogues and legal-move and outcome functions.ย We prove a formal connection between these dialogues and argumentation semantics. We illustrate persuasion as an application of the dialogue model.


Action Selection via Learning Behavior Patterns in Multi-Robot Systems

AAAI Conferences

The RoboCup robot soccer Small Size League has been running since 1997 with many teams successfully competiting and very effectively playing the games. Teams of five robots, with a combined autonomous centralized perception and control, and distributed actuation, move at high speeds in the field space, actuating a golf ball by passing and shooting it to aim at scoring goals. Most teams run their own pre-defined team strategies, unknown to the other teams, with flexible game-state dependent assignment of robot roles and positioning. However, in this fast-paced noisy real robot league, recognizing the opponent team strategies and accordingly adapting one's own play has proven to be a considerable challenge. In this work, we analyze logged data of real games gathered by the CMDragons team, and contribute several results in learning and responding to opponent strategies. We define episodes as segments of interest in the logged data, and introduce a representation that captures the spatial and temporal data of the multi-robot system as instances of geometrical trajectory curves. We then learn a model of the team strategies through a variant of agglomerative hierarchical clustering. Using the learned cluster model, we are able to classify a team behavior incrementally as it occurs. Finally, we define an algorithm that autonomously generates counter tactics, in a simulation based on the real logs, showing that it can recognize and respond to opponent strategies.


Choosing Collectively Optimal Sets of Alternatives Based on the Condorcet Criterion

AAAI Conferences

In elections, an alternative is said to be a Condorcet winner if it is preferred to any other alternative by a majority of voters. While this is a very attractive solution concept, many elections do not have a Condorcet winner. In this paper, we propose a setvalued relaxation of this concept, which we call a Condorcet winning set: such sets consist of alternatives that collectively dominate any other alternative. We also consider a more general version of this concept, where instead of domination by a majority of voters we require domination by a given fraction theta of voters; we refer to this concept as theta-winning set. We explore social choice-theoretic and algorithmic aspects of these solution concepts, both theoretically and empirically.


Human-Agent Auction Interactions: Adaptive-Aggressive Agents Dominate

AAAI Conferences

We report on results from experiments where human traders interact with software-agent traders in a real-time asynchronous continuous double auction (CDA) experimental economics system. Our experiments are inspired by the seminal work reported by IBM at IJCAI 2001, where it was demonstrated that software-agent traders could consistently outperform human traders in real-time CDA markets. IBM tested two trading-agent strategies, ZIP and a modified version of GD, and in a subsequent paper they reported on a new strategy called GDX that was demonstrated to outperform GD and ZIP in agent vs. agent CDA competitions, on which basis it was claimed that GDX "...may offer the best performance of any published CDA bidding strategy.". In this paper, we employ experiment methods similar to those pioneered by IBM to test the performance of "Adaptive Aggressive" (AA) algorithmic traders. The results presented here confirm Vytelingum's claim that AA outperforms ZIP, GD, and GDX in agent vs. agent experiments. We then present the first results from testing AA against human traders in human vs. agent CDA experiments, and demonstrate that AA's performance against human traders is superior to that of ZIP, GD, and GDX. We therefore claim that, on the basis of the available evidence, AA may offer the best performance of any published bidding strategy.


Hypercubewise Preference Aggregation in Multi-Issue Domains

AAAI Conferences

We consider a framework for preference aggregation on multiple binary issues, where agents' preferences are represented by (possibly cyclic) CP-nets. We focus on the majority aggregation of the individual CP-nets, which is the CP-net where the direction of each edge of the hypercube is decided according to the majority rule. First we focus on hypercube Condorcet winners (HCWs); in particular, we show that, assuming a uniform distribution for the CP-nets, the probability that there exists at least one HCW is at least 1-1/e, and the expected number of HCWs is 1. Our experimental results confirm these results. We also show experimental results under the Impartial Culture assumption. We then generalize a few tournament solutions to select winners from (weighted) majoritarian CP-nets, namely Copeland, maximin, and Kemeny. For each of these, we address some social choice theoretic and computational issues.


