Industry
The Challenge of Flexible Intelligence for Models of Human Behavior
McCubbins, Mathew D. (University of Southern California) | Turner, Mark (Case Western Reserve University) | Weller, Nicholas ( University of Southern California )
Game theoretic predictions about equilibrium behavior depend upon assumptions of inflexibility of belief, of accord between belief and choice, and of choice across situations that share a game-theoretic structure. However, researchers rarely possess any knowledge of the actual beliefs of subjects, and rarely compare how a subject behaves in settings that share game-theoretic structure but that differ in other respects. Our within-subject experiments utilize a belief elicitation mechanism, roughly similar to a prediction market, in a laboratory setting to identify subjectsโ beliefs about other subjectsโ choices and beliefs. These experiments additionally allow us to compare choices in different settings that have similar game-theoretic structure. We find first, as have others,that subjectsโ choices in the Trust and related games are significantly different from the strategies that derive from subgame perfect Nash equilibrium principles. We show that, for individual subjects, there is considerable flexibility of choice and belief across similar tasks and that the relationship between belief and choice is similarly flexible. To improve our ability to predict human behavior, we must take account of the flexible nature of human belief and choice
Efficient Approximation for Security Games with Interval Uncertainty
Kiekintveld, Christopher (University of Texas at El Paso) | Kreinovich, Vladik (University of Texas at El Paso)
There are an increasing number of applications of security games. One of the key challenges for this field going forward is to address the problem of model uncertainty and the robustness of the game-theoretic solutions. Most existing methods for dealing with payoff uncertainty are Bayesian methods which are NP-hard and have difficulty scaling to very large problems. In this work we consider an alternative approach based on interval uncertainty. For a variant of security games with interval uncertainty we introduce a polynomial-time approximation algorithm that can compute very accurate solutions within a given error bound.
Towards Optimal Patrol Strategies for Fare Inspection in Transit Systems
Jiang, Albert Xin (University of Southern California) | Yin, Zhengyu (University of Southern California) | Johnson, Matthew P. (University of Southern California) | Tambe, Milind ( University of Southern California ) | Kiekintveld, Christopher (University of Texas at El Paso) | Leyton-Brown, Kevin (University of British Columbia) | Sandholm, Tuomas (Carnegie Mellon University)
In some urban transit systems, passengers are legally required to purchase tickets before entering but are not physically forced to do so. Instead, patrol units move about through the transit system, inspecting tickets of passengers, who face fines for fare evasion. This setting yields the problem of computing optimal patrol strategies satisfying certain temporal and spacial constraints, to deter fare evasion and hence maximize revenue. In this paper we propose an initial model of this problem as a leader-follower Stackelberg game. We then formulate an LP relaxation of this problem and present initial experimental results using real-world ridership data from the Los Angeles Metro Rail system.
Strategy Representation Analysis for Patrolling Games
Bosansky, Branislav (Czech Technical University in Prague) | Vanek, Ondrej (Czech Technical University in Prague) | Pechoucek, Michal (Czech Technical University in Prague)
This paper considers the problem of patrolling multiple targets in a Euclidean environment by a single patrolling unit. We use game-theoretic approach and model the problem as a two-player zero-sum game in the extensive form. Based on the existing work in the domain of patrolling we propose a novel mathematical non-linear program for finding strategies in a discretized problem, in which we introduce a general concept of internal states of the patroller. We experimentally evaluate game value for the patroller for various graphs and strategy representations. The results suggest that adding internal states for the patroller yields better results in comparison to adding choice nodes in the used discretization.
BECCA: Reintegrating AI for Natural World Interaction
Rohrer, Brandon (Sandia National Laboratories)
Natural world interaction (NWI), the pursuit of arbitrary goals in unstructured physical environments, is an excellent motivating problem for the reintegration of artificial intelligence. It is the problem set that humans struggle to solve. At a minimum it entails perception, learning, planning, and control, and can also involve language and social behavior. An agent's fitness in NWI is achieved by being able to perform a wide variety of tasks, rather than being able to excel at one. In an attempt to address NWI, a brain-emulating cognition and control architecture (BECCA) was developed. It uses a combination of feature creation and model-based reinforcement learning to capture structure in the environment in order to maximize reward. BECCA avoids making common assumptions about its world, such as stationarity, determinism, and the Markov assumption. BECCA has been demonstrated performing a set of tasks which is non-trivially broad, including a vision-based robotics task. Current development activity is focused on applying BECCA to the problem of general Search and Retrieve, a representative natural world interaction task.
