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Extracting Predictive Information from Heterogeneous Data Streams using Gaussian Processes

arXiv.org Machine Learning

Financial markets are notoriously complex environments, presenting vast amounts of noisy, yet potentially informative data. We consider the problem of forecasting financial time series from a wide range of information sources using online Gaussian Processes with Automatic Relevance Determination (ARD) kernels. We measure the performance gain, quantified in terms of Normalised Root Mean Square Error (NRMSE), Median Absolute Deviation (MAD) and Pearson correlation, from fusing each of four separate data domains: time series technicals, sentiment analysis, options market data and broker recommendations. We show evidence that ARD kernels produce meaningful feature rankings that help retain salient inputs and reduce input dimensionality, providing a framework for sifting through financial complexity. We measure the performance gain from fusing each domain's heterogeneous data streams into a single probabilistic model. In particular our findings highlight the critical value of options data in mapping out the curvature of price space and inspire an intuitive, novel direction for research in financial prediction.


A Message Passing Algorithm for the Problem of Path Packing in Graphs

arXiv.org Machine Learning

We consider the problem of packing node-disjoint directed paths in a directed graph. We consider a variant of this problem where each path starts within a fixed subset of root nodes, subject to a given bound on the length of paths. This problem is motivated by the so-called kidney exchange problem, but has potential other applications and is interesting in its own right. We propose a new algorithm for this problem based on the message passing/belief propagation technique. A priori this problem does not have an associated graphical model, so in order to apply a belief propagation algorithm we provide a novel representation of the problem as a graphical model. Standard belief propagation on this model has poor scaling behavior, so we provide an efficient implementation that significantly decreases the complexity. We provide numerical results comparing the performance of our algorithm on both artificially created graphs and real world networks to several alternative algorithms, including algorithms based on integer programming (IP) techniques. These comparisons show that our algorithm scales better to large instances than IP-based algorithms and often finds better solutions than a simple algorithm that greedily selects the longest path from each root node. In some cases it also finds better solutions than the ones found by IP-based algorithms even when the latter are allowed to run significantly longer than our algorithm.


L0-norm Sparse Graph-regularized SVD for Biclustering

arXiv.org Machine Learning

Learning the "blocking" structure is a central challenge for high dimensional data (e.g., gene expression data). Recently, a sparse singular value decomposition (SVD) has been used as a biclustering tool to achieve this goal. However, this model ignores the structural information between variables (e.g., gene interaction graph). Although typical graph-regularized norm can incorporate such prior graph information to get accurate discovery and better interpretability, it fails to consider the opposite effect of variables with different signs. Motivated by the development of sparse coding and graph-regularized norm, we propose a novel sparse graph-regularized SVD as a powerful biclustering tool for analyzing high-dimensional data. The key of this method is to impose two penalties including a novel graph-regularized norm ($|\pmb{u}|\pmb{L}|\pmb{u}|$) and $L_0$-norm ($\|\pmb{u}\|_0$) on singular vectors to induce structural sparsity and enhance interpretability. We design an efficient Alternating Iterative Sparse Projection (AISP) algorithm to solve it. Finally, we apply our method and related ones to simulated and real data to show its efficiency in capturing natural blocking structures.


A Comparison between Deep Neural Nets and Kernel Acoustic Models for Speech Recognition

arXiv.org Machine Learning

We study large-scale kernel methods for acoustic modeling and compare to DNNs on performance metrics related to both acoustic modeling and recognition. Measuring perplexity and frame-level classification accuracy, kernel-based acoustic models are as effective as their DNN counterparts. However, on token-error-rates DNN models can be significantly better. We have discovered that this might be attributed to DNN's unique strength in reducing both the perplexity and the entropy of the predicted posterior probabilities. Motivated by our findings, we propose a new technique, entropy regularized perplexity, for model selection. This technique can noticeably improve the recognition performance of both types of models, and reduces the gap between them. While effective on Broadcast News, this technique could be also applicable to other tasks.


Best-of-K Bandits

arXiv.org Machine Learning

This paper studies the Best-of-K Bandit game: At each time the player chooses a subset S among all N-choose-K possible options and observes reward max(X(i) : i in S) where X is a random vector drawn from a joint distribution. The objective is to identify the subset that achieves the highest expected reward with high probability using as few queries as possible. We present distribution-dependent lower bounds based on a particular construction which force a learner to consider all N-choose-K subsets, and match naive extensions of known upper bounds in the bandit setting obtained by treating each subset as a separate arm. Nevertheless, we present evidence that exhaustive search may be avoided for certain, favorable distributions because the influence of high-order order correlations may be dominated by lower order statistics. Finally, we present an algorithm and analysis for independent arms, which mitigates the surprising non-trivial information occlusion that occurs due to only observing the max in the subset. This may inform strategies for more general dependent measures, and we complement these result with independent-arm lower bounds.


