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Verti-Arena: A Controllable and Standardized Indoor Testbed for Multi-Terrain Off-Road Autonomy

arXiv.org Artificial Intelligence

Off-road navigation is an important capability for mobile robots deployed in environments that are inaccessible or dangerous to humans, such as disaster response or planetary exploration. Progress is limited due to the lack of a controllable and standardized real-world testbed for systematic data collection and validation. To fill this gap, we introduce Verti-Arena, a reconfigurable indoor facility designed specifically for off-road autonomy. By providing a repeatable benchmark environment, Verti-Arena supports reproducible experiments across a variety of vertically challenging terrains and provides precise ground truth measurements through onboard sensors and a motion capture system. Verti-Arena also supports consistent data collection and comparative evaluation of algorithms in off-road autonomy research. We also develop a web-based interface that enables research groups worldwide to remotely conduct standardized off-road autonomy experiments on Verti-Arena.


Evaluating, Synthesizing, and Enhancing for Customer Support Conversation

arXiv.org Artificial Intelligence

Effective customer support requires not only accurate problem-solving but also structured and empathetic communication aligned with professional standards. However, existing dialogue datasets often lack strategic guidance, and real-world service data is difficult to access and annotate. To address this, we introduce the task of Customer Support Conversation (CSC), aimed at training customer service supporters to respond using well-defined support strategies. We propose a structured CSC framework grounded in COPC guidelines, defining five conversational stages and twelve strategies to guide high-quality interactions. Based on this, we construct CSConv, an evaluation dataset of 1,855 real-world customer-agent conversations rewritten using LLMs to reflect deliberate strategy use, and annotated accordingly. Additionally, we develop a role-playing approach that simulates strategy-rich conversations using LLM-powered roles aligned with the CSC framework, resulting in the training dataset RoleCS. Experiments show that fine-tuning strong LLMs on RoleCS significantly improves their ability to generate high-quality, strategy-aligned responses on CSConv. Human evaluations further confirm gains in problem resolution.


Forecasting When to Forecast: Accelerating Diffusion Models with Confidence-Gated Taylor

arXiv.org Artificial Intelligence

Diffusion Transformers (DiTs) have demonstrated remarkable performance in visual generation tasks. However, their low inference speed limits their deployment in low-resource applications. Recent training-free approaches exploit the redundancy of features across timesteps by caching and reusing past representations to accelerate inference. Building on this idea, TaylorSeer instead uses cached features to predict future ones via Taylor expansion. However, its module-level prediction across all transformer blocks (e.g., attention or feedforward modules) requires storing fine-grained intermediate features, leading to notable memory and computation overhead. Moreover, it adopts a fixed caching schedule without considering the varying accuracy of predictions across timesteps, which can lead to degraded outputs when prediction fails. To address these limitations, we propose a novel approach to better leverage Taylor-based acceleration. First, we shift the Taylor prediction target from the module level to the last block level, significantly reducing the number of cached features. Furthermore, observing strong sequential dependencies among Transformer blocks, we propose to use the error between the Taylor-estimated and actual outputs of the first block as an indicator of prediction reliability. If the error is small, we trust the Taylor prediction for the last block; otherwise, we fall back to full computation, thereby enabling a dynamic caching mechanism. Empirical results show that our method achieves a better balance between speed and quality, achieving a 3.17x acceleration on FLUX, 2.36x on DiT, and 4.14x on Wan Video with negligible quality drop. The Project Page is \href{https://cg-taylor-acce.github.io/CG-Taylor/}{here.}


RaGS: Unleashing 3D Gaussian Splatting from 4D Radar and Monocular Cues for 3D Object Detection

