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Multi-Agent Imitation by Learning and Sampling from Factorized Soft Q-Function

Neural Information Processing Systems

Learning from multi-agent expert demonstrations, known as Multi-Agent Imitation Learning (MAIL), provides a promising approach to sequential decision-making. However, existing MAIL methods including Behavior Cloning (BC) and Adversarial Imitation Learning (AIL) face significant challenges: BC suffers from the compounding error issue, while the very nature of adversarial optimization makes AIL prone to instability. In this work, we propose Multi-Agent imitation by learning and sampling from FactorIzed Soft Q-function (MAFIS), a novel method that addresses these limitations for both online and offline MAIL settings. Built upon the single-agent IQ-Learn framework, MAFIS introduces the value decomposition network to factorize the imitation objective at agent level, thus enabling scalable training for multi-agent systems. Moreover, we observe that the soft Q-function implicitly defines the optimal policy as an energy-based model, from which we can sample actions via stochastic gradient Langevin dynamics. This allows us to estimate the gradient of the factorized optimization objective for continuous control tasks, avoiding the adversarial optimization between the soft Q-function and the policy required by prior work. By doing so, we obtain a tractable and non-adversarial objective for both discrete and continuous multi-agent control. Experiments on common benchmarks including the discrete control tasks StarCraft Multi-Agent Challenge v2 (SMACv2), Gold Miner, and Multi Particle Environments (MPE), as well as the continuous control task Multi-Agent MuJoCo (MaMuJoCo), demonstrate that MAFIS achieves superior performance compared with baselines. Our code is available at https://github.com/LAMDA-RL/MAFIS.


Some Optimizers are More Equal: Understanding the Role of Optimizers in Group Fairness

Neural Information Processing Systems

We study whether and how the choice of optimization algorithm can impact group fairness in deep neural networks. Through stochastic differential equation analysis of optimization dynamics in an analytically tractable setup, we demonstrate that the choice of optimization algorithm indeed influences fairness outcomes, particularly under severe imbalance. Furthermore, we show that when comparing two categories of optimizers, adaptive methods and stochastic methods, RMSProp (from the adaptive category) has a higher likelihood of converging to fairer minima than SGD (from the stochastic category). Building on this insight, we derive two new theoretical guarantees showing that, under appropriate conditions, RMSProp exhibits fairer parameter updates and improved fairness in a single optimization step compared to SGD.


Personalized Exercise Recommendation with Semantically-Grounded Knowledge Tracing

Neural Information Processing Systems

We introduce ExRec, a general framework for personalized exercise recommendation with semantically-grounded knowledge tracing. Our method builds on the observation that existing exercise recommendation approaches simulate student performance via knowledge tracing (KT) but they often overlook two key aspects: (a) the semantic content of questions and (b) the sequential, structured progression of student learning. To address this, our ExRec presents an end-to-end pipeline, from annotating the KCs of questions and learning their semantic representations to training KT models and optimizing several reinforcement learning (RL) methods. Moreover, we improve standard Q-learning-based continuous RL methods via a tailored model-based value estimation (MVE) approach that directly leverages the components of KT model in estimating cumulative knowledge improvement.


Performance (%) Query Graph Interaction GraphInsight Graph

Neural Information Processing Systems

Large language model (LLM)-powered multi-agent systems (MAS) have demonstrated cognitive and execution capabilities that far exceed those of single LLM agents, yet their capacity for self-evolution remains hampered by underdeveloped memory architectures. Upon close inspection, we are alarmed to discover that prevailing MAS memory mechanisms (1) are overly simplistic, completely disregarding the nuanced inter-agent collaboration trajectories, and (2) lack crosstrial and agent-specific customization, in stark contrast to the expressive memory developed for single agents. To bridge this gap, we introduce G-Memory, a hierarchical, agentic memory system for MAS inspired by organizational memory theory [1], which manages the lengthy MAS interaction via a three-tier graph hierarchy: insight, query, and interaction graphs. Upon receiving a new user query, G-Memory performs bi-directional memory traversal to retrieve both high-level, generalizable insights that enable the system to leverage cross-trial knowledge, and fine-grained, condensed interaction trajectories that compactly encode prior collaboration experiences.


ZeroS: Zero-Sum Linear Attention for Efficient Transformers

Neural Information Processing Systems

Linear attention methods offer Transformers O(N) complexity but typically underperform standard softmax attention. We identify two fundamental limitations affecting these approaches: the restriction to convex combinations that only permits additive information blending, and uniform accumulated weight bias that dilutes attention in long contexts. We propose Zero-Sum Linear Attention (ZeroS), which addresses these limitations by removing the constant zero-order term 1/t and reweighting the remaining zero-sum softmax residuals. This modification creates mathematically stable weights, enabling both positive and negative values and allowing a single attention layer to perform contrastive operations. While maintaining O(N)complexity, ZeroS theoretically expands the set of representable functions compared to convex combinations. Empirically, it matches or exceeds standard softmax attention across various sequence modeling benchmarks. The code implementation is available at this link.


