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Oracle-Efficient Online Learning for Smoothed Adversaries
We study the design of computationally efficient online learning algorithms under smoothed analysis. In this setting, at every step, an adversary generates a sample from an adaptively chosen distribution whose density is upper bounded by $1/\sigma$ times the uniform density. Given access to an offline optimization (ERM) oracle, we give the first computationally efficient online algorithms whose sublinear regret depends only on the pseudo/VC dimension $d$ of the class and the smoothness parameter $\sigma$. In particular, we achieve \emph{oracle-efficient} regret bounds of $ O ( \sqrt{T d\sigma^{-1}}) $ for learning real-valued functions and $ O ( \sqrt{T d\sigma^{-\frac{1}{2}} })$ for learning binary-valued functions. Our results establish that online learning is computationally as easy as offline learning, under the smoothed analysis framework. This contrasts the computational separation between online learning with worst-case adversaries and offline learning established by [HK16].Our algorithms also achieve improved bounds for some settings with binary-valued functions and worst-case adversaries. These include an oracle-efficient algorithm with $O ( \sqrt{T(d |\mathcal{X}|)^{1/2} })$ regret that refines the earlier $O ( \sqrt{T|\mathcal{X}|})$ bound of [DS16] for finite domains, and an oracle-efficient algorithm with $O(T^{3/4} d^{1/2})$ regret for the transductive setting.
Removing Inter-Experimental Variability from Functional Data in Systems Neuroscience
Integrating data from multiple experiments is common practice in systems neuroscience but it requires inter-experimental variability to be negligible compared to the biological signal of interest. This requirement is rarely fulfilled; systematic changes between experiments can drastically affect the outcome of complex analysis pipelines. Modern machine learning approaches designed to adapt models across multiple data domains offer flexible ways of removing inter-experimental variability where classical statistical methods often fail. While applications of these methods have been mostly limited to single-cell genomics, in this work, we develop a theoretical framework for domain adaptation in systems neuroscience. We implement this in an adversarial optimization scheme that removes inter-experimental variability while preserving the biological signal.
Co-exposure Maximization in Online Social Networks
Social media has created new ways for citizens to stay informed on societal matters and participate in political discourse. However, with its algorithmically-curated and virally-propagating content, social media has contributed further to the polarization of opinions by reinforcing users' existing viewpoints. An emerging line of research seeks to understand how content-recommendation algorithms can be re-designed to mitigate societal polarization amplified by social-media interactions. In this paper, we study the problem of allocating seed users to opposing campaigns: by drawing on the equal-time rule of political campaigning on traditional media, our goal is to allocate seed users to campaigners with the aim to maximize the expected number of users who are co-exposed to both campaigns. We show that the problem of maximizing co-exposure is NP-hard and its objective function is neither submodular nor supermodular. However, by exploiting a connection to a submodular function that acts as a lower bound to the objective, we are able to devise a greedy algorithm with provable approximation guarantee. We further provide a scalable instantiation of our approximation algorithm by introducing a novel extension to the notion of random reverse-reachable sets for efficiently estimating the expected co-exposure. We experimentally demonstrate the quality of our proposal on real-world social networks.
Compact task representations as a normative model for higher-order brain activity
Higher-order brain areas such as the frontal cortices are considered essential for the flexible solution of tasks. However, the precise computational role of these areas is still debated. Indeed, even for the simplest of tasks, we cannot really explain how the measured brain activity, which evolves over time in complicated ways, relates to the task structure. Here, we follow a normative approach, based on integrating the principle of efficient coding with the framework of Markov decision processes (MDP). More specifically, we focus on MDPs whose state is based on action-observation histories, and we show how to compress the state space such that unnecessary redundancy is eliminated, while task-relevant information is preserved. We show that the efficiency of a state space representation depends on the (long-term) behavioural goal of the agent, and we distinguish between model-based and habitual agents. We apply our approach to simple tasks that require short-term memory, and we show that the efficient state space representations reproduce the key dynamical features of recorded neural activity in frontal areas (such as ramping, sequentiality, persistence). If we additionally assume that neural systems are subject to accuracy-cost tradeoffs, we find a surprising match to neural data on a population level.
