Industry
Virtual Humans for Learning
Swartout, William (University of Southern California) | Artstein, Ron (University of Southern California) | Forbell, Eric (University of Southern California) | Foutz, Susan (Independent Consultant) | Lane, H. Chad (University of Southern California) | Lange, Belinda (University of Southern California) | Morie, Jacquelyn Ford (All These Worlds, LLC) | Rizzo, Albert Skip (University of Southern California) | Traum, David (University of Southern California)
Virtual humans are computer-generated characters designed to look and behave like real people. Studies have shown that virtual humans can mimic many of the social effects that one finds in human-human interactions such as creating rapport, and people respond to virtual humans in ways that are similar to how they respond to real people. We believe that virtual humans represent a new metaphor for interacting with computers, one in which working with a computer becomes much like interacting with a person and this can bring social elements to the interaction that are not easily supported with conventional interfaces. We present two systems that embody these ideas. The first, the Twins are virtual docents in the Museum of Science, Boston, designed to engage visitors and raise their awareness and knowledge of science. The second SimCoach, uses an empathetic virtual human to provide veterans and their families with information about PTSD and depression.
Any-Angle Path Planning
Nash, Alex (Northrop Grumman Integrated Systems) | Koenig, Sven (University of Southern California)
In robotics and video games, one often discretizes continuous terrain into a grid with blocked and unblocked grid cells and then uses path-planning algorithms to find a shortest path on the resulting grid graph. This path, however, is typically not a shortest path in the continuous terrain. In this overview article, we discuss a path-planning methodology for quickly finding paths in continuous terrain that are typically shorter than shortest grid paths. Any-angle path-planning algorithms are variants of the heuristic path-planning algorithm A* that find short paths by propagating information along grid edges (like A*, to be fast) without constraining the resulting paths to grid edges (unlike A*, to find short paths).
Serious Games Get Smart: Intelligent Game-Based Learning Environments
Lester, James C. (North Carolina State University) | Ha, Eun Y. (North Carolina State University) | Lee, Seung Y. (North Carolina State University) | Mott, Bradford W. (North Carolina State University) | Rowe, Jonathan P. (North Carolina State University) | Sabourin, Jennifer L. (North Carolina State University)
Intelligent game-based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and intelligent narrative technologies. This article introduces the CRYSTAL ISLAND intelligent game-based learning environment, which has been under development in the authors’ laboratory for the past seven years. After presenting CRYSTAL ISLAND, the principal technical problems of intelligent game-based learning environments are discussed: narrative-centered tutorial planning, student affect recognition, student knowledge modeling, and student goal recognition. Solutions to these problems are illustrated with research conducted with the CRYSTAL ISLAND learning environment.
Intelligent Learning Technologies Part 2: Applications of Artificial Intelligence to Contemporary and Emerging Educational Challenges
Chaudhri, Vinay K. (SRI International) | Lane, H. Chad (University of Southern California) | Gunning, Dave (Palo Alto Research Center) | Roschelle, Jeremy (SRI International)
Part Two of the special issue of AI Magazine presents articles on some of the most interesting projects at the intersection of AI and Education. Included are articles on integrated systems such as virtual humans, an intellgent textbook a game-based learning environment as well as technology focused components such as student models and data mining. The issue concludes with an article summarizing the contemporary and emerging challenges at the intersection of AI and education.
Smart machines and the SP theory of intelligence
These notes describe how the "SP theory of intelligence", and its embodiment in the "SP machine", may help to realise cognitive computing, as described in the book "Smart Machines". In the SP system, information compression and a concept of "multiple alignment" are centre stage. The system is designed to integrate such things as unsupervised learning, pattern recognition, probabilistic reasoning, and more. It may help to overcome the problem of variety in big data, it may serve in pattern recognition and in the unsupervised learning of structure in data, and it may facilitate the management and transmission of big data. There is potential, via information compression, for substantial gains in computational efficiency, especially in the use of energy. The SP system may help to realise data-centric computing, perhaps via a development of Hebb's concept of a "cell assembly", or via the use of light or DNA for the processing of information. It has potential in the management of errors and uncertainty in data, in medical diagnosis, in processing streams of data, and in promoting adaptability in robots.