Audio Sync Video Generation with Multi Stream Temporal Control

Neural Information Processing Systems

Audio is inherently temporal and closely synchronized with the visual world, making it a naturally aligned and expressive control signal for controllable video generation (e.g., movies). Beyond control, directly translating audio into video is essential for understanding and visualizing rich audio narratives (e.g., Podcasts or historical recordings). However, existing approaches fall short in generating high-quality videos with precise audio-visual synchronization, especially across diverse and complex audio types. In this work, we introduce MTV, a versatile framework for audio-sync video generation. MTV explicitly separates audios into speech, effects, and music tracks, enabling disentangled control over lip motion, event timing, and visual mood, respectively--resulting in fine-grained and semantically aligned video generation. To support the framework, we additionally present DEMIX, a dataset comprising high-quality cinematic videos and demixed audio tracks. DEMIX is structured into five overlapped subsets, enabling scalable multi-stage training for diverse generation scenarios. Extensive experiments demonstrate that MTV achieves state-of-the-art performance across six standard metrics spanning video quality, text-video consistency, and audio-video alignment.


Channel Matters: Estimating Channel Influence for Multivariate Time Series

Neural Information Processing Systems

The influence function serves as an efficient post-hoc interpretability tool that quantifies the impact of training data modifications on model parameters, enabling enhanced model performance, improved generalization, and interpretability insights without the need for expensive retraining processes. Recently, Multivariate Time Series (MTS) analysis has become an important yet challenging task, attracting significant attention. While channel extremely matters to MTS tasks, channel-centric methods are still largely under-explored for MTS. Particularly, no previous work studied the effects of channel information of MTS in order to explore counterfactual effects between these channels and model performance. To fill this gap, we propose a novel Channel-wise Influence (ChInf) method that is the first to estimate the influence of different channels in MTS. Based on ChInf, we naturally derived two channel-wise algorithms by incorporating ChInf into classic MTS tasks. Extensive experiments demonstrate the effectiveness of ChInf and ChInf-based methods in critical MTS analysis tasks, such as MTS anomaly detection and MTS data pruning. Specifically, our ChInf-based methods rank top-1 among all methods for comparison, while previous influence functions do not perform well on MTS anomaly detection tasks and MTS data pruning problem. This fully supports the superiority and necessity of ChInf.


LooGLE v2: Are LLMs Ready for Real World Long Dependency Challenges? Ziyuan He1,, Yuxuan Wang3,, Jiaqi Li2,, Kexin Liang1,, Muhan Zhang1,2

Neural Information Processing Systems

Large language models (LLMs) are equipped with increasingly extended context windows recently, yet their long context understanding capabilities over long dependency tasks remain fundamentally limited and underexplored. This gap is especially significant in many real-world long-context applications that were rarely benchmarked. In this paper, we introduce LooGLE v2, a novel benchmark designed to evaluate LLMs' long context ability in real-world applications and scenarios. Our benchmark consists of automatically collected real-world long texts, ranging from 16k to 2M tokens, encompassing domains in law, finance, game and code. Accordingly, we delicately design 10 types of domain-specific long-dependency tasks and generate 1,934 QA instances with various diversity and complexity in a scalable data curation pipeline for further practical needs. We conduct a comprehensive assessment of 6 locally deployed and 4 API-based LLMs. The evaluation results show that even the best-performing model achieves only a 59.2% overall score on our benchmark. Despite the extensive context windows, popular LLMs are only capable of understanding a much shorter length of context than they claim to be, revealing significant limitations in their ability to handle real-world tasks with long dependencies and highlighting substantial room for model improvement in practical long-context understanding.


ITEMITEMITEMITEMA user hA user h,,,,?.Will the.Next, thYESLLM as RSPair-wise Recommendation (Click-List-wDLRMDLRMLLM as RSITEM

Neural Information Processing Systems

Integrating large language models (LLMs) into recommender systems has created new opportunities for improving recommendation quality. However, a comprehensive benchmark is needed to thoroughly evaluate and compare the recommendation capabilities of LLMs with traditional recommender systems. In this paper, we introduce RECBENCH, which systematically investigates various item representation forms (including unique identifier, text, semantic embedding, and semantic identifier) and evaluates two primary recommendation tasks, i.e., click-through rate prediction (CTR) and sequential recommendation (SeqRec). Our extensive experiments cover up to 17 large models and are conducted across five diverse datasets from fashion, news, video, books, and music domains. Our findings indicate that LLM-based recommenders outperform conventional recommenders, achieving up to a 5% AUC improvement in CTR and up to a 170% NDCG@10 improvement in SeqRec. However, these substantial performance gains come at the expense of significantly reduced inference efficiency, rendering LLMs impractical as real-time recommenders. We have released our code1 and data2 to enable other researchers to reproduce and build upon our experimental results.


Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations

Neural Information Processing Systems

Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance on standard benchmarks does not offer a complete assessment, because most evaluate accuracy but not robustness. In this work, we introduce PDE (Procedural Depth Evaluation), a new benchmark which enables systematic evaluation of robustness to changes in 3D scene content. PDE uses procedural generation to create 3D scenes that test robustness to various controlled perturbations, including object, camera, material and lighting changes. Our analysis yields interesting findings on what perturbations are challenging for state-of-the-art depth models, which we hope will inform further research.