New Optimisation Methods for Machine Learning

arXiv.org Machine Learning

A thesis submitted for the degree of Doctor of Philosophy of The Australian National University. In this work we introduce several new optimisation methods for problems in machine learning. Our algorithms broadly fall into two categories: optimisation of finite sums and of graph structured objectives. The finite sum problem is simply the minimisation of objective functions that are naturally expressed as a summation over a large number of terms, where each term has a similar or identical weight. Such objectives most often appear in machine learning in the empirical risk minimisation framework in the non-online learning setting. The second category, that of graph structured objectives, consists of objectives that result from applying maximum likelihood to Markov random field models. Unlike the finite sum case, all the non-linearity is contained within a partition function term, which does not readily decompose into a summation. For the finite sum problem, we introduce the Finito and SAGA algorithms, as well as variants of each. For graph-structured problems, we take three complementary approaches. We look at learning the parameters for a fixed structure, learning the structure independently, and learning both simultaneously. Specifically, for the combined approach, we introduce a new method for encouraging graph structures with the "scale-free" property. For the structure learning problem, we establish SHORTCUT, a O(n^{2.5}) expected time approximate structure learning method for Gaussian graphical models. For problems where the structure is known but the parameters unknown, we introduce an approximate maximum likelihood learning algorithm that is capable of learning a useful subclass of Gaussian graphical models.


Feature Selection with Annealing for Computer Vision and Big Data Learning

arXiv.org Machine Learning

Many computer vision and medical imaging problems are faced with learning from large-scale datasets, with millions of observations and features. In this paper we propose a novel efficient learning scheme that tightens a sparsity constraint by gradually removing variables based on a criterion and a schedule. The attractive fact that the problem size keeps dropping throughout the iterations makes it particularly suitable for big data learning. Our approach applies generically to the optimization of any differentiable loss function, and finds applications in regression, classification and ranking. The resultant algorithms build variable screening into estimation and are extremely simple to implement. We provide theoretical guarantees of convergence and selection consistency. In addition, one dimensional piecewise linear response functions are used to account for nonlinearity and a second order prior is imposed on these functions to avoid overfitting. Experiments on real and synthetic data show that the proposed method compares very well with other state of the art methods in regression, classification and ranking while being computationally very efficient and scalable.


Mapping Temporal Variables into the NeuCube for Improved Pattern Recognition, Predictive Modelling and Understanding of Stream Data

arXiv.org Machine Learning

This paper proposes a new method for an optimized mapping of temporal variables, describing a temporal stream data, into the recently proposed NeuCube spiking neural network architecture. This optimized mapping extends the use of the NeuCube, which was initially designed for spatiotemporal brain data, to work on arbitrary stream data and to achieve a better accuracy of temporal pattern recognition, a better and earlier event prediction and a better understanding of complex temporal stream data through visualization of the NeuCube connectivity. The effect of the new mapping is demonstrated on three bench mark problems. The first one is early prediction of patient sleep stage event from temporal physiological data. The second one is pattern recognition of dynamic temporal patterns of traffic in the Bay Area of California and the last one is the Challenge 2012 contest data set. In all cases the use of the proposed mapping leads to an improved accuracy of pattern recognition and event prediction and a better understanding of the data when compared to traditional machine learning techniques or spiking neural network reservoirs with arbitrary mapping of the variables.


Machine Learning and Personal Genome Informatics Contribute to Happiness Sciences and Wellbeing Computing

AAAI Conferences

Two big recent revolutions: machine learning technologies; such as “deep learning” in Artificial Intelligence (AI), and personal genome informatics in biomedical science, provide us with new opportunities for understanding human happiness. Our ongoing important challenges are to discover our own truly meaningful personal happiness with the aid of AI and personal genome technologies. We have been developing a personal genome information agent entitled MyFinder, which supports searching for our inherited talents and maximizes our potential for a meaningful life. In the MyFinder project, we have provided a crowd-sourced DIY (Do it yourself) genomics research platform and conducted various “citizen science” projects in health and wellness. In this paper, we discuss how machine learning technologies and personal genome informat-ics might contribute to happiness sciences. We introduce the “Social Intelligence Genomics and Empathy-Building Study” and report the preliminary results of applying deep learning and six other machine learning algorithms for predicting social intelligence levels from nine SNPs genetic profiles. We dis-cuss the possibilities and limitations of applying machine learning technologies for personal happiness trait prediction. We also discuss future AI challenges in the context of wellbeing computing.


AI and the Mitigation of Error: A Thermodynamics of Teams

AAAI Conferences

Traditional theories of social models conceptualize teams as distributed processors, disregarding the interdependence necessary to multi-task. Yet, interdependence characterizes social behavior. Instead, traditional theory favor cooperation, a state of least entropy production (LEP), without understanding the causes, limits or consequences of cooperation. As a simple example of interdependence, foraging prey overgraze forests free of predators. In our model, interdependence creates uncertainty, tradeoffs and signals (e.g., prices, coordination, innovation). Unlike individuals, the ability of teams to multitask reflects a quantum-like entanglement that represents maximum entropy production (MEP) when solving the problems signaled by society to improve its welfare. Our model supports findings that evolution in nature is driven by the MEP from making intelligent choices. Exploiting interdependence improves team intelligence, improves performance and reduces the risk of human error; forced cooperation disorganizes it by increasing the risk of error; e.g., if team cooperation improves teamwork, widespread forced cooperation in an autocracy or bureaucracy reduces social intelligence by adding unnecessary noise to signals. In our model, competition between teams self-organizes outsiders willing to sort through the noise for signals of the choices that improve social welfare (e.g., teams in courtrooms; science; entertainment; sports; businesses). Social systems organized around competition (e.g., stronger signals from robust checks and balances) better control a society by more correctly sizing teams to solve problems with fewer errors compared to autocracies or bureaucracies. Overall, we predict, the density of MEP directed at solving problems in a society with the constraints imposed from strong checks and balances, yet able to freely self-organize its labor and capital within those constraints, is denser.