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Demixing odors - fast inference in olfaction

Neural Information Processing Systems

The olfactory system faces a difficult inference problem: it has to determine what odors are present based on the distributed activation of its receptor neurons. Here we derive neural implementations of two approximate inference algorithms that could be used by the brain. One is a variational algorithm (which builds on the work of Beck. et al., 2012), the other is based on sampling. Importantly, we use a more realistic prior distribution over odors than has been used in the past: we use a spike and slab'' prior, for which most odors have zero concentration. After mapping the two algorithms onto neural dynamics, we find that both can infer correct odors in less than 100 ms, although it takes ~500 ms to eliminate false positives. Thus, at the behavioral level, the two algorithms make very similar predictions. However, they make different assumptions about connectivity and neural computations, and make different predictions about neural activity. Thus, they should be distinguishable experimentally. If so, that would provide insight into the mechanisms employed by the olfactory system, and, because the two algorithms use very different coding strategies, that would also provide insight into how networks represent probabilities."


Near-optimal Anomaly Detection in Graphs using Lovasz Extended Scan Statistic

Neural Information Processing Systems

The detection of anomalous activity in graphs is a statistical problem that arises in many applications, such as network surveillance, disease outbreak detection, and activity monitoring in social networks. Beyond its wide applicability, graph structured anomaly detection serves as a case study in the difficulty of balancing computational complexity with statistical power. In this work, we develop from first principles the generalized likelihood ratio test for determining if there is a well connected region of activation over the vertices in the graph in Gaussian noise. Because this test is computationally infeasible, we provide a relaxation, called the Lov\'asz extended scan statistic (LESS) that uses submodularity to approximate the intractable generalized likelihood ratio. We demonstrate a connection between LESS and maximum a-posteriori inference in Markov random fields, which provides us with a poly-time algorithm for LESS. Using electrical network theory, we are able to control type 1 error for LESS and prove conditions under which LESS is risk consistent. Finally, we consider specific graph models, the torus, $k$-nearest neighbor graphs, and $\epsilon$-random graphs. We show that on these graphs our results provide near-optimal performance by matching our results to known lower bounds.


Robust Sparse Principal Component Regression under the High Dimensional Elliptical Model

Neural Information Processing Systems

In this paper we focus on the principal component regression and its application to high dimension non-Gaussian data. The major contributions are in two folds. First, in low dimensions and under a double asymptotic framework where both the dimension $d$ and sample size $n$ can increase, by borrowing the strength from recent development in minimax optimal principal component estimation, we first time sharply characterize the potential advantage of classical principal component regression over least square estimation under the Gaussian model. Secondly, we propose and analyze a new robust sparse principal component regression on high dimensional elliptically distributed data. The elliptical distribution is a semiparametric generalization of the Gaussian, including many well known distributions such as multivariate Gaussian, rank-deficient Gaussian, $t$, Cauchy, and logistic. It allows the random vector to be heavy tailed and have tail dependence. These extra flexibilities make it very suitable for modeling finance and biomedical imaging data. Under the elliptical model, we prove that our method can estimate the regression coefficients in the optimal parametric rate and therefore is a good alternative to the Gaussian based methods. Experiments on synthetic and real world data are conducted to illustrate the empirical usefulness of the proposed method.


A Determinantal Point Process Latent Variable Model for Inhibition in Neural Spiking Data

Neural Information Processing Systems

Point processes are popular models of neural spiking behavior as they provide a statistical distribution over temporal sequences of spikes and help to reveal the complexities underlying a series of recorded action potentials. However, the most common neural point process models, the Poisson process and the gamma renewal process, do not capture interactions and correlations that are critical to modeling populations of neurons. We develop a novel model based on a determinantal point process over latent embeddings of neurons that effectively captures and helps visualize complex inhibitory and competitive interaction. We show that this model is a natural extension of the popular generalized linear model to sets of interacting neurons. The model is extended to incorporate gain control or divisive normalization, and the modulation of neural spiking based on periodic phenomena. Applied to neural spike recordings from the rat hippocampus, we see that the model captures inhibitory relationships, a dichotomy of classes of neurons, and a periodic modulation by the theta rhythm known to be present in the data.


