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Distributed Multi-Player Bandits - a Game of Thrones Approach

Neural Information Processing Systems

We consider a multi-armed bandit game where N players compete for K arms for T turns. Each player has different expected rewards for the arms, and the instantaneous rewards are independent and identically distributed. Performance is measured using the expected sum of regrets, compared to the optimal assignment of arms to players. We assume that each player only knows her actions and the reward she received each turn. Players cannot observe the actions of other players, and no communication between players is possible.


Long short-term memory and Learning-to-learn in networks of spiking neurons

Neural Information Processing Systems

Recurrent networks of spiking neurons (RSNNs) underlie the astounding computing and learning capabilities of the brain. But computing and learning capabilities of RSNN models have remained poor, at least in comparison with artificial neural networks (ANNs). We address two possible reasons for that. One is that RSNNs in the brain are not randomly connected or designed according to simple rules, and they do not start learning as a tabula rasa network. Rather, RSNNs in the brain were optimized for their tasks through evolution, development, and prior experience. Details of these optimization processes are largely unknown. But their functional contribution can be approximated through powerful optimization methods, such as backpropagation through time (BPTT). A second major mismatch between RSNNs in the brain and models is that the latter only show a small fraction of the dynamics of neurons and synapses in the brain. We include neurons in our RSNN model that reproduce one prominent dynamical process of biological neurons that takes place at the behaviourally relevant time scale of seconds: neuronal adaptation.



Doctors reveal troubling signs in early flu trends, warn of 'unusually bad' season

FOX News

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Training deep learning based denoisers without ground truth data

Neural Information Processing Systems

Conventional denoising methods do not usually require noiseless ground truth images to perform denoising, but often require them for tuning parameters of image filters to elicit the best possible results (minimum MSE).


Understanding the Role of Adaptivity in Machine Teaching: The Case of Version Space Learners

Neural Information Processing Systems

In real-world applications of education, an effective teacher adaptively chooses the next example to teach based on the learner's current state. However, most existing work in algorithmic machine teaching focuses on the batch setting, where adaptivity plays no role. In this paper, we study the case of teaching consistent, version space learners in an interactive setting. At any time step, the teacher provides an example, the learner performs an update, and the teacher observes the learner's new state.