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Hybrid Retrieval-Generation Reinforced Agent for Medical Image Report Generation

Neural Information Processing Systems

Generating long and coherent reports to describe medical images poses challenges to bridging visual patterns with informative human linguistic descriptions. We propose a novel Hybrid Retrieval-Generation Reinforced Agent (HRGR-Agent) which reconciles traditional retrieval-based approaches populated with human prior knowledge, with modern learning-based approaches to achieve structured, robust, and diverse report generation. HRGR-Agent employs a hierarchical decision-making procedure. For each sentence, a high-level retrieval policy module chooses to either retrieve a template sentence from an off-the-shelf template database, or invoke a low-level generation module to generate a new sentence. HRGR-Agent is updated via reinforcement learning, guided by sentence-level and word-level rewards. Experiments show that our approach achieves the state-of-the-art results on two medical report datasets, generating well-balanced structured sentences with robust coverage of heterogeneous medical report contents. In addition, our model achieves the highest detection precision of medical abnormality terminologies, and improved human evaluation performance.


Point process latent variable models of larval zebrafish behavior

Neural Information Processing Systems

A fundamental goal of systems neuroscience is to understand how neural activity gives rise to natural behavior. In order to achieve this goal, we must first build comprehensive models that offer quantitative descriptions of behavior. We develop a new class of probabilistic models to tackle this challenge in the study of larval zebrafish, an important model organism for neuroscience. Larval zebrafish locomote via sequences of punctate swim bouts--brief flicks of the tail--which are naturally modeled as a marked point process. However, these sequences of swim bouts belie a set of discrete and continuous internal states, latent variables that are not captured by standard point process models. We incorporate these variables as latent marks of a point process and explore various models for their dynamics. To infer the latent variables and fit the parameters of this model, we develop an amortized variational inference algorithm that targets the collapsed posterior distribution, analytically marginalizing out the discrete latent variables. With a dataset of over 120,000 swim bouts, we show that our models reveal interpretable discrete classes of swim bouts and continuous internal states like hunger that modulate their dynamics. These models are a major step toward understanding the natural behavioral program of the larval zebrafish and, ultimately, its neural underpinnings.


Virtual Class Enhanced Discriminative Embedding Learning

Neural Information Processing Systems

Recently, learning discriminative features to improve the recognition performances gradually becomes the primary goal of deep learning, and numerous remarkable works have emerged. In this paper, we propose a novel yet extremely simple method Virtual Softmax to enhance the discriminative property of learned features by injecting a dynamic virtual negative class into the original softmax. Injecting virtual class aims to enlarge inter-class margin and compress intra-class distribution by strengthening the decision boundary constraint. Although it seems weird to optimize with this additional virtual class, we show that our method derives from an intuitive and clear motivation, and it indeed encourages the features to be more compact and separable. This paper empirically and experimentally demonstrates the superiority of Virtual Softmax, improving the performances on a variety of object classification and face verification tasks.


Fox News Poll: How do voters feel about AI? It's complicated

FOX News

Voters hold divided opinions on artificial intelligence impact, with college-educated and higher-income Americans more optimistic than others, Fox News survey finds.


Xania Monet's music is the stuff of nightmares. Thankfully her AI 'clankers' will be limited to this cultural moment Van Badham

The Guardian

Xania Monet is'a photorealistic digital avatar accompanied by a sound that computers have generated to resemble that of a human voice singing words', writes Van Badham. Xania Monet is'a photorealistic digital avatar accompanied by a sound that computers have generated to resemble that of a human voice singing words', writes Van Badham. Xania Monet's music is the stuff of nightmares. Thankfully her AI'clankers' will be limited to this cultural moment Xania Monet is the latest digital nightmare to emerge from a hellscape of AI content production. The music iteration of AI "actor" Tilly Norwood, Xania is a composite product manufactured of digital tools: in this case, a photorealistic avatar accompanied by a sound that computers have generated to resemble that of a human voice singing words.


