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Challenges in Resource and Cost Allocation

AAAI Conferences

Many models and mechanisms in resource and cost allocation have been developed that are simple and abstract. By means of two case studies, I argue that it is now timely to consider richer models for the fair division of resources and for the allocation of costs. Such models should have features like asynchronicity which reflect more of the true complexity of many fair division and cost allocation problems met in the real world. I suggest that computation can be used in such models to increase both efficiency and fairness of the allocations. As a result, we may be able to do more with fewer resources and greater fairness.


Conducting Neuroscience to Guide the Development of AI

AAAI Conferences

Study of the human brain through fMRI can potentially benefit the pursuit of artificial intelligence. Four examples are presented. First, fMRI decoding of the brain activity of subjects watching video clips yields higher accuracy than state-of-the-art computer-vision approaches to activity recognition. Second, novel methods are presented that decode aggregate representations of complex visual stimuli by decoding their independent constituents. Third, cross-modal studies demonstrate the ability to decode the brain activity induced in subjects watching video stimuli when trained on the brain activity induced in subjects seeing text or hearing speech stimuli and vice versa. Fourth, the time course of brain processing while watching video stimuli is probed with scanning that trades off the amount of the brain scanned for the frequency at which it is scanned. Techniques like these can be used to study how the human brain grounds language in visual perception and may motivate development of novel approaches in AI.


Mechanism Learning with Mechanism Induced Data

AAAI Conferences

Machine learning and game theory are two important directions of AI. The former usually assumes data is independent of the models to be learned; the latter usually assumes agents are fully rational. In many modern Internet applications, like sponsored search and crowdsourcing, the two basic assumptions are violated and new challenges are posed to both machine learning and game theory. To better model and study such applications, we need to go beyond conventional machine learning and game theory (mechanism design), and adopt a new approach called mechanism learning with mechanism induced data. Specifically, we propose to learn a behavior model from data to describe how real agents play the complicated game, instead of making the full-rationality assumption. Then we propose to optimize the mechanism by using the learned behavior models to predict the future behaviors of agents in response to the new mechanism. Because the above process couples mechanism learning and behavior learning in a loop, new algorithms and theories are needed to perform the task and guarantee the asymptotical performance. As shown in this paper, there are many interesting research topics along this direction, many of which are still open problems, waiting for researchers in our community to deeply investigate.


A Boosted Multi-Task Model for Pedestrian Detection with Occlusion Handling

AAAI Conferences

Pedestrian detection is a challenging problem in computer vision. Especially, a major bottleneck for current state-of-the-art methods is the significant performance decline with increasing occlusion. A common technique for occlusion handling is to train a set of occlusion-specific detectors and merge their results directly. These detectors are trained independently and the relationship among them is ignored. In this paper, we consider pedestrian detection in different occlusion levels as different but related problems, and propose a multi-task model to jointly consider their relatedness and differences. The proposed model adopts multi-task learning algorithm to map pedestrians in different occlusion levels to a common space, where all models corresponding to different occlusion levels are constrained to share a common set of features, and a boosted detector is then constructed to distinguish pedestrians from background. The proposed approach is evaluated on the challenging Caltech pedestrian detection benchmark, and achieves state-of-the-art results on different occlusion-specific test sets.


SAT-Based Strategy Extraction in Reachability Games

AAAI Conferences

Reachability games are a useful formalism for the synthesis of reactive systems. Solving a reachability game involves (1) determining the winning player and (2) computing a winning strategy that determines the winning player's action in each state of the game. Recently, a new family of game solvers has been proposed, which rely on counterexample-guided search to compute winning sequences of actions represented as an abstract game tree. While these solvers have demonstrated promising performance in solving the winning determination problem, they currently do not support strategy extraction. We present the first strategy extraction algorithm for abstract game tree-based game solvers. Our algorithm performs SAT encoding of the game abstraction produced by the winner determination algorithm and uses interpolation to compute the strategy. Our experimental results show that our approach performs well on a number of software synthesis benchmarks.