Beyond One-Step-Ahead Forecasting: Evaluation of Alternative Multi-Step-Ahead Forecasting Models for Crude Oil Prices
Xiong, Tao, Bao, Yukun, Hu, Zhongyi
An accurate prediction of crude oil prices over long future horizons is challenging and of great interest to governments, enterprises, and investors. This paper proposes a revised hybrid model built upon empirical mode decomposition (EMD) based on the feed-forward neural network (FNN) modeling framework incorporating the slope-based method (SBM), which is capable of capturing the complex dynamic of crude oil prices. Three commonly used multi-step-ahead prediction strategies proposed in the literature, including iterated strategy, direct strategy, and MIMO (multiple-input multiple-output) strategy, are examined and compared, and practical considerations for the selection of a prediction strategy for multi-step-ahead forecasting relating to crude oil prices are identified. The weekly data from the WTI (West Texas Intermediate) crude oil spot price are used to compare the performance of the alternative models under the EMD-SBM-FNN modeling framework with selected counterparts. The quantitative and comprehensive assessments are performed on the basis of prediction accuracy and computational cost. The results obtained in this study indicate that the proposed EMD-SBM-FNN model using the MIMO strategy is the best in terms of prediction accuracy with accredited computational load.
Belief Revision in Structured Probabilistic Argumentation
Shakarian, Paulo, Simari, Gerardo I., Falappa, Marcelo A.
In real-world applications, knowledge bases consisting of all the information at hand for a specific domain, along with the current state of affairs, are bound to contain contradictory data coming from different sources, as well as data with varying degrees of uncertainty attached. Likewise, an important aspect of the effort associated with maintaining knowledge bases is deciding what information is no longer useful; pieces of information (such as intelligence reports) may be outdated, may come from sources that have recently been discovered to be of low quality, or abundant evidence may be available that contradicts them. In this paper, we propose a probabilistic structured argumentation framework that arises from the extension of Presumptive Defeasible Logic Programming (PreDeLP) with probabilistic models, and argue that this formalism is capable of addressing the basic issues of handling contradictory and uncertain data. Then, to address the last issue, we focus on the study of non-prioritized belief revision operations over probabilistic PreDeLP programs. We propose a set of rationality postulates -- based on well-known ones developed for classical knowledge bases -- that characterize how such operations should behave, and study a class of operators along with theoretical relationships with the proposed postulates, including a representation theorem stating the equivalence between this class and the class of operators characterized by the postulates.
Factorized Point Process Intensities: A Spatial Analysis of Professional Basketball
Miller, Andrew, Bornn, Luke, Adams, Ryan, Goldsberry, Kirk
We develop a machine learning approach to represent and analyze the underlying spatial structure that governs shot selection among professional basketball players in the NBA. Typically, NBA players are discussed and compared in an heuristic, imprecise manner that relies on unmeasured intuitions about player behavior. This makes it difficult to draw comparisons between players and make accurate player specific predictions. Modeling shot attempt data as a point process, we create a low dimensional representation of offensive player types in the NBA. Using non-negative matrix factorization (NMF), an unsupervised dimensionality reduction technique, we show that a low-rank spatial decomposition summarizes the shooting habits of NBA players. The spatial representations discovered by the algorithm correspond to intuitive descriptions of NBA player types, and can be used to model other spatial effects, such as shooting accuracy.
Key point selection and clustering of swimmer coordination through Sparse Fisher-EM
Komar, John, Hérault, Romain, Seifert, Ludovic
To answer the existence of optimal swimmer learning/teaching strategies, this work introduces a two-level clustering in order to analyze temporal dynamics of motor learning in breaststroke swimming. Each level have been performed through Sparse Fisher-EM, a unsupervised framework which can be applied efficiently on large and correlated datasets. The induced sparsity selects key points of the coordination phase without any prior knowledge.
Cortical prediction markets
We investigate cortical learning from the perspective of mechanism design. First, we show that discretizing standard models of neurons and synaptic plasticity leads to rational agents maximizing simple scoring rules. Second, our main result is that the scoring rules are proper, implying that neurons faithfully encode expected utilities in their synaptic weights and encode high-scoring outcomes in their spikes. Third, with this foundation in hand, we propose a biologically plausible mechanism whereby neurons backpropagate incentives which allows them to optimize their usefulness to the rest of cortex. Finally, experiments show that networks that backpropagate incentives can learn simple tasks. Keywords: incentives for cooperation, multiagent learning, biologically-inspired approaches, prediction markets 1. Introduction How does the brain encode information about the environment into its structure [26]? Inspired by recent work in prediction markets, this paper investigates cortical learning and the neural code from the perspective of mechanism design [15, 18, 2, 3, 1]. To the best of our knowledge it is the first paper to do so.