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Dual Space Gradient Descent for Online Learning
One crucial goal in kernel online learning is to bound the model size. Common approaches employ budget maintenance procedures to restrict the model sizes using removal, projection, or merging strategies. Although projection and merging, in the literature, are known to be the most effective strategies, they demand extensive computation whilst removal strategy fails to retain information of the removed vectors. An alternative way to address the model size problem is to apply random features to approximate the kernel function. This allows the model to be maintained directly in the random feature space, hence effectively resolve the curse of kernelization. However, this approach still suffers from a serious shortcoming as it needs to use a high dimensional random feature space to achieve a sufficiently accurate kernel approximation.
Minimizing Regret on Reflexive Banach Spaces and Nash Equilibria in Continuous Zero-Sum Games
We study a general adversarial online learning problem, in which we are given a decision set X' in a reflexive Banach space X and a sequence of reward vectors in the dual space of X. At each iteration, we choose an action from X', based on the observed sequence of previous rewards. Our goal is to minimize regret, defined as the gap between the realized reward and the reward of the best fixed action in hindsight. Using results from infinite dimensional convex analysis, we generalize the method of Dual Averaging (or Follow the Regularized Leader) to our setting and obtain upper bounds on the worst-case regret that generalize many previous results. Under the assumption of uniformly continuous rewards, we obtain explicit regret bounds in a setting where the decision set is the set of probability distributions on a compact metric space S. Importantly, we make no convexity assumptions on either the set S or the reward functions. We also prove a general lower bound on the worst-case regret for any online algorithm. We then apply these results to the problem of learning in repeated two-player zero-sum games on compact metric spaces. In doing so, we first prove that if both players play a Hannan-consistent strategy, then with probability 1 the empirical distributions of play weakly converge to the set of Nash equilibria of the game. We then show that, under mild assumptions, Dual Averaging on the (infinite-dimensional) space of probability distributions indeed achieves Hannan-consistency.
Designing smoothing functions for improved worst-case competitive ratio in online optimization
Online optimization covers problems such as online resource allocation, online bipartite matching, adwords (a central problem in e-commerce and advertising), and adwords with separable concave returns. We analyze the worst case competitive ratio of two primal-dual algorithms for a class of online convex (conic) optimization problems that contains the previous examples as special cases defined on the positive orthant. We derive a sufficient condition on the objective function that guarantees a constant worst case competitive ratio (greater than or equal to $\frac{1}{2}$) for monotone objective functions. We provide new examples of online problems on the positive orthant % and the positive semidefinite cone that satisfy the sufficient condition. We show how smoothing can improve the competitive ratio of these algorithms, and in particular for separable functions, we show that the optimal smoothing can be derived by solving a convex optimization problem. This result allows us to directly optimize the competitive ratio bound over a class of smoothing functions, and hence design effective smoothing customized for a given cost function.
Disease Trajectory Maps
Medical researchers are coming to appreciate that many diseases are in fact complex, heterogeneous syndromes composed of subpopulations that express different variants of a related complication. Longitudinal data extracted from individual electronic health records (EHR) offer an exciting new way to study subtle differences in the way these diseases progress over time. In this paper, we focus on answering two questions that can be asked using these databases of longitudinal EHR data. First, we want to understand whether there are individuals with similar disease trajectories and whether there are a small number of degrees of freedom that account for differences in trajectories across the population. Second, we want to understand how important clinical outcomes are associated with disease trajectories. To answer these questions, we propose the Disease Trajectory Map (DTM), a novel probabilistic model that learns low-dimensional representations of sparse and irregularly sampled longitudinal data. We propose a stochastic variational inference algorithm for learning the DTM that allows the model to scale to large modern medical datasets. To demonstrate the DTM, we analyze data collected on patients with the complex autoimmune disease, scleroderma. We find that DTM learns meaningful representations of disease trajectories and that the representations are significantly associated with important clinical outcomes.
Coin Betting and Parameter-Free Online Learning
In the recent years, a number of parameter-free algorithms have been developed for online linear optimization over Hilbert spaces and for learning with expert advice. These algorithms achieve optimal regret bounds that depend on the unknown competitors, without having to tune the learning rates with oracle choices. We present a new intuitive framework to design parameter-free algorithms for both online linear optimization over Hilbert spaces and for learning with expert advice, based on reductions to betting on outcomes of adversarial coins. We instantiate it using a betting algorithm based on the Krichevsky-Trofimov estimator. The resulting algorithms are simple, with no parameters to be tuned, and they improve or match previous results in terms of regret guarantee and per-round complexity.
Variational Laws of Visual Attention for Dynamic Scenes
Computational models of visual attention are at the crossroad of disciplines like cognitive science, computational neuroscience, and computer vision. This paper proposes a model of attentional scanpath that is based on the principle that there are foundational laws that drive the emergence of visual attention. We devise variational laws of the eye-movement that rely on a generalized view of the Least Action Principle in physics.
RETAIN: An Interpretable Predictive Model for Healthcare using Reverse Time Attention Mechanism
Accuracy and interpretability are two dominant features of successful predictive models. Typically, a choice must be made in favor of complex black box models such as recurrent neural networks (RNN) for accuracy versus less accurate but more interpretable traditional models such as logistic regression. This tradeoff poses challenges in medicine where both accuracy and interpretability are important. We addressed this challenge by developing the REverse Time AttentIoN model (RETAIN) for application to Electronic Health Records (EHR) data. RETAIN achieves high accuracy while remaining clinically interpretable and is based on a two-level neural attention model that detects influential past visits and significant clinical variables within those visits (e.g.
Stochastic Multiple Choice Learning for Training Diverse Deep Ensembles
Many practical perception systems exist within larger processes which often include interactions with users or additional components that are capable of evaluating the quality of predicted solutions. In these contexts, it is beneficial to provide these oracle mechanisms with multiple highly likely hypotheses rather than a single prediction. In this work, we pose the task of producing multiple outputs as a learning problem over an ensemble of deep networks -- introducing a novel stochastic gradient descent based approach to minimize the loss with respect to an oracle. Our method is simple to implement, agnostic to both architecture and loss function, and parameter-free. Our approach achieves lower oracle error compared to existing methods on a wide range of tasks and deep architectures. We also show qualitatively that solutions produced from our approach often provide interpretable representations of task ambiguity.
Sequential Neural Models with Stochastic Layers
This paper introduces stochastic recurrent neural networks which glue a deterministic recurrent neural network and a state space model together to form a stochastic and sequential neural generative model. The clear separation of deterministic and stochastic layers allows a structured variational inference network to track the factorization of the model's posterior distribution. By retaining both the nonlinear recursive structure of a recurrent neural network and averaging over the uncertainty in a latent path, like a state space model, we improve the state of the art results on the Blizzard and TIMIT speech modeling data sets by a large margin, while achieving comparable performances to competing methods on polyphonic music modeling.
Optimal Black-Box Reductions Between Optimization Objectives
The diverse world of machine learning applications has given rise to a plethora of algorithms and optimization methods, finely tuned to the specific regression or classification task at hand. We reduce the complexity of algorithm design for machine learning by reductions: we develop reductions that take a method developed for one setting and apply it to the entire spectrum of smoothness and strong-convexity in applications. Furthermore, unlike existing results, our new reductions are OPTIMAL and more PRACTICAL. We show how these new reductions give rise to new and faster running times on training linear classifiers for various families of loss functions, and conclude with experiments showing their successes also in practice.