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Better than least squares: comparison of objective functions for estimating linear-nonlinear models
This paper compares a family of methods for characterizing neural feature selectivity withnatural stimuli in the framework of the linear-nonlinear model. In this model, the neural firing rate is a nonlinear function of a small number of relevant stimulus components. The relevant stimulus dimensions can be found by maximizing oneof the family of objective functions, Rรฉnyi divergences of different orders [1, 2]. We show that maximizing one of them, Rรฉnyi divergence of order 2,is equivalent to least-square fitting of the linear-nonlinear model to neural data. Next, we derive reconstruction errors in relevant dimensions found by maximizing Rรฉnyidivergences of arbitrary order in the asymptotic limit of large spike numbers. We find that the smallest errors are obtained with Rรฉnyi divergence of order 1, also known as Kullback-Leibler divergence.
New Outer Bounds on the Marginal Polytope
Sontag, David, Jaakkola, Tommi S.
We give a new class of outer bounds on the marginal polytope, and propose a cutting-plane algorithm for efficiently optimizing over these constraints. When combined with a concave upper bound on the entropy, this gives a new variational inference algorithm for probabilistic inference in discrete Markov Random Fields (MRFs). Valid constraints on the marginal polytope are derived through a series of projections onto the cut polytope. As a result, we obtain tighter upper bounds on the log-partition function. We also show empirically that the approximations of the marginals are significantly more accurate when using the tighter outer bounds. Finally, we demonstrate the advantage of the new constraints for finding the MAP assignment in protein structure prediction.
Scan Strategies for Meteorological Radars
Manfredi, Victoria, Kurose, Jim
We address the problem of adaptive sensor control in dynamic resource-constrained sensor networks. We focus on a meteorological sensing network comprising radars that can perform sector scanning rather than always scanning 360 degrees. We compare three sector scanning strategies. The sit-and-spin strategy always scans 360 degrees. The limited lookahead strategy additionally uses the expected environmental state K decision epochs in the future, as predicted from Kalman filters, in its decision-making. The full lookahead strategy uses all expected future states by casting the problem as a Markov decision process and using reinforcement learning to estimate the optimal scan strategy. We show that the main benefits of using a lookahead strategy are when there are multiple meteorological phenomena in the environment, and when the maximum radius of any phenomenon is sufficiently smaller than the radius of the radars. We also show that there is a trade-off between the average quality with which a phenomenon is scanned and the number of decision epochs before which a phenomenon is rescanned.
A Constraint Generation Approach to Learning Stable Linear Dynamical Systems
Boots, Byron, Gordon, Geoffrey J., Siddiqi, Sajid M.
Stability is a desirable characteristic for linear dynamical systems, but it is often ignored by algorithms that learn these systems from data. We propose a novel method for learning stable linear dynamical systems: we formulate an approximation ofthe problem as a convex program, start with a solution to a relaxed version of the program, and incrementally add constraints to improve stability. Rather than continuing to generate constraints until we reach a feasible solution, we test stability at each step; because the convex program is only an approximation of the desired problem, this early stopping rule can yield a higher-quality solution. We apply our algorithm to the task of learning dynamic textures from image sequences as well as to modeling biosurveillance drug-sales data. The constraint generation approach leads to noticeable improvement in the quality of simulated sequences. We compare our method to those of Lacy and Bernstein [1, 2], with positive results in terms of accuracy, quality of simulated sequences, and efficiency.
Ensemble Clustering using Semidefinite Programming
Singh, Vikas, Mukherjee, Lopamudra, Peng, Jiming, Xu, Jinhui
We consider the ensemble clustering problem where the task is to'aggregate' multiple clustering solutions into a single consolidated clustering that maximizes the shared information among given clustering solutions. We obtain several new results for this problem. First, we note that the notion of agreement under such circumstances can be better captured using an agreement measure based on a 2D string encoding rather than voting strategy based methods proposed in literature. Using this generalization, we first derive a nonlinear optimization model to maximize thenew agreement measure. We then show that our optimization problem can be transformed into a strict 0-1 Semidefinite Program (SDP) via novel convexification techniqueswhich can subsequently be relaxed to a polynomial time solvable SDP. Our experiments indicate improvements not only in terms of the proposed agreement measure but also the existing agreement measures based on voting strategies. We discuss evaluations on clustering and image segmentation databases.
Semi-Supervised Multitask Learning
Liu, Qiuhua, Liao, Xuejun, Carin, Lawrence
A semi-supervised multitask learning (MTL) framework is presented, in which M parameterized semi-supervised classifiers, each associated with one of M partially labeleddata manifolds, are learned jointly under the constraint of a softsharing priorimposed over the parameters of the classifiers. The unlabeled data are utilized by basing classifier learning on neighborhoods, induced by a Markov random walk over a graph representation of each manifold. Experimental results on real data sets demonstrate that semi-supervised MTL yields significant improvements ingeneralization performance over either semi-supervised single-task learning (STL) or supervised MTL.
Congruence between model and human attention reveals unique signatures of critical visual events
Current computational models of bottom-up and top-down components of attention arepredictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such as visual search for a target among distractors). However, todate there exists no computational framework which can reliably mimic human gaze behavior in more complex environments and tasks, such as driving a vehicle through traffic. Here, we develop a hybrid computational/behavioral framework, combining simple models for bottom-up salience and top-down relevance, andlooking for changes in the predictive power of these components at different critical event times during 4.7 hours (500,000 video frames) of observers playing car racing and flight combat video games. This approach is motivated by our observation that the predictive strengths of the salience and relevance models exhibitreliable temporal signatures during critical event windows in the task sequence--for example, when the game player directly engages an enemy plane in a flight combat game, the predictive strength of the salience model increases significantly, while that of the relevance model decreases significantly. Our new framework combines these temporal signatures to implement several event detectors. Critically,we find that an event detector based on fused behavioral and stimulus information (in the form of the model's predictive strength) is much stronger than detectors based on behavioral information alone (eye position) or image information alone(model prediction maps). This approach to event detection, based on eye tracking combined with computational models applied to the visual input, may have useful applications as a less-invasive alternative to other event detection approaches based on neural signatures derived from EEG or fMRI recordings.