Machine Teaching for Bayesian Learners in the Exponential Family

Neural Information Processing Systems

What if there is a teacher who knows the learning goal and wants to design good training data for a machine learner? We propose an optimal teaching framework aimed at learners who employ Bayesian models. Our framework is expressed as an optimization problem over teaching examples that balance the future loss of the learner and the effort of the teacher. This optimization problem is in general hard. In the case where the learner employs conjugate exponential family models, we present an approximate algorithm for finding the optimal teaching set. Our algorithm optimizes the aggregate sufficient statistics, then unpacks them into actual teaching examples. We give several examples to illustrate our framework.


Heterogeneous-Neighborhood-based Multi-Task Local Learning Algorithms

Neural Information Processing Systems

All the existing multi-task local learning methods are defined on homogeneous neighborhood which consists of all data points from only one task. In this paper, different from existing methods, we propose local learning methods for multi-task classification and regression problems based on heterogeneous neighborhood which is defined on data points from all tasks. Specifically, we extend the k-nearest-neighbor classifier by formulating the decision function for each data point as a weighted voting among the neighbors from all tasks where the weights are task-specific. By defining a regularizer to enforce the task-specific weight matrix to approach a symmetric one, a regularized objective function is proposed and an efficient coordinate descent method is developed to solve it. For regression problems, we extend the kernel regression to multi-task setting in a similar way to the classification case. Experiments on some toy data and real-world datasets demonstrate the effectiveness of our proposed methods.


Dimension-Free Exponentiated Gradient

Neural Information Processing Systems

We present a new online learning algorithm that extends the exponentiated gradient to infinite dimensional spaces. Our analysis shows that the algorithm is implicitly able to estimate the $L_2$ norm of the unknown competitor, $U$, achieving a regret bound of the order of $O(U \log (U T+1))\sqrt{T})$, instead of the standard $O((U^2 +1) \sqrt{T})$, achievable without knowing $U$. For this analysis, we introduce novel tools for algorithms with time-varying regularizers, through the use of local smoothness. Through a lower bound, we also show that the algorithm is optimal up to $\sqrt{\log T}$ term for linear and Lipschitz losses.


Multiscale Dictionary Learning for Estimating Conditional Distributions

Neural Information Processing Systems

Nonparametric estimation of the conditional distribution of a response given high-dimensional features is a challenging problem. It is important to allow not only the mean but also the variance and shape of the response density to change flexibly with features, which are massive-dimensional. We propose a multiscale dictionary learning model, which expresses the conditional response density as a convex combination of dictionary densities, with the densities used and their weights dependent on the path through a tree decomposition of the feature space. A fast graph partitioning algorithm is applied to obtain the tree decomposition, with Bayesian methods then used to adaptively prune and average over different sub-trees in a soft probabilistic manner. The algorithm scales efficiently to approximately one million features. State of the art predictive performance is demonstrated for toy examples and two neuroscience applications including up to a million features.


Third-Order Edge Statistics: Contour Continuation, Curvature, and Cortical Connections

Neural Information Processing Systems

Association field models have been used to explain human contour grouping performance and to explain the mean frequency of long-range horizontal connections across cortical columns in V1. However, association fields essentially depend on pairwise statistics of edges in natural scenes. We develop a spectral test of the sufficiency of pairwise statistics and show that there is significant higher-order structure. An analysis using a probabilistic spectral embedding reveals curvature-dependent components to the association field, and reveals a challenge for biological learning algorithms.


Approximate Dynamic Programming Finally Performs Well in the Game of Tetris

Neural Information Processing Systems

Tetris is a popular video game that has been widely used as a benchmark for various optimization techniques including approximate dynamic programming (ADP) algorithms. A close look at the literature of this game shows that while ADP algorithms, that have been (almost) entirely based on approximating the value function (value function based), have performed poorly in Tetris, the methods that search directly in the space of policies by learning the policy parameters using an optimization black box, such as the cross entropy (CE) method, have achieved the best reported results. This makes us conjecture that Tetris is a game in which good policies are easier to represent, and thus, learn than their corresponding value functions. So, in order to obtain a good performance with ADP, we should use ADP algorithms that search in a policy space, instead of the more traditional ones that search in a value function space. In this paper, we put our conjecture to test by applying such an ADP algorithm, called classification-based modified policy iteration (CBMPI), to the game of Tetris. Our extensive experimental results show that for the first time an ADP algorithm, namely CBMPI, obtains the best results reported in the literature for Tetris in both small $10\times 10$ and large $10\times 20$ boards. Although the CBMPI's results are similar to those achieved by the CE method in the large board, CBMPI uses considerably fewer (almost 1/10) samples (call to the generative model of the game) than CE.