arXiv.org Artificial Intelligence

4D millimeter-wave radar is a promising sensing modality for autonomous driving, yet effective 3D object detection from 4D radar and monocular images remains challenging. Existing fusion approaches either rely on instance proposals lacking global context or dense BEV grids constrained by rigid structures, lacking a flexible and adaptive representation for diverse scenes. To address this, we propose RaGS, the first framework that leverages 3D Gaussian Splatting (GS) to fuse 4D radar and monocular cues for 3D object detection. 3D GS models the scene as a continuous field of Gaussians, enabling dynamic resource allocation to foreground objects while maintaining flexibility and efficiency. Moreover, the velocity dimension of 4D radar provides motion cues that help anchor and refine the spatial distribution of Gaussians. Specifically, RaGS adopts a cascaded pipeline to construct and progressively refine the Gaussian field. It begins with Frustum-based Localization Initiation (FLI), which unprojects foreground pixels to initialize coarse Gaussian centers. Then, Iterative Multimodal Aggregation (IMA) explicitly exploits image semantics and implicitly integrates 4D radar velocity geometry to refine the Gaussians within regions of interest. Finally, Multi-level Gaussian Fusion (MGF) renders the Gaussian field into hierarchical BEV features for 3D object detection. By dynamically focusing on sparse and informative regions, RaGS achieves object-centric precision and comprehensive scene perception. Extensive experiments on View-of-Delft, TJ4DRadSet, and OmniHD-Scenes demonstrate its robustness and SOTA performance. Code will be released.


CT Radiomics-Based Explainable Machine Learning Model for Accurate Differentiation of Malignant and Benign Endometrial Tumors: A Two-Center Study

arXiv.org Artificial Intelligence

Aimed to develop and validate a CT radiomics-based explainable machine learning model for precise diagnosing malignancy and benignity specifically in endometrial cancer (EC) patients. A total of 83 EC patients from two centers, including 46 with malignant and 37 with benign conditions, were included, with data split into a training set (n=59) and a testing set (n=24). The regions of interest (ROIs) were manually segmented from pre-surgical CT scans, and 1132 radiomic features were extracted from the pre-surgical CT scans using Pyradiomics. Six explainable machine learning (ML) modeling algorithms were implemented respectively, for determining the optimal radiomics pipeline. The diagnostic performance of the radiomic model was evaluated by using sensitivity, specificity, accuracy, precision, F1 score, AUROC, and AUPRC. To enhance clinical understanding and usability, we separately implemented SHAP analysis and feature mapping visualization, and evaluated the calibration curve and decision curve. By comparing six modeling strategies, the Random Forest model emerged as the optimal choice for diagnosing EC, with a training AUROC of 1.00 and a testing AUROC of 0.96. SHAP identified the most important radiomic features, revealing that all selected features were significantly associated with EC (P < 0.05). Radiomics feature maps also provide a feasible assessment tool for clinical applications. Decision Curve Analysis (DCA) indicated a higher net benefit for our model compared to the "All" and "None" strategies, suggesting its clinical utility in identifying high-risk cases and reducing unnecessary interventions. In conclusion, the CT radiomics-based explainable ML model achieved high diagnostic performance, which could be used as an intelligent auxiliary tool for the diagnosis of endometrial cancer.


Explainable Rule Application via Structured Prompting: A Neural-Symbolic Approach

arXiv.org Artificial Intelligence

Large Language Models (LLMs) excel in complex reasoning tasks but struggle with consistent rule application, exception handling, and explainability, particularly in domains like legal analysis that require both natural language understanding and precise logical inference. This paper introduces a structured prompting framework that decomposes reasoning into three verifiable steps: entity identification, property extraction, and symbolic rule application. By integrating neural and symbolic approaches, our method leverages LLMs' interpretive flexibility while ensuring logical consistency through formal verification. The framework externalizes task definitions, enabling domain experts to refine logical structures without altering the architecture. Evaluated on the LegalBench hearsay determination task, our approach significantly outperformed baselines, with OpenAI o-family models showing substantial improvements - o1 achieving an F1 score of 0.929 and o3-mini reaching 0.867 using structured decomposition with complementary predicates, compared to their few-shot baselines of 0.714 and 0.74 respectively. This hybrid neural-symbolic system offers a promising pathway for transparent and consistent rule-based reasoning, suggesting potential for explainable AI applications in structured legal reasoning tasks.


Towards Competent AI for Fundamental Analysis in Finance: A Benchmark Dataset and Evaluation

arXiv.org Artificial Intelligence

Generative AI, particularly large language models (LLMs), is beginning to transform the financial industry by automating tasks and helping to make sense of complex financial information. One especially promising use case is the automatic creation of fundamental analysis reports, which are essential for making informed investment decisions, evaluating credit risks, guiding corporate mergers, etc. While LLMs attempt to generate these reports from a single prompt, the risks of inaccuracy are significant. Poor analysis can lead to misguided investments, regulatory issues, and loss of trust. Existing financial benchmarks mainly evaluate how well LLMs answer financial questions but do not reflect performance in real-world tasks like generating financial analysis reports. In this paper, we propose FinAR-Bench, a solid benchmark dataset focusing on financial statement analysis, a core competence of fundamental analysis. To make the evaluation more precise and reliable, we break this task into three measurable steps: extracting key information, calculating financial indicators, and applying logical reasoning. This structured approach allows us to objectively assess how well LLMs perform each step of the process. Our findings offer a clear understanding of LLMs current strengths and limitations in fundamental analysis and provide a more practical way to benchmark their performance in real-world financial settings.