Designing Intelligent Robots for Human-Robot Teaming in Urban Search and Rescue
Kruijff, Geert-Jan M. (DFKI GmbH) | Colas, Francis (ETH Zurich) | Svoboda, Tomas (Czech Technical University) | Diggelen, Jurriaan van (TNO) | Balmer, Patrick (BlueBotics) | Pirri, Fiora (University La Sapienza) | Worst, Rainer (Fraunhofer IAIS)
The paper describes ongoing integrated research on designing intelligent robots that can assist humans in making a situation assessment during Urban Search & Rescue (USAR) missions. These robots (rover, microcopter) are deployed during the early phases of an emergency response. The aim is to explore those areas of the disaster hotzone which are too dangerous or too difficult for a human to enter at that point. This requires the robots to be "intelligent" in the sense of being capable of various degrees of autonomy in acting and perceiving in the environment. At the same time, their intelligence needs to go beyond mere task-work. Robots and humans are interdependent. Human operators are dependent on these robots to provide information for a situation assessment. And robots are dependent on humans to help them operate (shared control) and perceive (shared assessment) in what are typically highly dynamic, largely unknown environments. Robots and humans need to form a team. The paper describes how various insights from robotics and Artificial Intelligence are combined, to develop new approaches for modeling human robot teaming. These approaches range from new forms of modeling situation awareness (to model distributed acting in dynamic space), human robot interaction (to model communication in teams), flexible planning (to model team coordination and joint action), and cognitive system design (to integrate different forms of functionality in a single system).
Functional Mapping: Spatial Inferencing to Aid Human-Robot Rescue Efforts in Unstructured Disaster Environments
Keshavdas, Shanker (German Center for Artificial Intelligence (DFKI)) | Zender, Hendrik (German Center for Artificial Intelligence (DFKI)) | Kruijff, Geert-Jan M. (German Center for Artificial Intelligence (DFKI)) | Liu, Ming (Eudgenoessische Technische Hochschule) | Colas, Francis (Eudgenoessische Technische Hochschule)
In this paper we examine the case of a mobile robot that is part of a human-robot urban search and rescue (USAR) team. During USAR scenarios, we would like the robot to have a geometrical-functional understand- ing of space, using which it can infer where to perform planned tasks in a manner that mimics human behav- ior. We assess the situation awareness of rescue work- ers during a simulated USAR scenario and use this as an empirical basis to build our robotโs spatial model. Based upon this spatial model, we present โfunctional map- pingโ as an approach to identify regions in the USAR environment where planned tasks are likely to be opti- mally achievable. The system is deployed and evaluated in a simulated rescue scenario.
Knowledge for Intelligent Industrial Robots
Bjรถrkelund, Anders (Lund University) | Bruyninckx, Herman (K.U. Leuven) | Malec, Jacek (Lund University) | Nilsson, Klas (Lund University) | Nugues, Pierre (Lund University)
This paper describes an attempt to provide more intelligence to industrial robotics and automation systems. We develop an architecture to integrate disparate knowledge representations used in different places in robotics and automation. This knowledge integration framework, a possibly distributed entity, abstracts the components used in design or production as data sources, and provides a uniform access to them via standard interfaces. Representation is based on the ontology formalizing the process, product and resource triangle, where skills are considered the common element of the three. Production knowledge is being collected now and a preliminary version of KIF undergoes verification.
Getting Started on a Real-World Challenge Problem in Computational Game Theory and Beyond
Tambe, Milind (University of Southern California) | An, Bo (University of Southern California)
In all of these problems, we have limited be done; yet these are large-scale interdisciplinary research security resources which prevent full security coverage challenges that call upon multiagent researchers to work at all times; instead, limited security resources must be deployed with researchers in other disciplines, be "on the ground" intelligently taking into account differences in priorities with domain experts, and examine real-world constraints of targets requiring security coverage, the responses of and challenges that cannot be abstracted away. Together as the adversaries to the security posture and potential uncertainty an international community of multiagent researchers, we over the types, capabilities, knowledge and priorities can accomplish more! of adversaries faced.
SNARE: Social Network Analysis and Reasoning Environment
Riecken, Doug (Columbia University) | Raja, Anita (University of North Carolina Charlotte/Columbia University) | Passonneau, Rebecca J. (Columbia University) | Waltz, David L. (Columbia University)
The importance of diversity in reasoning and learning to successfully address complex problems is examined. We discuss an approach by which a multiagent framework with decentralized control mechanisms provides diverse perspectives and hypotheses addressing a class of complex problems. We introduce the SNARE multiagent system. SNARE performs tasks to gain situational awareness of situations of interest in a Social Media Space. It applies a decentralized control mechanism for each agent; this mechanism enables an agent to interact with other agents to reason and learn. This approach facilitates dynamic agent organizations that adapt the topologies of interactions between agents based on the problem context.