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The Kernel Two-Sample Test for Brain Networks

arXiv.org Machine Learning

In clinical and neuroscientific studies, systematic differences between two populations of brain networks are investigated in order to characterize mental diseases or processes. Those networks are usually represented as graphs built from neuroimaging data and studied by means of graph analysis methods. The typical machine learning approach to study these brain graphs creates a classifier and tests its ability to discriminate the two populations. In contrast to this approach, in this work we propose to directly test whether two populations of graphs are different or not, by using the kernel two-sample test (KTST), without creating the intermediate classifier. We claim that, in general, the two approaches provides similar results and that the KTST requires much less computation. Additionally, in the regime of low sample size, we claim that the KTST has lower frequency of Type II error than the classification approach. Besides providing algorithmic considerations to support these claims, we show strong evidence through experiments and one simulation.


Canonical Autocorrelation Analysis

arXiv.org Machine Learning

We present an extension of sparse Canonical Correlation Analysis (CCA) designed for finding multiple-to- multiple linear correlations within a single set of variables. Unlike CCA, which finds correlations between two sets of data where the rows are matched exactly but the columns represent separate sets of variables, the method proposed here, Canonical Autocorrelation Analysis (CAA), finds multivariate correlations within just one set of variables. This can be useful when we look for hidden parsimonious structures in data, each involving only a small subset of all features. In addition, the discovered correlations are highly interpretable as they are formed by pairs of sparse linear combinations of the original features. We show how CAA can be of use as a tool for anomaly detection when the expected structure of correlations is not followed by anomalous data. We illustrate the utility of CAA in two application domains where single-class and unsupervised learning of correlation structures are particularly relevant: breast cancer diagnosis and radiation threat detection. When applied to the Wisconsin Breast Cancer data, single-class CAA is competitive with supervised methods used in literature. On the radiation threat detection task, unsupervised CAA performs significantly better than an unsupervised alternative prevalent in the domain, while providing valuable additional insights for threat analysis.


Fast Parallel SAME Gibbs Sampling on General Discrete Bayesian Networks

arXiv.org Machine Learning

A fundamental task in machine learning and related fields is to perform inference on Bayesian networks. Since exact inference takes exponential time in general, a variety of approximate methods are used. Gibbs sampling is one of the most accurate approaches and provides unbiased samples from the posterior but it has historically been too expensive for large models. In this paper, we present an optimized, parallel Gibbs sampler augmented with state replication (SAME or State Augmented Marginal Estimation) to decrease convergence time. We find that SAME can improve the quality of parameter estimates while accelerating convergence. Experiments on both synthetic and real data show that our Gibbs sampler is substantially faster than the state of the art sampler, JAGS, without sacrificing accuracy. Our ultimate objective is to introduce the Gibbs sampler to researchers in many fields to expand their range of feasible inference problems.


Wishart Mechanism for Differentially Private Principal Components Analysis

arXiv.org Machine Learning

We propose a new input perturbation mechanism for publishing a covariance matrix to achieve $(\epsilon,0)$-differential privacy. Our mechanism uses a Wishart distribution to generate matrix noise. In particular, We apply this mechanism to principal component analysis. Our mechanism is able to keep the positive semi-definiteness of the published covariance matrix. Thus, our approach gives rise to a general publishing framework for input perturbation of a symmetric positive semidefinite matrix. Moreover, compared with the classic Laplace mechanism, our method has better utility guarantee. To the best of our knowledge, Wishart mechanism is the best input perturbation approach for $(\epsilon,0)$-differentially private PCA. We also compare our work with previous exponential mechanism algorithms in the literature and provide near optimal bound while having more flexibility and less computational intractability.


Teaching Machines to Read and Comprehend

arXiv.org Artificial Intelligence

Teaching machines to read natural language documents remains an elusive challenge. Machine reading systems can be tested on their ability to answer questions posed on the contents of documents that they have seen, but until now large scale training and test datasets have been missing for this type of evaluation. In this work we define a new methodology that resolves this bottleneck and provides large scale supervised reading comprehension data. This allows us to develop a class of attention based deep neural networks that learn to read real documents and answer complex questions with minimal prior knowledge of language structure.


Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models

arXiv.org Artificial Intelligence

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical in higher dimensions due to their reliance on enumerating the state-action space. Hence, exploration in complex domains is often performed with simple epsilon-greedy methods. In this paper, we consider the challenging Atari games domain, which requires processing raw pixel inputs and delayed rewards. We evaluate several more sophisticated exploration strategies, including Thompson sampling and Boltzman exploration, and propose a new exploration method based on assigning exploration bonuses from a concurrently learned model of the system dynamics. By parameterizing our learned model with a neural network, we are able to develop a scalable and efficient approach to exploration bonuses that can be applied to tasks with complex, high-dimensional state spaces. In the Atari domain, our method provides the most consistent improvement across a range of games that pose a major challenge for prior methods. In addition to raw game-scores, we also develop an AUC-100 metric for the Atari Learning domain to evaluate the impact of exploration on this benchmark.


GAP Safe screening rules for sparse multi-task and multi-class models

arXiv.org Machine Learning

High dimensional regression benefits from sparsity promoting regularizations. Screening rules leverage the known sparsity of the solution by ignoring some variables in the optimization, hence speeding up solvers. When the procedure is proven not to discard features wrongly the rules are said to be \emph{safe}. In this paper we derive new safe rules for generalized linear models regularized with $\ell_1$ and $\ell_1/\ell_2$ norms. The rules are based on duality gap computations and spherical safe regions whose diameters converge to zero. This allows to discard safely more variables, in particular for low regularization parameters. The GAP Safe rule can cope with any iterative solver and we illustrate its performance on coordinate descent for multi-task Lasso, binary and multinomial logistic regression, demonstrating significant speed ups on all tested datasets with respect to previous safe rules.


Using Machine Learning to Predict the Outcome of English County twenty over Cricket Matches

arXiv.org Machine Learning

Cricket betting is a multi-billion dollar market. Therefore, there is a strong incentive for models that can predict the outcomes of games and beat the odds provided by bookers. The aim of this study was to investigate to what degree it is possible to predict the outcome of cricket matches. The target competition was the English twenty over county cricket cup. The original features alongside engineered features gave rise to more than 500 team and player statistics. The models were optimized firstly with team features only and then both team and player features. The performance of the models was tested over individual seasons from 2009 to 2014 having been trained over previous season data in each case. The optimal model was a simple prediction method combined with complex hierarchical features and was shown to significantly outperform a gambling industry benchmark.


A Random Forest Guided Tour

arXiv.org Machine Learning

The random forest algorithm, proposed by L. Breiman in 2001, has been extremely successful as a general-purpose classification and regression method. The approach, which combines several randomized decision trees and aggregates their predictions by averaging, has shown excellent performance in settings where the number of variables is much larger than the number of observations. Moreover, it is versatile enough to be applied to large-scale problems, is easily adapted to various ad-hoc learning tasks, and returns measures of variable importance. The present article reviews the most recent theoretical and methodological developments for random forests. Emphasis is placed on the mathematical forces driving the algorithm, with special attention given to the selection of parameters, the resampling mechanism, and variable importance measures. This review is intended to provide non-experts easy access to the main ideas.


Online learning in repeated auctions

arXiv.org Machine Learning

Motivated by online advertising auctions, we consider repeated Vickrey auctions where goods of unknown value are sold sequentially and bidders only learn (potentially noisy) information about a good's value once it is purchased. We adopt an online learning approach with bandit feedback to model this problem and derive bidding strategies for two models: stochastic and adversarial. In the stochastic model, the observed values of the goods are random variables centered around the true value of the good. In this case, logarithmic regret is achievable when competing against well behaved adversaries. In the adversarial model, the goods need not be identical and we simply compare our performance against that of the best fixed bid in hindsight. We show that sublinear regret is also achievable in this case and prove matching minimax lower bounds. To our knowledge, this is the first complete set of strategies for bidders participating in auctions of this type.