From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications

arXiv.org Artificial Intelligence

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the day-to-day behavior of the learning dynamics. While many algorithms are known to converge in the average-iterate, achieving last-iterate convergence typically requires considerably more effort in both the design and the analysis of the algorithm. Somewhat surprisingly, we show in this paper that for a large family of games, there exists a simple black-box reduction that transforms the average iterates of an uncoupled learning dynamics into the last iterates of a new uncoupled learning dynamics, thus also providing a reduction from last-iterate convergence to average-iterate convergence. Our reduction applies to games where each player's utility is linear in both their own strategy and the joint strategy of all opponents. This family includes two-player bimatrix games and generalizations such as multi-player polymatrix games. By applying our reduction to the Optimistic Multiplicative Weights Update algorithm, we obtain new state-of-the-art last-iterate convergence rates for uncoupled learning dynamics in multi-player zero-sum polymatrix games: (1) an $O(\frac{\log d}{T})$ last-iterate convergence rate under gradient feedback, representing an exponential improvement in the dependence on the dimension $d$ (i.e., the maximum number of actions available to either player); and (2) an $\widetilde{O}(d^{\frac{1}{5}} T^{-\frac{1}{5}})$ last-iterate convergence rate under bandit feedback, improving upon the previous best rates of $\widetilde{O}(\sqrt{d} T^{-\frac{1}{8}})$ and $\widetilde{O}(\sqrt{d} T^{-\frac{1}{6}})$.


VideoCAD: A Dataset and Model for Learning Long-Horizon 3D CAD UI Interactions from Video

arXiv.org Artificial Intelligence

Computer-Aided Design (CAD) is a time-consuming and complex process, requiring precise, long-horizon user interactions with intricate 3D interfaces. While recent advances in AI-driven user interface (UI) agents show promise, most existing datasets and methods focus on short, low-complexity tasks in mobile or web applications, failing to capture the demands of professional engineering tools. In this work, we introduce VideoCAD, the first attempt to model UI interactions for precision engineering tasks. Specifically, VideoCAD is a large-scale synthetic dataset consisting of over 41K annotated video recordings of CAD operations, generated using an automated framework for collecting high-fidelity UI action data from human-made CAD designs. Compared to existing datasets, VideoCAD offers an order-of-magnitude increase in complexity for real-world engineering UI tasks, with time horizons up to 20x longer than those in other datasets. We show two important downstream applications of VideoCAD: (1) learning UI interactions from professional 3D CAD tools for precision tasks and (2) a visual question-answering (VQA) benchmark designed to evaluate multimodal large language models (LLMs) on spatial reasoning and video understanding. To learn the UI interactions, we propose VideoCADFormer, a state-of-the-art model for learning CAD interactions directly from video, which outperforms existing behavior cloning baselines. Both VideoCADFormer and the VQA benchmark derived from VideoCAD reveal key challenges in the current state of video-based UI understanding, including the need for precise action grounding, multi-modal and spatial reasoning, and long-horizon dependencies.


Rotary Masked Autoencoders are Versatile Learners

arXiv.org Artificial Intelligence

Applying Transformers to irregular time-series typically requires specializations to their baseline architecture, which can result in additional computational overhead and increased method complexity. We present the Rotary Masked Autoencoder (RoMAE), which utilizes the popular Rotary Positional Embedding (RoPE) method for continuous positions. RoMAE is an extension to the Masked Autoencoder (MAE) that enables interpolation and representation learning with multidimensional continuous positional information while avoiding any time-series-specific architectural specializations. We showcase RoMAE's performance on a variety of modalities including irregular and multivariate time-series, images, and audio, demonstrating that RoMAE surpasses specialized time-series architectures on difficult datasets such as the DESC ELAsTiCC Challenge while maintaining MAE's usual performance across other modalities. In addition, we investigate RoMAE's ability to reconstruct the embedded continuous positions, demonstrating that including learned embeddings in the input sequence breaks RoPE's relative position property.