Spatio-Spectral Exploration Combining In Situ and Remote Measurements

AAAI Conferences

Adaptive exploration uses active learning principles to improve the efficiency of autonomous robotic surveys. This work considers an important and understudied aspect of autonomous exploration: in situ validation of remote sensing measurements. We focus on high- dimensional sensor data with a specific case study of spectroscopic mapping. A field robot refines an orbital image by measuring the surface at many wavelengths. We introduce a new objective function based on spectral unmixing that seeks pure spectral signatures to accurately model diluted remote signals. This objective reflects physical properties of the multi-wavelength data. The rover visits locations that jointly improve its model of the environment while satisfying time and energy constraints. We simulate exploration using alternative planning approaches, and show proof of concept results with the canonical spectroscopic map of a mining district in Cuprite, Nevada.


Nonparametric Scoring Rules

AAAI Conferences

A scoring rule is a device for eliciting and assessing probabilistic forecasts from an agent. When dealing with continuous outcome spaces, and absent any prior insights into the structure of the agent's beliefs, the rule should allow for a flexible reporting interface that can accurately represent complicated, multi-modal distributions. In this paper, we provide such a scoring rule based on a nonparametric approach of eliciting a set of samples from the agent and efficiently evaluating the score using kernel methods. We prove that sampled reports of increasing size converge rapidly to the true score, and that sampled reports are approximately optimal. We also demonstrate a connection between the scoring rule and the maximum mean discrepancy divergence. Experimental results are provided that confirm rapid convergence and that the expected score correlates well with standard notions of divergence, both important considerations for ensuring that agents are incentivized to report accurate information.


Hierarchical Monte-Carlo Planning

AAAI Conferences

Monte-Carlo Tree Search, especially UCT and its POMDP version POMCP, have demonstrated excellent performanceon many problems. However, to efficiently scale to large domains one should also exploit hierarchical structure if present. In such hierarchical domains, finding rewarded states typically requires to search deeply; covering enough such informative states very far from the root becomes computationally expensive in flat non-hierarchical search approaches. We propose novel, scalable MCTS methods which integrate atask hierarchy into the MCTS framework, specifically lead-ing to hierarchical versions of both, UCT and POMCP. The new method does not need to estimate probabilistic models of each subtask, it instead computes subtask policies purely sample-based. We evaluate the hierarchical MCTS methods on various settings such as a hierarchical MDP, a Bayesian model-based hierarchical RL problem, and a large hierarchical POMDP.


Knowledge-Based Probabilistic Logic Learning

AAAI Conferences

Advice giving has been long explored in artificial intelligence to build robust learning algorithms. We consider advice giving in relational domains where the noise is systematic. The advice is provided as logical statements that are then explicitly considered by the learning algorithm at every update. Our empirical evidence proves that human advice can effectively accelerate learning in noisy structured domains where so far humans have been merely used as labelers or as designers of initial structure of the model.


Submodular Surrogates for Value of Information

AAAI Conferences

How should we gather information to make effective decisions? A classical answer to this fundamental problem is given by the decision-theoretic value of information. Unfortunately, optimizing this objective is intractable, and myopic (greedy) approximations are known to perform poorly. In this paper, we introduce DiRECt, an efficient yet near-optimal algorithm for nonmyopically optimizing value of information. Crucially, DiRECt uses a novel surrogate objective that is: (1) aligned with the value of information problem (2) efficient to evaluate and (3) adaptive submodular. This latter property enables us to utilize an efficient greedy optimization while providing strong approximation guarantees. We demonstrate the utility of our approach on four diverse case-studies: touch-based robotic localization, comparison-based preference learning, wild-life conservation management, and preference elicitation in behavioral economics. In the first application, we demonstrate DiRECt in closed-loop on an actual robotic platform.