Industry
Introducing Variable Importance Tradeoffs into CP-Nets
Brafman, Ronen I., Domshlak, Carmel
The ability to make decisions and to assess potential courses of action is a corner-stone of many AI applications, and usually this requires explicit information about the decision-maker s preferences. IN many applications, preference elicitation IS a serious bottleneck.The USER either does NOT have the time, the knowledge, OR the expert support required TO specify complex multi - attribute utility functions. IN such cases, a method that IS based ON intuitive, yet expressive, preference statements IS required. IN this paper we suggest the USE OF TCP - nets, an enhancement OF CP - nets, AS a tool FOR representing, AND reasoning about qualitative preference statements.We present AND motivate this framework, define its semantics, AND show how it can be used TO perform constrained optimization.
Markov Equivalence Classes for Maximal Ancestral Graphs
Ali, Ayesha R., Richardson, Thomas S.
Ancestral graphs provide a class of graphs that can encode conditional independence relations that arise in directed acyclic graph (DAG) models with latent and selection variables, corresponding to marginalization and conditioning. However, for any ancestral graph, there may be several other graphs to which it is Markov equivalent. We introduce a simple representation of a Markov equivalence class of ancestral graphs, thereby facilitating the model search process for some given data. More specifically, we define a join operation on ancestral graphs which will associate a unique graph with an equivalence class. We also extend the separation criterion for ancestral graphs (which is an extension of d-separation) and provide a proof of the pairwise Markov property for joined ancestral graphs. Proving the pairwise Markov property is the first step towards developing a global Markov property for these graphs. The ultimate goal of this work is to obtain a full characterization of the structure of Markov equivalence classes for maximal ancestral graphs, thereby extending analogous results for DAGs given by Frydenberg (1990), Verma and Pearl (1991), Chickering (1995) and Andersson et a!.
Performance Analysis of ANFIS in short term Wind Speed Prediction
Pรฉrez, Ernesto Cortรฉs, Algredo-Badillo, Ignacio, Rodrรญguez, Vรญctor Hugo Garcรญa
Results are presented on the performance of Adaptive Neuro-Fuzzy Inference system (ANFIS) for wind velocity forecasts in the Isthmus of Tehuantepec region in the state of Oaxaca, Mexico. The data bank was provided by the meteorological station located at the University of Isthmus, Tehuantepec campus, and this data bank covers the period from 2008 to 2011. Three data models were constructed to carry out 16, 24 and 48 hours forecasts using the following variables: wind velocity, temperature, barometric pressure, and date. The performance measure for the three models is the mean standard error (MSE). In this work, performance analysis in short-term prediction is presented, because it is essential in order to define an adequate wind speed model for eolian parks, where a right planning provide economic benefits.
A Study on Fuzzy Systems
In the present paper we use principles of fuzzy logic to develop a general model representing several processes in a system's operation characterized by a degree of vagueness and/or uncertainty. For this, the main stages of the corresponding process are represented as fuzzy subsets of a set of linguistic labels characterizing the system's performance at each stage. We also introduce three alternative measures of a fuzzy system's effectiveness connected to our general model. These measures include the system's total possibilistic uncertainty, the Shannon's entropy properly modified for use in a fuzzy environment and the "centroid" method in which the coordinates of the center of mass of the graph of the membership function involved provide an alternative measure of the system's performance. The advantages and disadvantages of the above measures are discussed and a combined use of them is suggested for achieving a worthy of credit mathematical analysis of the corresponding situation. An application is also developed for the Mathematical Modelling process illustrating the use of our results in practice.
Tree Projections and Structural Decomposition Methods: Minimality and Game-Theoretic Characterization
Greco, Gianluigi, Scarcello, Francesco
Tree projections provide a mathematical framework that encompasses all the various (purely) structural decomposition methods that have been proposed in the literature to single out classes of nearly-acyclic (hyper)graphs, such as the tree decomposition method, which is the most powerful decomposition method on graphs, and the (generalized) hypertree decomposition method, which is its natural counterpart on arbitrary hypergraphs. The paper analyzes this framework, by focusing in particular on "minimal" tree projections, that is, on tree projections without useless redundancies. First, it is shown that minimal tree projections enjoy a number of properties that are usually required for normal form decompositions in various structural decomposition methods. In particular, they enjoy the same kind of connection properties as (minimal) tree decompositions of graphs, with the result being tight in the light of the negative answer that is provided to the open question about whether they enjoy a slightly stronger notion of connection property, defined to speed-up the computation of hypertree decompositions. Second, it is shown that tree projections admit a natural game-theoretic characterization in terms of the Captain and Robber game. In this game, as for the Robber and Cops game characterizing tree decompositions, the existence of winning strategies implies the existence of monotone ones. As a special case, the Captain and Robber game can be used to characterize the generalized hypertree decomposition method, where such a game-theoretic characterization was missing and asked for. Besides their theoretical interest, these results have immediate algorithmic applications both for the general setting and for structural decomposition methods that can be recast in terms of tree projections.
