Industry
Deep Networks with Internal Selective Attention through Feedback Connections
Stollenga, Marijn F., Masci, Jonathan, Gomez, Faustino, Schmidhuber, Jürgen
Traditional convolutional neural networks (CNN) are stationary and feedforward. They neither change their parameters during evaluation nor use feedback from higher to lower layers. Real brains, however, do. So does our Deep Attention Selective Network (dasNet) architecture. DasNet's feedback structure can dynamically alter its convolutional filter sensitivities during classification. It harnesses the power of sequential processing to improve classification performance, by allowing the network to iteratively focus its internal attention on some of its convolutional filters. Feedback is trained through direct policy search in a huge million-dimensional parameter space, through scalable natural evolution strategies (SNES). On the CIFAR-10 and CIFAR-100 datasets, dasNet outperforms the previous state-of-the-art model on unaugmented datasets.
Clustered factor analysis of multineuronal spike data
Buesing, Lars, Machado, Timothy A., Cunningham, John P., Paninski, Liam
High-dimensional, simultaneous recordings of neural spiking activity are often explored, analyzed and visualized with the help of latent variable or factor models. Such models are however ill-equipped to extract structure beyond shared, distributed aspects of firing activity across multiple cells. Here, we extend unstructured factor models by proposing a model that discovers subpopulations or groups of cells from the pool of recorded neurons. The model combines aspects of mixture of factor analyzer models for capturing clustering structure, and aspects of latent dynamical system models for capturing temporal dependencies. In the resulting model, we infer the subpopulations and the latent factors from data using variational inference and model parameters are estimated by Expectation Maximization (EM). We also address the crucial problem of initializing parameters for EM by extending a sparse subspace clustering algorithm to integer-valued spike count observations. We illustrate the merits of the proposed model by applying it to calcium-imaging data from spinal cord neurons, and we show that it uncovers meaningful clustering structure in the data.
Asynchronous Anytime Sequential Monte Carlo
Paige, Brooks, Wood, Frank, Doucet, Arnaud, Teh, Yee Whye
We introduce a new sequential Monte Carlo algorithm we call the particle cascade. The particle cascade is an asynchronous, anytime alternative to traditional sequential Monte Carlo algorithms that is amenable to parallel and distributed implementations. It uses no barrier synchronizations which leads to improved particle throughput and memory efficiency. It is an anytime algorithm in the sense that it can be run forever to emit an unbounded number of particles while keeping within a fixed memory budget. We prove that the particle cascade provides an unbiased marginal likelihood estimator which can be straightforwardly plugged into existing pseudo-marginal methods.
A Latent Source Model for Online Collaborative Filtering
Bresler, Guy, Chen, George H., Shah, Devavrat
Despite the prevalence of collaborative filtering in recommendation systems, there has been little theoretical development on why and how well it works, especially in the ``online'' setting, where items are recommended to users over time. We address this theoretical gap by introducing a model for online recommendation systems, cast item recommendation under the model as a learning problem, and analyze the performance of a cosine-similarity collaborative filtering method. In our model, each of $n$ users either likes or dislikes each of $m$ items. We assume there to be $k$ types of users, and all the users of a given type share a common string of probabilities determining the chance of liking each item. At each time step, we recommend an item to each user, where a key distinction from related bandit literature is that once a user consumes an item (e.g., watches a movie), then that item cannot be recommended to the same user again. The goal is to maximize the number of likable items recommended to users over time. Our main result establishes that after nearly $\log(km)$ initial learning time steps, a simple collaborative filtering algorithm achieves essentially optimal performance without knowing $k$. The algorithm has an exploitation step that uses cosine similarity and two types of exploration steps, one to explore the space of items (standard in the literature) and the other to explore similarity between users (novel to this work).
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
Guo, Xiaoxiao, Singh, Satinder, Lee, Honglak, Lewis, Richard L., Wang, Xiaoshi
The combination of modern Reinforcement Learning and Deep Learning approaches holds the promise of making significant progress on challenging applications requiring both rich perception and policy-selection. The Arcade Learning Environment (ALE) provides a set of Atari games that represent a useful benchmark set of such applications. A recent breakthrough in combining model-free reinforcement learning with deep learning, called DQN, achieves the best real-time agents thus far. Planning-based approaches achieve far higher scores than the best model-free approaches, but they exploit information that is not available to human players, and they are orders of magnitude slower than needed for real-time play. Our main goal in this work is to build a better real-time Atari game playing agent than DQN. The central idea is to use the slow planning-based agents to provide training data for a deep-learning architecture capable of real-time play. We proposed new agents based on this idea and show that they outperform DQN.
