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Mirror Representation for Modeling View-Specific Transform in Person Re-Identification

AAAI Conferences

Person re-identification concerns the matching of pedestrians across disjoint camera views. Due to the changes of viewpoints, lighting conditions and camera features, images of the same person from different views always appear differently, and thus feature representations across disjoint camera views of the same person follow different distributions. In this work, we propose an effective, low cost and easy-to-apply schema called the Mirror Representation, which embeds the view-specific feature transformation and enables alignment of the feature distributions across disjoint views for the same person. The proposed Mirror Representation is also designed to explicitly model the relation between different view-specific transformations and meanwhile control their discrepancy. With our Mirror Representation, we can enhance existing subspace/metric learning models significantly, and we particularly show that kernel marginal fisher analysis significantly outperforms the current state-of-the-art methods through extensive experiments on VIPeR, PRID450S and CUHK01.


Model Metric Co-Learning for Time Series Classification

AAAI Conferences

We present a novel model-metric co-learning (MMCL) methodology for sequence classification which learns in the model space -- each data item (sequence) is represented by a predictive model from a carefully designed model class. MMCL learning encourages sequences from the same class to be represented by โ€˜closeโ€™ model representations, well separated from those for different classes. Existing approaches to the problem either fit a single model to all the data, or a (predominantly linear) model on each sequence. We introduce a novel hybrid approach spanning the two extremes. The model class we use is a special form of adaptive high-dimensional non-linear state space model with a highly constrained and simple dynamic part. The dynamic part is identical for all data items and acts as a temporal filter providing a rich pool of dynamic features that can be selectively extracted by individual (static) linear readout mappings representing the sequences. Alongside learning the dynamic part, we also learn the global metric in the model readout space. Experiments on synthetic and benchmark data sets confirm the effectiveness of the algorithm compared to a variety of alternative methods.


A Space Alignment Method for Cold-Start TV Show Recommendations

AAAI Conferences

In recent years, recommendation algorithms have become one of the most active research areas driven by the enormous industrial demands. Most of the existing recommender systems focus on topics such as movie, music, e-commerce etc., which essentially differ from the TV show recommendations due to the cold-start and temporal dynamics. Both effectiveness (effectively handling the cold-start TV shows) and efficiency (efficiently updating the model to reflect the temporal data changes) concerns have to be addressed to design real-world TV show recommendation algorithms. In this paper, we introduce a novel hybrid recommendation algorithm incorporating both collaborative user-item relationship as well as item content features. The cold-start TV shows can be correctly recommended to desired users via a so called space alignment technique. On the other hand, an online updating scheme is developed to utilize new user watching behaviors. We present experimental results on a real TV watch behavior data set to demonstrate the significant performance improvement over other state-of-the-art algorithms.


Policy Shaping with Human Teachers

AAAI Conferences

In this work we evaluate the performance of a policy shaping algorithm using 26 human teachers. We examine if the algorithm is suitable for human-generated data on two different boards in a pac-man domain, comparing performance to an oracle that provides critique based on one known winning policy. Perhaps surprisingly, we show that the data generated by our 26 participants yields even better performance for the agent than data generated by the oracle. This might be because humans do not discourage exploring multiple winning policies. Additionally, we evaluate the impact of different verbal instructions, and different interpretations of silence, finding that the usefulness of data is affected both by what instructions is given to teachers, and how the data is interpreted.


Reinforcement Learning from Demonstration through Shaping

AAAI Conferences

Reinforcement learning describes how a learning agent can achieve optimal behaviour based on interactions with its environment and reward feedback. A limiting factor in reinforcement learning as employed in artificial intelligence is the need for an often prohibitively large number of environment samples before the agent reaches a desirable level of performance. Learning from demonstration is an approach that provides the agent with demonstrations by a supposed expert, from which it should derive suitable behaviour. Yet, one of the challenges of learning from demonstration is that no guarantees can be provided for the quality of the demonstrations, and thus the learned behavior. In this paper, we investigate the intersection of these two approaches, leveraging the theoretical guarantees provided by reinforcement learning, and using expert demonstrations to speed up this learning by biasing exploration through a process called reward shaping. This approach allows us to leverage human input without making an erroneous assumption regarding demonstration optimality. We show experimentally that this approach requires significantly fewer demonstrations, is more robust against suboptimality of demonstrations, and achieves much faster learning than the recently developed HAT algorithm.


