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Distillation as a Defense to Adversarial Perturbations against Deep Neural Networks

arXiv.org Machine Learning

Deep learning algorithms have been shown to perform extremely well on many classical machine learning problems. However, recent studies have shown that deep learning, like other machine learning techniques, is vulnerable to adversarial samples: inputs crafted to force a deep neural network (DNN) to provide adversary-selected outputs. Such attacks can seriously undermine the security of the system supported by the DNN, sometimes with devastating consequences. For example, autonomous vehicles can be crashed, illicit or illegal content can bypass content filters, or biometric authentication systems can be manipulated to allow improper access. In this work, we introduce a defensive mechanism called defensive distillation to reduce the effectiveness of adversarial samples on DNNs. We analytically investigate the generalizability and robustness properties granted by the use of defensive distillation when training DNNs. We also empirically study the effectiveness of our defense mechanisms on two DNNs placed in adversarial settings. The study shows that defensive distillation can reduce effectiveness of sample creation from 95% to less than 0.5% on a studied DNN. Such dramatic gains can be explained by the fact that distillation leads gradients used in adversarial sample creation to be reduced by a factor of 10^30. We also find that distillation increases the average minimum number of features that need to be modified to create adversarial samples by about 800% on one of the DNNs we tested.


Sparsity in Multivariate Extremes with Applications to Anomaly Detection

arXiv.org Machine Learning

Capturing the dependence structure of multivariate extreme events is a major concern in many fields involving the management of risks stemming from multiple sources, e.g. portfolio monitoring, insurance, environmental risk management and anomaly detection. One convenient (non-parametric) characterization of extremal dependence in the framework of multivariate Extreme Value Theory (EVT) is the angular measure, which provides direct information about the probable 'directions' of extremes, that is, the relative contribution of each feature/coordinate of the 'largest' observations. Modeling the angular measure in high dimensional problems is a major challenge for the multivariate analysis of rare events. The present paper proposes a novel methodology aiming at exhibiting a sparsity pattern within the dependence structure of extremes. This is done by estimating the amount of mass spread by the angular measure on representative sets of directions, corresponding to specific sub-cones of $R^d\_+$. This dimension reduction technique paves the way towards scaling up existing multivariate EVT methods. Beyond a non-asymptotic study providing a theoretical validity framework for our method, we propose as a direct application a --first-- anomaly detection algorithm based on multivariate EVT. This algorithm builds a sparse 'normal profile' of extreme behaviours, to be confronted with new (possibly abnormal) extreme observations. Illustrative experimental results provide strong empirical evidence of the relevance of our approach.


Neuroprosthetic decoder training as imitation learning

arXiv.org Machine Learning

Neuroprosthetic brain-computer interfaces function via an algorithm which decodes neural activity of the user into movements of an end effector, such as a cursor or robotic arm. In practice, the decoder is often learned by updating its parameters while the user performs a task. When the user's intention is not directly observable, recent methods have demonstrated value in training the decoder against a surrogate for the user's intended movement. We describe how training a decoder in this way is a novel variant of an imitation learning problem, where an oracle or expert is employed for supervised training in lieu of direct observations, which are not available. Specifically, we describe how a generic imitation learning meta-algorithm, dataset aggregation (DAgger, [1]), can be adapted to train a generic brain-computer interface. By deriving existing learning algorithms for brain-computer interfaces in this framework, we provide a novel analysis of regret (an important metric of learning efficacy) for brain-computer interfaces. This analysis allows us to characterize the space of algorithmic variants and bounds on their regret rates. Existing approaches for decoder learning have been performed in the cursor control setting, but the available design principles for these decoders are such that it has been impossible to scale them to naturalistic settings. Leveraging our findings, we then offer an algorithm that combines imitation learning with optimal control, which should allow for training of arbitrary effectors for which optimal control can generate goal-oriented control. We demonstrate this novel and general BCI algorithm with simulated neuroprosthetic control of a 26 degree-of-freedom model of an arm, a sophisticated and realistic end effector.


End-to-End Attention-based Large Vocabulary Speech Recognition

arXiv.org Artificial Intelligence

ABSTRACT Many of the current state-of-the-art Large V ocabulary Continuous Speech Recognition Systems (L VCSR) are hybrids of neural networks and Hidden Markov Models (HMMs). Most of these systems contain separate components that deal with the acoustic modelling, language modelling and sequence decoding. We investigate a more direct approach in which the HMM is replaced with a Recurrent Neural Network (RNN) that performs sequence prediction directly at the character level. Alignment between the input features and the desired character sequence is learned automatically by an attention mechanism built into the RNN. For each predicted character, the attention mechanism scans the input sequence and chooses relevant frames. We propose two methods to speed up this operation: limiting the scan to a subset of most promising frames and pooling over time the information contained in neighboring frames, thereby reducing source sequence length. Index Terms -- neural networks, L VCSR, attention, speech recognition, ASR 1. INTRODUCTION Deep neural networks have become popular acoustic models for state-of-the-art large vocabulary speech recognition systems (Hinton et al., 2012a). However, in these systems most of the other components, such as Hidden Markov Models (HMMs), Gaussian Mixture Models (GMMs) andn -gram language models, are the same as in their predecessors. These combinations of neural networks and statistical models are often referred to as hybrid systems.


