Industry
Reinforcement Learning for Solving the Vehicle Routing Problem
We present an end-to-end framework for solving the Vehicle Routing Problem (VRP) using reinforcement learning. In this approach, we train a single policy model that finds near-optimal solutions for a broad range of problem instances of similar size, only by observing the reward signals and following feasibility rules. We consider a parameterized stochastic policy, and by applying a policy gradient algorithm to optimize its parameters, the trained model produces the solution as a sequence of consecutive actions in real time, without the need to re-train for every new problem instance. On capacitated VRP, our approach outperforms classical heuristics and Google's OR-Tools on medium-sized instances in solution quality with comparable computation time (after training). We demonstrate how our approach can handle problems with split delivery and explore the effect of such deliveries on the solution quality.
Representation Balancing MDPs for Off-policy Policy Evaluation
We study the problem of off-policy policy evaluation (OPPE) in RL. In contrast to prior work, we consider how to estimate both the individual policy value and average policy value accurately. We draw inspiration from recent work in causal reasoning, and propose a new finite sample generalization error bound for value estimates from MDP models. Using this upper bound as an objective, we develop a learning algorithm of an MDP model with a balanced representation, and show that our approach can yield substantially lower MSE in common synthetic benchmarks and a HIV treatment simulation domain.
The 121 best Amazon Black Friday tech and gadget deals (updated)
We may earn revenue from the products available on this page and participate in affiliate programs. The turkey hasn't even hit the table yet, but Amazon's Black Friday Week sale is already in full swing. There are literally thousands of products on sale right now, which can make it seem impossible to sift through. Luckily, it's our job to sit around trying to find the best possible bargains. We'll be updating this post throughout the week with the best overall Amazon deals, so keep checking back until you've spent all of your holiday budget.
MiME: Multilevel Medical Embedding of Electronic Health Records for Predictive Healthcare
Deep learning models exhibit state-of-the-art performance for many predictive healthcare tasks using electronic health records (EHR) data, but these models typically require training data volume that exceeds the capacity of most healthcare systems. External resources such as medical ontologies are used to bridge the data volume constraint, but this approach is often not directly applicable or useful because of inconsistencies with terminology. To solve the data insufficiency challenge, we leverage the inherent multilevel structure of EHR data and, in particular, the encoded relationships among medical codes. We propose Multilevel Medical Embedding (MiME) which learns the multilevel embedding of EHR data while jointly performing auxiliary prediction tasks that rely on this inherent EHR structure without the need for external labels. We conducted two prediction tasks, heart failure prediction and sequential disease prediction, where MiME outperformed baseline methods in diverse evaluation settings. In particular, MiME consistently outperformed all baselines when predicting heart failure on datasets of different volumes, especially demonstrating the greatest performance improvement (15% relative gain in PR-AUC over the best baseline) on the smallest dataset, demonstrating its ability to effectively model the multilevel structure of EHR data.
Post: Device Placement with Cross-Entropy Minimization and Proximal Policy Optimization
Training deep neural networks requires an exorbitant amount of computation resources, including a heterogeneous mix of GPU and CPU devices. It is critical to place operations in a neural network on these devices in an optimal way, so that the training process can complete within the shortest amount of time. The state-of-the-art uses reinforcement learning to learn placement skills by repeatedly performing Monte-Carlo experiments. However, due to its equal treatment of placement samples, we argue that there remains ample room for significant improvements. In this paper, we propose a new joint learning algorithm, called Post, that integrates cross-entropy minimization and proximal policy optimization to achieve theoretically guaranteed optimal efficiency. In order to incorporate the cross-entropy method as a sampling technique, we propose to represent placements using discrete probability distributions, which allows us to estimate an optimal probability mass by maximal likelihood estimation, a powerful tool with the best possible efficiency. We have implemented Post in the Google Cloud platform, and our extensive experiments with several popular neural network training benchmarks have demonstrated clear evidence of superior performance: with the same amount of learning time, it leads to placements that have training times up to 63.7% shorter over the state-of-the-art.