Soft Constraint Logic Programming for Electric Vehicle Travel Optimization
Monreale, Giacoma Valentina, Montanari, Ugo, Hoch, Nicklas
Soft Constraint Logic Programming is a natural and flexible declarative programming formalism, which allows to model and solve real-life problems involving constraints of different types. In this paper, after providing a slightly more general and elegant presentation of the framework, we show how we can apply it to the e-mobility problem of coordinating electric vehicles in order to overcome both energetic and temporal constraints and so to reduce their running cost. In particular, we focus on the journey optimization sub-problem, considering sequences of trips from a user's appointment to another one. Solutions provide the best alternatives in terms of time and energy consumption, including route sequences and possible charging events.
The Dynamic Controllability of Conditional STNs with Uncertainty
Hunsberger, Luke, Posenato, Roberto, Combi, Carlo
Recent attempts to automate business processes and medical-treatment processes have uncovered the need for a formal framework that can accommodate not only temporal constraints, but also observations and actions with uncontrollable durations. To meet this need, this paper defines a Conditional Simple Temporal Network with Uncertainty (CSTNU) that combines the simple temporal constraints from a Simple Temporal Network (STN) with the conditional nodes from a Conditional Simple Temporal Problem (CSTP) and the contingent links from a Simple Temporal Network with Uncertainty (STNU). A notion of dynamic controllability for a CSTNU is defined that generalizes the dynamic consistency of a CTP and the dynamic controllability of an STNU.
Changepoint detection for high-dimensional time series with missing data
Xie, Yao, Huang, Jiaji, Willett, Rebecca
This paper describes a novel approach to change-point detection when the observed high-dimensional data may have missing elements. The performance of classical methods for change-point detection typically scales poorly with the dimensionality of the data, so that a large number of observations are collected after the true change-point before it can be reliably detected. Furthermore, missing components in the observed data handicap conventional approaches. The proposed method addresses these challenges by modeling the dynamic distribution underlying the data as lying close to a time-varying low-dimensional submanifold embedded within the ambient observation space. Specifically, streaming data is used to track a submanifold approximation, measure deviations from this approximation, and calculate a series of statistics of the deviations for detecting when the underlying manifold has changed in a sharp or unexpected manner. The approach described in this paper leverages several recent results in the field of high-dimensional data analysis, including subspace tracking with missing data, multiscale analysis techniques for point clouds, online optimization, and change-point detection performance analysis. Simulations and experiments highlight the robustness and efficacy of the proposed approach in detecting an abrupt change in an otherwise slowly varying low-dimensional manifold.
A simple method for decision making in robocup soccer simulation 3d environment
Maleki, Khashayar Niki, Valipour, Mohammad Hadi, Mokari, Sadegh, Ashrafi, Roohollah Yeylaghi, Jamali, Mohammad Reza, Lucas, Caro
In this paper new hierarchical hybrid fuzzy-crisp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, implemented and classified in two layers, the basicskills and the highlevel skills. In the second layer, a twophase mechanism for decision making is introduced. In phase one, some useful methods are implemented which check the agent's situation for performing required skills. In the next phase, the team str ategy, team for mation, agent's role and the agent's positioning system are introduced. A fuzzy logical approach is employed to recognize the team strategy and further more to tell the player the best position to move. At last, we comprised our implemented algor ithm in the Robocup Soccer Simulation 3D environment and results showed th eefficiency of the introduced methodology.
Multiclass Diffuse Interface Models for Semi-Supervised Learning on Graphs
Garcia-Cardona, Cristina, Flenner, Arjuna, Percus, Allon G.
We present a graph-based variational algorithm for multiclass classification of high-dimensional data, motivated by total variation techniques. The energy functional is based on a diffuse interface model with a periodic potential. We augment the model by introducing an alternative measure of smoothness that preserves symmetry among the class labels. Through this modification of the standard Laplacian, we construct an efficient multiclass method that allows for sharp transitions between classes. The experimental results demonstrate that our approach is competitive with the state of the art among other graph-based algorithms.