A Market Clearing Solution for Social Lending

AAAI Conferences

The social lending market, with over a billion dollars in loans, is a two-sided matching market where borrowers specify demands and lenders specify total budgets and their desired interest rates from each acceptable borrower. Because different borrowers correspond to different risk-return profiles, lenders have preferences over acceptable borrowers; a borrower prefers lenders in order of the interest rates they offer to her. We investigate the question of what is a computationally feasible, 'good', allocation to clear this market. We design a strongly polynomial time algorithm for computing a Pareto-efficient stable outcome in a two-sided many-to-many matching market within differences, and use this to compute an allocation for the social lending market that satisfies the properties of stability โ€” a standard notion of fairness in two-sided matching markets โ€” and Pareto efficiency; and additionally addresses envy-freeness amongst similar borrowers and risk diversification for lenders.


AstonCAT-Plus: An Efficient Specialist for the TAC Market Design Tournament

AAAI Conferences

Gjerstad and Dickhaut, 1998; Nicolaisen et al., 2001] and a market selection strategy which is mainly based on the history This paper describes the strategies used by of the trader's profit made with each specialist. AstonCAT-Plus, the post-tournament version of A CAT game lasts a number of days (500 days in CATthe specialist designed for the TAC Market Design 2010). Each day consists of a number of trading rounds, Tournament 2010. It details how AstonCATwhich each lasts for a known constant length of time. The Plus accepts shouts, clears market, sets transaction daily evaluation of the specialists is based on three metrics: prices and charges fees. Through empirical evaluation, (1) market share, which is the percentage of the total traders' we show that AstonCAT-Plus not only outperforms population registered in the market; (2) profit share, which is AstonCAT (tournament version) significantly the ratio of the daily profit a specialist obtains to the profit of but also achieves the second best overall all specialists and (3) transaction success rate (TSR), which score against some top entrants of the competition.


Trust Decision-Making in Multi-Agent Systems

AAAI Conferences

Trust is crucial in dynamic multi-agent systems, where agents may frequently join and leave, and the structure of the society may often change. In these environments, it may be difficult for agents to form stable trust relationships necessary for confident interactions. Societies may break down when trust between agents is too low to motivate interactions. In such settings, agents should make decisions about who to interact with, given their degree of trust in the available partners. We propose a decision-theoretic model of trust decision making allows controls to be used, as well as trust, to increase confidence in initial interactions. We consider explicit incentives, monitoring and reputation as examples of such controls. We evaluate our approach within a simulated, highly-dynamic multi-agent environment, and show how this model supports the making of delegation decisions when trust is low.


Social Distance Games

AAAI Conferences

In this paper we introduce and analyze social distance games, a family of non-transferable utility coalitional games where an agent's utility is a measure of closeness to the other members of the coalition. We study both social welfare maximisation and stability in these games using a graph theoretic perspective. We use the stability gap to investigate the welfare of stable coalition structures, and propose two new solution concepts with improved welfare guarantees. We argue that social distance games are both interesting in themselves, as well as in the context of social networks.


Group-Strategyproof Irresolute Social Choice Functions

AAAI Conferences

An important problem in voting is that agents may misrepresent their preferences in order to obtain a more preferred outcome. Unfortunately, this phenomenon has been shown to be inevitable in the case of resolute, i.e., single-valued, social choice functions. In this paper, we introduce a variant of Maskin-monotonicity that completely characterizes the class of pairwise irresolute social choice functions that are group-strategyproof according to Kelly's preference extension.The class is narrow but contains a number of appealing Condorcet extensions such as the minimal covering set and the bipartisan set, thereby answering a question raised independently by Barbera (1977) and Kelly (1977). These functions furthermore encourage participation and thus do not suffer from the no-show paradox (under Kelly's extension).