Maximum Entropy Semi-Supervised Inverse Reinforcement Learning

AAAI Conferences

A popular approach to apprenticeship learning (AL) is to formulate it as an inverse reinforcement learning (IRL) problem. The MaxEnt-IRL algorithm successfully integrates the maximum entropy principle into IRL and unlike its predecessors, it resolves the ambiguity arising from the fact that a possibly large number of policies could match the expert's behavior. In this paper, we study an AL setting in which in addition to the expert's trajectories,a number of unsupervised trajectories is available. We introduce MESSI,a novel algorithm that combines MaxEnt-IRL with principles coming from semisupervised learning. In particular, MESSI integrates the unsupervised data into the MaxEnt-IRL framework using a pairwise penalty on trajectories. Empirical results in a highway driving and grid-world problems indicate that MESSI is able to take advantage of the unsupervised trajectories and improve the performance of MaxEnt-IRL.


Query Understanding through Knowledge-Based Conceptualization

AAAI Conferences

The goal of query conceptualization is to map instances in a query to concepts defined in a certain ontology or knowledge base. Queries usually do not observe the syntax of a written language, nor do they contain enough signals for statistical inference. However, the available context, i.e., the verbs related to the instances, the adjectives and attributes of the instances, do provide valuable clues to understand instances. In this paper, we first mine a variety of relations among terms from a large web corpus and map them to related concepts using a probabilistic knowledge base. Then, for a given query, we conceptualize terms in the query using a random walk based iterative algorithm. Finally, we examine our method on real data and compare it to representative previous methods. The experimental results show that our method achieves higher accuracy and efficiency in query conceptualization.


Efficiently Finding Conditional Instruments for Causal Inference

AAAI Conferences

Instrumental variables (IVs) are widely used to identify causal effects. For this purpose IVs have to be exogenous, i.e., causally unrelated to all variables in the model except the explanatory variable X . It can be hard to find such variables. A generalized IV method has been proposed that only requires exogeneity conditional on a set of covariates. This leads to a wider choice of potential IVs, but is rarely used yet. Here we address two issues with conditional IVs. First, they are conceptually rather distant to standard IVs; even variables that are independent of X could qualify as conditional IVs. We propose a new concept called ancestral IV , which interpolates between the two existing notions. Second, so far only exponential-time algorithms are known to find conditional IVs in a given causal diagram. Indeed, we prove that this problem is NP-hard. Nevertheless, we show that whenever a conditional IV exists, so does an ancestral IV, and ancestral IVs can be found in polynomial time. Togetherย this implies a complete and constructive solution to causal effect identification using IVs in linear causal models.


Execution Monitoring as Meta-Games for General Game-Playing Robots

AAAI Conferences

General Game Playing aims to create AI systems that can understand the rules of new games and learn to play them effectively without human intervention. The recent proposal for general game-playing robots extends this to AI systems that play games in the real world. Execution monitoring becomes a necessity when moving from a virtual to a physical environment, because in reality actions may not be executed properly and (human) opponents may make illegal game moves. We develop a formal framework for execution monitoring by which an action theory that provides an axiomatic description of a game is automatically embedded in a meta-game for a robotic player โ€” called the arbiter โ€” whose role is to monitor and correct failed actions. This allows for the seamless encoding of recovery behaviours within a meta-game, enabling a robot to recover from these unexpected events.


Did You Know? โ€” Mining Interesting Trivia for Entities from Wikipedia

AAAI Conferences

Trivia is any fact about an entity which is interesting due to its unusualness, uniqueness, unexpectedness or weirdness. In this paper, we propose a novel approach for mining entity trivia from their Wikipedia pages. Given an entity, our system extracts relevant sentences from its Wikipedia page and produces a list of sentences ranked based on their interestingness as trivia. At the heart of our system lies an interestingness ranker which learns the notion of interestingness, through a rich set of domain-independent linguistic and entity based features. Our ranking model is trained by leveraging existing user-generated trivia data available on the Web instead of creating new labeled data. We evaluated our system on movies domain and observed that the system performs significantly better than the defined baselines. A thorough qualitative analysis of the results revealed that our rich set of features indeed help in surfacing interesting trivia in the top ranks.