Community Exploration: From Offline Optimization to Online Learning

Neural Information Processing Systems

We introduce the community exploration problem that has various real-world applications such as online advertising. In the problem, an explorer allocates limited budget to explore communities so as to maximize the number of members he could meet. We provide a systematic study of the community exploration problem, from offline optimization to online learning. For the offline setting where the sizes of communities are known, we prove that the greedy methods for both of non-adaptive exploration and adaptive exploration are optimal. For the online setting where the sizes of communities are not known and need to be learned from the multi-round explorations, we propose an ``upper confidence'' like algorithm that achieves the logarithmic regret bounds. By combining the feedback from different rounds, we can achieve a constant regret bound.


Deep Attentive Tracking via Reciprocative Learning

Neural Information Processing Systems

Visual attention, derived from cognitive neuroscience, facilitates human perception on the most pertinent subset of the sensory data. Recently, significant efforts have been made to exploit attention schemes to advance computer vision systems. For visual tracking, it is often challenging to track target objects undergoing large appearance changes. Attention maps facilitate visual tracking by selectively paying attention to temporal robust features. Existing tracking-by-detection approaches mainly use additional attention modules to generate feature weights as the classifiers are not equipped with such mechanisms. In this paper, we propose a reciprocative learning algorithm to exploit visual attention for training deep classifiers. The proposed algorithm consists of feed-forward and backward operations to generate attention maps, which serve as regularization terms coupled with the original classification loss function for training. The deep classifier learns to attend to the regions of target objects robust to appearance changes. Extensive experiments on large-scale benchmark datasets show that the proposed attentive tracking method performs favorably against the state-of-the-art approaches.


Distributed Multi-Player Bandits - a Game of Thrones Approach

Neural Information Processing Systems

We consider a multi-armed bandit game where N players compete for K arms for T turns. Each player has different expected rewards for the arms, and the instantaneous rewards are independent and identically distributed. Performance is measured using the expected sum of regrets, compared to the optimal assignment of arms to players. We assume that each player only knows her actions and the reward she received each turn. Players cannot observe the actions of other players, and no communication between players is possible. We present a distributed algorithm and prove that it achieves an expected sum of regrets of near-O\left(\log^{2}T\right). This is the first algorithm to achieve a poly-logarithmic regret in this fully distributed scenario. All other works have assumed that either all players have the same vector of expected rewards or that communication between players is possible.


Recurrent Relational Networks

Neural Information Processing Systems

This paper is concerned with learning to solve tasks that require a chain of interdependent steps of relational inference, like answering complex questions about the relationships between objects, or solving puzzles where the smaller elements of a solution mutually constrain each other. We introduce the recurrent relational network, a general purpose module that operates on a graph representation of objects. As a generalization of Santoro et al. [2017]'s relational network, it can augment any neural network model with the capacity to do many-step relational reasoning. We achieve state of the art results on the bAbI textual question-answering dataset with the recurrent relational network, consistently solving 20/20 tasks. As bAbI is not particularly challenging from a relational reasoning point of view, we introduce Pretty-CLEVR, a new diagnostic dataset for relational reasoning. In the Pretty-CLEVR set-up, we can vary the question to control for the number of relational reasoning steps that are required to obtain the answer. Using Pretty-CLEVR, we probe the limitations of multi-layer perceptrons, relational and recurrent relational networks. Finally, we show how recurrent relational networks can learn to solve Sudoku puzzles from supervised training data, a challenging task requiring upwards of 64 steps of relational reasoning. We achieve state-of-the-art results amongst comparable methods by solving 96.6% of the hardest Sudoku puzzles.


Bounded-Loss Private Prediction Markets

Neural Information Processing Systems

Prior work has investigated variations of prediction markets that preserve participants' (differential) privacy, which formed the basis of useful mechanisms for purchasing data for machine learning objectives. Such markets required potentially unlimited financial subsidy, however, making them impractical. In this work, we design an adaptively-growing prediction market with a bounded financial subsidy, while achieving privacy, incentives to produce accurate predictions, and precision in the sense that market prices are not heavily impacted by the added privacy-preserving noise. We briefly discuss how our mechanism can extend to the data-purchasing setting, and its relationship to traditional learning algorithms.