Industry
Multistage Campaigning in Social Networks
We consider control problems for multi-stage campaigning over social networks. The dynamic programming framework is employed to balance the high present reward and large penalty on low future outcome in the presence of extensive uncertainties. In particular, we establish theoretical foundations of optimal campaigning over social networks where the user activities are modeled as a multivariate Hawkes process, and we derive a time dependent linear relation between the intensity of exogenous events and several commonly used objective functions of campaigning. We further develop a convex dynamic programming framework for determining the optimal intervention policy that prescribes the required level of external drive at each stage for the desired campaigning result. Experiments on both synthetic data and the real-world MemeTracker dataset show that our algorithm can steer the user activities for optimal campaigning much more accurately than baselines.
Online Learning of Optimal Bidding Strategy in Repeated Multi-Commodity Auctions
We study the online learning problem of a bidder who participates in repeated auctions. With the goal of maximizing his T-period payoff, the bidder determines the optimal allocation of his budget among his bids for $K$ goods at each period. As a bidding strategy, we propose a polynomial-time algorithm, inspired by the dynamic programming approach to the knapsack problem. The proposed algorithm, referred to as dynamic programming on discrete set (DPDS), achieves a regret order of $O(\sqrt{T\log{T}})$. By showing that the regret is lower bounded by $\Omega(\sqrt{T})$ for any strategy, we conclude that DPDS is order optimal up to a $\sqrt{\log{T}}$ term. We evaluate the performance of DPDS empirically in the context of virtual trading in wholesale electricity markets by using historical data from the New York market. Empirical results show that DPDS consistently outperforms benchmark heuristic methods that are derived from machine learning and online learning approaches.
Natural Value Approximators: Learning when to Trust Past Estimates
Neural networks have a smooth initial inductive bias, such that small changes in input do not lead to large changes in output. However, in reinforcement learning domains with sparse rewards, value functions have non-smooth structure with a characteristic asymmetric discontinuity whenever rewards arrive. We propose a mechanism that learns an interpolation between a direct value estimate and a projected value estimate computed from the encountered reward and the previous estimate. This reduces the need to learn about discontinuities, and thus improves the value function approximation. Furthermore, as the interpolation is learned and state-dependent, our method can deal with heterogeneous observability. We demonstrate that this one change leads to significant improvements on multiple Atari games, when applied to the state-of-the-art A3C algorithm.
EEG-GRAPH: A Factor-Graph-Based Model for Capturing Spatial, Temporal, and Observational Relationships in Electroencephalograms
This paper presents a probabilistic-graphical model that can be used to infer characteristics of instantaneous brain activity by jointly analyzing spatial and temporal dependencies observed in electroencephalograms (EEG). Specifically, we describe a factor-graph-based model with customized factor-functions defined based on domain knowledge, to infer pathologic brain activity with the goal of identifying seizure-generating brain regions in epilepsy patients. We utilize an inference technique based on the graph-cut algorithm to exactly solve graph inference in polynomial time. We validate the model by using clinically collected intracranial EEG data from 29 epilepsy patients to show that the model correctly identifies seizure-generating brain regions. Our results indicate that our model outperforms two conventional approaches used for seizure-onset localization (5-7% better AUC: 0.72, 0.67, 0.65) and that the proposed inference technique provides 3-10% gain in AUC (0.72, 0.62, 0.69) compared to sampling-based alternatives.
Gradient Episodic Memory for Continual Learning
One major obstacle towards AI is the poor ability of models to solve new problems quicker, and without forgetting previously acquired knowledge. To better understand this issue, we study the problem of continual learning, where the model observes, once and one by one, examples concerning a sequence of tasks. First, we propose a set of metrics to evaluate models learning over a continuum of data. These metrics characterize models not only by their test accuracy, but also in terms of their ability to transfer knowledge across tasks. Second, we propose a model for continual learning, called Gradient Episodic Memory (GEM) that alleviates forgetting, while allowing beneficial transfer of knowledge to previous tasks. Our experiments on variants of the MNIST and CIFAR-100 datasets demonstrate the strong performance of GEM when compared to the state-of-the-art.
Preventing Gradient Explosions in Gated Recurrent Units
A gated recurrent unit (GRU) is a successful recurrent neural network architecture for time-series data. The GRU is typically trained using a gradient-based method, which is subject to the exploding gradient problem in which the gradient increases significantly. This problem is caused by an abrupt change in the dynamics of the GRU due to a small variation in the parameters. In this paper, we find a condition under which the dynamics of the GRU changes drastically and propose a learning method to address the exploding gradient problem. Our method constrains the dynamics of the GRU so that it does not drastically change. We evaluated our method in experiments on language modeling and polyphonic music modeling. Our experiments showed that our method can prevent the exploding gradient problem and improve modeling accuracy.
Interactive Submodular Bandit
In many machine learning applications, submodular functions have been used as a model for evaluating the utility or payoff of a set such as news items to recommend, sensors to deploy in a terrain, nodes to influence in a social network, to name a few. At the heart of all these applications is the assumption that the underlying utility/payoff function is known a priori, hence maximizing it is in principle possible. In real life situations, however, the utility function is not fully known in advance and can only be estimated via interactions. For instance, whether a user likes a movie or not can be reliably evaluated only after it was shown to her. Or, the range of influence of a user in a social network can be estimated only after she is selected to advertise the product.
Reconstructing perceived faces from brain activations with deep adversarial neural decoding
Here, we present a novel approach to solve the problem of reconstructing perceived stimuli from brain responses by combining probabilistic inference with deep learning. Our approach first inverts the linear transformation from latent features to brain responses with maximum a posteriori estimation and then inverts the nonlinear transformation from perceived stimuli to latent features with adversarial training of convolutional neural networks. We test our approach with a functional magnetic resonance imaging experiment and show that it can generate state-of-the-art reconstructions of perceived faces from brain activations.
Noise-Tolerant Interactive Learning Using Pairwise Comparisons
We study the problem of interactively learning a binary classifier using noisy labeling and pairwise comparison oracles, where the comparison oracle answers which one in the given two instances is more likely to be positive. Learning from such oracles has multiple applications where obtaining direct labels is harder but pairwise comparisons are easier, and the algorithm can leverage both types of oracles. In this paper, we attempt to characterize how the access to an easier comparison oracle helps in improving the label and total query complexity. We show that the comparison oracle reduces the learning problem to that of learning a threshold function. We then present an algorithm that interactively queries the label and comparison oracles and we characterize its query complexity under Tsybakov and adversarial noise conditions for the comparison and labeling oracles. Our lower bounds show that our label and total query complexity is almost optimal.