Exploratory Gradient Boosting for Reinforcement Learning in Complex Domains

arXiv.org Machine Learning

High-dimensional observations and complex real-world dynamics present major challenges in reinforcement learning for both function approximation and exploration. We address both of these challenges with two complementary techniques: First, we develop a gradient-boosting style, non-parametric function approximator for learning on $Q$-function residuals. And second, we propose an exploration strategy inspired by the principles of state abstraction and information acquisition under uncertainty. We demonstrate the empirical effectiveness of these techniques, first, as a preliminary check, on two standard tasks (Blackjack and $n$-Chain), and then on two much larger and more realistic tasks with high-dimensional observation spaces. Specifically, we introduce two benchmarks built within the game Minecraft where the observations are pixel arrays of the agent's visual field. A combination of our two algorithmic techniques performs competitively on the standard reinforcement-learning tasks while consistently and substantially outperforming baselines on the two tasks with high-dimensional observation spaces. The new function approximator, exploration strategy, and evaluation benchmarks are each of independent interest in the pursuit of reinforcement-learning methods that scale to real-world domains.


A Primer on the Signature Method in Machine Learning

arXiv.org Machine Learning

In these notes, we wish to provide an introduction to the signature method, focusing on its basic theoretical properties and recent numerical applications. The notes are split into two parts. The first part focuses on the definition and fundamental properties of the signature of a path, or the path signature. We have aimed for a minimalistic approach, assuming only familiarity with classical real analysis and integration theory, and supplementing theory with straightforward examples. We have chosen to focus in detail on the principle properties of the signature which we believe are fundamental to understanding its role in applications. We also present an informal discussion on some of its deeper properties and briefly mention the role of the signature in rough paths theory, which we hope could serve as a light introduction to rough paths for the interested reader. The second part of these notes discusses practical applications of the path signature to the area of machine learning. The signature approach represents a non-parametric way for extraction of characteristic features from data. The data are converted into a multi-dimensional path by means of various embedding algorithms and then processed for computation of individual terms of the signature which summarise certain information contained in the data. The signature thus transforms raw data into a set of features which are used in machine learning tasks. We will review current progress in applications of signatures to machine learning problems.


Efficient Clustering of Correlated Variables and Variable Selection in High-Dimensional Linear Models

arXiv.org Machine Learning

In this paper, we introduce Adaptive Cluster Lasso(ACL) method for variable selection in high dimensional sparse regression models with strongly correlated variables. To handle correlated variables, the concept of clustering or grouping variables and then pursuing model fitting is widely accepted. When the dimension is very high, finding an appropriate group structure is as difficult as the original problem. The ACL is a three-stage procedure where, at the first stage, we use the Lasso(or its adaptive or thresholded version) to do initial selection, then we also include those variables which are not selected by the Lasso but are strongly correlated with the variables selected by the Lasso. At the second stage we cluster the variables based on the reduced set of predictors and in the third stage we perform sparse estimation such as Lasso on cluster representatives or the group Lasso based on the structures generated by clustering procedure. We show that our procedure is consistent and efficient in finding true underlying population group structure(under assumption of irrepresentable and beta-min conditions). We also study the group selection consistency of our method and we support the theory using simulated and pseudo-real dataset examples.


Computing Strong Game-Theoretic Strategies in Jotto

arXiv.org Artificial Intelligence

We develop a new approach that computes approximate equilibrium strategies in Jotto, a popular word game. Jotto is an extremely large two-player game of imperfect information; its game tree has many orders of magnitude more states than games previously studied, including no-limit Texas hold 'em. To address the fact that the game is so large, we propose a novel strategy representation called oracular form, in which we do not explicitly represent a strategy, but rather appeal to an oracle that quickly outputs a sample move from the strategy's distribution. Our overall approach is based on an extension of the fictitious play algorithm to this oracular setting. We demonstrate the superiority of our computed strategies over the strategies computed by a benchmark algorithm, both in terms of head-to-head and worst-case performance.


Spectral Ranking using Seriation

arXiv.org Machine Learning

We describe a seriation algorithm for ranking a set of items given pairwise comparisons between these items. Intuitively, the algorithm assigns similar rankings to items that compare similarly with all others. It does so by constructing a similarity matrix from pairwise comparisons, using seriation methods to reorder this matrix and construct a ranking. We first show that this spectral seriation algorithm recovers the true ranking when all pairwise comparisons are observed and consistent with a total order. We then show that ranking reconstruction is still exact when some pairwise comparisons are corrupted or missing, and that seriation based spectral ranking is more robust to noise than classical scoring methods. Finally, we bound the ranking error when only a random subset of the comparions are observed. An additional benefit of the seriation formulation is that it allows us to solve semi-supervised ranking problems. Experiments on both synthetic and real datasets demonstrate that seriation based spectral ranking achieves competitive and in some cases superior performance compared to classical ranking methods.


Novel Feature Extraction, Selection and Fusion for Effective Malware Family Classification

arXiv.org Artificial Intelligence

Modern malware is designed with mutation characteristics, namely polymorphism and metamorphism, which causes an enormous growth in the number of variants of malware samples. Categorization of malware samples on the basis of their behaviors is essential for the computer security community, because they receive huge number of malware everyday, and the signature extraction process is usually based on malicious parts characterizing malware families. Microsoft released a malware classification challenge in 2015 with a huge dataset of near 0.5 terabytes of data, containing more than 20K malware samples. The analysis of this dataset inspired the development of a novel paradigm that is effective in categorizing malware variants into their actual family groups. This paradigm is presented and discussed in the present paper, where emphasis has been given to the phases related to the extraction, and selection of a set of novel features for the effective representation of malware samples. Features can be grouped according to different characteristics of malware behavior, and their fusion is performed according to a per-class weighting paradigm. The proposed method achieved a very high accuracy ($\approx$ 0.998) on the Microsoft Malware Challenge dataset.