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Mechanisms of skill acquisition and the law of practice

Classics

"Practice, and the performance improvement that it engenders, has long been a major topic in psychology. In this paper, both experimental and theoretical approaches are employed in an investigation of the mechanisms underlying this improvement On the experimental side, it is argued that a single law, the power law of practice, adequately describes all of the practice data. On the theoretical side, a model of practice rooted in modern cognitive psychology, the chunking theory of learning, is formulated. The paper consists of (1) the presentation of a set of empirical practice curves; (2) mathematical investigations into the nature of power law functions; (3) evaluations of the ability of three different classes of functions to adequately model the empirical curves; (4) a discussion of the existing models of practice; (5) a presentation of the chunking theory of learning." In J. R. Anderson (Ed.). Cognitive Skills and their Acquisition (pp. 1-55). Hillsdale, NJ: Erlbaum.


Research in Progress at the Information Sciences Institute, University of Southern California

AI Magazine

Over the past two years we have started a program of On the theoretical side, Professor Randall Davis has research into the development of VLSI systems. They have introduced a descriptive formalism called OMEGA, which contributes to many of the issues of Traditional automated synthesis techniques for circuit current concern in knowlege representation, and they have design are restricted to small classes of circuit functions for applied it to describe the various structured entities such as which mathematical methods exist. Sussman and his group have developed computer-aided design tools that can be of much broader assistance. Guy L. Steele developed a language to support such programming, Johan de Kleer studied causal and Professor Marvin Minsky has worked on a theory of human teleological reasoning in the recognition of circuit function thinking, which likens the mind to a society of agents and from schematics, and Howie Shrobe has worked on constraint attempts to combine a number of insights from satisfaction and the development of an interactive knowledgebased psychoanalytic, developmental, and cognitive theories of system for substantially supporting VLSI design. Further work by Richard Greenblatt and Dr. Lucia Doyle has studied belief revision via truth maintenance and Vaina develops the idea of thread memory.


The Stanford Heuristic Programming Project: Goals and Activities

AI Magazine

The Heuristic Programming Project of the Stanford University Computer Science Department is a laboratory of about fifty people whose main goals are to model the nature of scientific reasoning processes in various types of scientific problems and various areas of science and medicine; and to construct expert systems โ€” programs that achieve high levels of performance on tasks that normally require significant human expertise for their solution.



Principles of artificial intelligence

Classics

A classic introduction to artificial intelligence intended to bridge the gap between theory and practice, Principles of Artificial Intelligence describes fundamental AI ideas that underlie applications such as natural language processing, automatic programming, robotics, machine vision, automatic theorem proving, and intelligent data retrieval. Rather than focusing on the subject matter of the applications, the book is organized around general computational concepts involving the kinds of data structures used, the types of operations performed on the data structures, and the properties of the control strategies used. Palo Alto, California: Tioga.





An analysis of minimax

Classics

In Clarke, M. R. B. (Ed.), Advances in Computer Chess 2, pp. 103-109. Edinburgh University Press