Accelerated Mini-batch Randomized Block Coordinate Descent Method
Zhao, Tuo, Yu, Mo, Wang, Yiming, Arora, Raman, Liu, Han
We consider regularized empirical risk minimization problems. In particular, we minimize the sum of a smooth empirical risk function and a nonsmooth regularization function. When the regularization function is block separable, we can solve the minimization problems in a randomized block coordinate descent (RBCD) manner. Existing RBCD methods usually decrease the objective value by exploiting the partial gradient of a randomly selected block of coordinates in each iteration. Thus they need all data to be accessible so that the partial gradient of the block gradient can be exactly obtained. However, such a ``batch setting may be computationally expensive in practice. In this paper, we propose a mini-batch randomized block coordinate descent (MRBCD) method, which estimates the partial gradient of the selected block based on a mini-batch of randomly sampled data in each iteration. We further accelerate the MRBCD method by exploiting the semi-stochastic optimization scheme, which effectively reduces the variance of the partial gradient estimators. Theoretically, we show that for strongly convex functions, the MRBCD method attains lower overall iteration complexity than existing RBCD methods. As an application, we further trim the MRBCD method to solve the regularized sparse learning problems. Our numerical experiments shows that the MRBCD method naturally exploits the sparsity structure and achieves better computational performance than existing methods."
Learning Distributed Representations for Structured Output Prediction
Srikumar, Vivek, Manning, Christopher D.
In recent years, distributed representations of inputs have led to performance gains in many applications by allowing statistical information to be shared across inputs. However, the predicted outputs (labels, and more generally structures) are still treated as discrete objects even though outputs are often not discrete units of meaning. In this paper, we present a new formulation for structured prediction where we represent individual labels in a structure as dense vectors and allow semantically similar labels to share parameters. We extend this representation to larger structures by defining compositionality using tensor products to give a natural generalization of standard structured prediction approaches. We define a learning objective for jointly learning the model parameters and the label vectors and propose an alternating minimization algorithm for learning. We show that our formulation outperforms structural SVM baselines in two tasks: multiclass document classification and part-of-speech tagging.
Efficient Minimax Strategies for Square Loss Games
Koolen, Wouter M., Malek, Alan, Bartlett, Peter L.
We consider online prediction problems where the loss between the prediction and the outcome is measured by the squared Euclidean distance and its generalization, the squared Mahalanobis distance. We derive the minimax solutions for the case where the prediction and action spaces are the simplex (this setup is sometimes called the Brier game) and the $\ell_2$ ball (this setup is related to Gaussian density estimation). We show that in both cases the value of each sub-game is a quadratic function of a simple statistic of the state, with coefficients that can be efficiently computed using an explicit recurrence relation. The resulting deterministic minimax strategy and randomized maximin strategy are linear functions of the statistic.
On Sparse Gaussian Chain Graph Models
McCarter, Calvin, Kim, Seyoung
In this paper, we address the problem of learning the structure of Gaussian chain graph models in a high-dimensional space. Chain graph models are generalizations of undirected and directed graphical models that contain a mixed set of directed and undirected edges. While the problem of sparse structure learning has been studied extensively for Gaussian graphical models and more recently for conditional Gaussian graphical models (CGGMs), there has been little previous work on the structure recovery of Gaussian chain graph models. We consider linear regression models and a re-parameterization of the linear regression models using CGGMs as building blocks of chain graph models. We argue that when the goal is to recover model structures, there are many advantages of using CGGMs as chain component models over linear regression models, including convexity of the optimization problem, computational efficiency, recovery of structured sparsity, and ability to leverage the model structure for semi-supervised learning. We demonstrate our approach on simulated and genomic datasets.
Mondrian Forests: Efficient Online Random Forests
Lakshminarayanan, Balaji, Roy, Daniel M., Teh, Yee Whye
Ensembles of randomized decision trees, usually referred to as random forests, are widely used for classification and regression tasks in machine learning and statistics. Random forests achieve competitive predictive performance and are computationally efficient to train and test, making them excellent candidates for real-world prediction tasks. The most popular random forest variants (such as Breiman's random forest and extremely randomized trees) operate on batches of training data. Online methods are now in greater demand. Existing online random forests, however, require more training data than their batch counterpart to achieve comparable predictive performance. In this work, we use Mondrian processes (Roy and Teh, 2009) to construct ensembles of random decision trees we call Mondrian forests. Mondrian forests can be grown in an incremental/online fashion and remarkably, the distribution of online Mondrian forests is the same as that of batch Mondrian forests. Mondrian forests achieve competitive predictive performance comparable with existing online random forests and periodically re-trained batch random forests, while being more than an order of magnitude faster, thus representing a better computation vs accuracy tradeoff.