Probabilistic Model-Agnostic Meta-Learning
Meta-learning for few-shot learning entails acquiring a prior over previous tasks and experiences, such that new tasks be learned from small amounts of data. However, a critical challenge in few-shot learning is task ambiguity: even when a powerful prior can be meta-learned from a large number of prior tasks, a small dataset for a new task can simply be too ambiguous to acquire a single model (e.g., a classifier) for that task that is accurate. In this paper, we propose a probabilistic meta-learning algorithm that can sample models for a new task from a model distribution. Our approach extends model-agnostic meta-learning, which adapts to new tasks via gradient descent, to incorporate a parameter distribution that is trained via a variational lower bound. At meta-test time, our algorithm adapts via a simple procedure that injects noise into gradient descent, and at meta-training time, the model is trained such that this stochastic adaptation procedure produces samples from the approximate model posterior. Our experimental results show that our method can sample plausible classifiers and regressors in ambiguous few-shot learning problems. We also show how reasoning about ambiguity can also be used for downstream active learning problems.
Reward learning from human preferences and demonstrations in Atari
To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we need humans to communicate an objective to the agent directly. In this work, we combine two approaches to this problem: learning from expert demonstrations and learning from trajectory preferences. We use both to train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games. Additionally, we investigate the fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels.
TETRIS: TilE-matching the TRemendous Irregular Sparsity
Compressing neural networks by pruning weights with small magnitudes can significantly reduce the computation and storage cost. Although pruning makes the model smaller, it is difficult to get practical speedup in modern computing platforms such as CPU and GPU due to the irregularity. Structural pruning has attract a lot of research interest to make sparsity hardware-friendly. Increasing the sparsity granularity can lead to better hardware utilization, but it will compromise the sparsity for maintaining accuracy. In this work, we propose a novel method, TETRIS, to achieve both better hardware utilization and higher sparsity. Just like a tile-matching game, we cluster the irregularly distributed weights with small value into structured groups by reordering the input/output dimension and structurally prune them. Results show that it can achieve comparable sparsity with the irregular element-wise pruning and demonstrate negligible accuracy loss. The experiments also shows ideal speedup, which is proportional to the sparsity, on GPU platforms. Our proposed method provides a new solution toward algorithm and architecture co-optimization for accuracy-efficiency trade-off.
Integrated accounts of behavioral and neuroimaging data using flexible recurrent neural network models
Neuroscience studies of human decision-making abilities commonly involve subjects completing a decision-making task while BOLD signals are recorded using fMRI. Hypotheses are tested about which brain regions mediate the effect of past experience, such as rewards, on future actions. One standard approach to this is model-based fMRI data analysis, in which a model is fitted to the behavioral data, i.e., a subject's choices, and then the neural data are parsed to find brain regions whose BOLD signals are related to the model's internal signals. However, the internal mechanics of such purely behavioral models are not constrained by the neural data, and therefore might miss or mischaracterize aspects of the brain. To address this limitation, we introduce a new method using recurrent neural network models that are flexible enough to be jointly fitted to the behavioral and neural data. We trained a model so that its internal states were suitably related to neural activity during the task, while at the same time its output predicted the next action a subject would execute. We then used the fitted model to create a novel visualization of the relationship between the activity in brain regions at different times following a reward and the choices the subject subsequently made. Finally, we validated our method using a previously published dataset. We found that the model was able to recover the underlying neural substrates that were discovered by explicit model engineering in the previous work, and also derived new results regarding the temporal pattern of brain activity.
Inequity aversion improves cooperation in intertemporal social dilemmas
Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been applied to generalize social dilemma problems to temporally and spatially extended Markov games. However, this has not yet generated an agent that learns to cooperate in social dilemmas as humans do. A key insight is that many, but not all, human individuals have inequity averse social preferences. This promotes a particular resolution of the matrix game social dilemma wherein inequity-averse individuals are personally pro-social and punish defectors. Here we extend this idea to Markov games and show that it promotes cooperation in several types of sequential social dilemma, via a profitable interaction with policy learnability. In particular, we find that inequity aversion improves temporal credit assignment for the important class of intertemporal social dilemmas. These results help explain how large-scale cooperation may emerge and persist.