Causal analysis of Covid-19 Spread in Germany
In this work, we study the causal relations among German regions in terms of the spread of Covid-19 since the beginning of the pandemic, taking into account the restriction policies that were applied by the different federal states. We loose a strictly formulated assumption for a causal feature selection method for time series data, robust to latent confounders, which we subsequently apply on Covid-19 case numbers.
A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances
In recent years, we have witnessed tremendous progress in deep reinforcement learning (RL) for tasks such as Go, Chess, video games, and robot control. Nevertheless, other combinatorial domains, such as AI planning, still pose considerable challenges for RL approaches. The key difficulty in those domains is that a positive reward signal becomes {\em exponentially rare} as the minimal solution length increases. So, an RL approach loses its training signal. There has been promising recent progress by using a curriculum-driven learning approach that is designed to solve a single hard instance.
Domain Generalization for Medical Imaging Classification with Linear-Dependency Regularization
Recently, we have witnessed great progress in the field of medical imaging classification by adopting deep neural networks. However, the recent advanced models still require accessing sufficiently large and representative datasets for training, which is often unfeasible in clinically realistic environments. When trained on limited datasets, the deep neural network is lack of generalization capability, as the trained deep neural network on data within a certain distribution (e.g. the data captured by a certain device vendor or patient population) may not be able to generalize to the data with another distribution. In this paper, we introduce a simple but effective approach to improve the generalization capability of deep neural networks in the field of medical imaging classification. Motivated by the observation that the domain variability of the medical images is to some extent compact, we propose to learn a representative feature space through variational encoding with a novel linear-dependency regularization term to capture the shareable information among medical data collected from different domains. As a result, the trained neural network is expected to equip with better generalization capability to the ``unseen medical data. Experimental results on two challenging medical imaging classification tasks indicate that our method can achieve better cross-domain generalization capability compared with state-of-the-art baselines.
Neural Auto-Curricula in Two-Player Zero-Sum Games
When solving two-player zero-sum games, multi-agent reinforcement learning (MARL) algorithms often create populations of agents where, at each iteration, a new agent is discovered as the best response to a mixture over the opponent population. Within such a process, the update rules of who to compete with (i.e., the opponent mixture) and how to beat them (i.e., finding best responses) are underpinned by manually developed game theoretical principles such as fictitious play and Double Oracle. In this paper, we introduce a novel framework--Neural Auto-Curricula (NAC)--that leverages meta-gradient descent to automate the discovery of the learning update rule without explicit human design. Specifically, we parameterise the opponent selection module by neural networks and the best-response module by optimisation subroutines, and update their parameters solely via interaction with the game engine, where both players aim to minimise their exploitability. Surprisingly, even without human design, the discovered MARL algorithms achieve competitive or even better performance with the state-of-the-art population-based game solvers (e.g., PSRO) on Games of Skill, differentiable Lotto, non-transitive Mixture Games, Iterated Matching Pennies, and Kuhn Poker. Additionally, we show that NAC is able to generalise from small games to large games, for example training on Kuhn Poker and outperforming PSRO on Leduc Poker. Our work inspires a promising future direction to discover general MARL algorithms solely from data.
K-Radar: 4D Radar Object Detection for Autonomous Driving in Various Weather Conditions
Unfortunately, existing Radar datasets only contain a relatively small number of samples compared to the existing camera and Lidar datasets. This may hinder the development of sophisticated data-driven deep learning techniques for Radar-based perception. Moreover, most of the existing Radar datasets only provide 3D Radar tensor (3DRT) data that contain power measurements along the Doppler, range, and azimuth dimensions. As there is no elevation information, it is challenging to estimate the 3D bounding box of an object from 3DRT. In this work, we introduce KAIST-Radar (K-Radar), a novel large-scale object detection dataset and benchmark that contains 35K frames of 4D Radar tensor (4DRT) data with power measurements along the Doppler, range, azimuth, and elevation dimensions, together with carefully annotated 3D bounding box labels of objects on the roads. K-Radar includes challenging driving conditions such as adverse weathers (fog, rain, and snow) on various road structures (urban, suburban roads, alleyways, and highways). In addition to the 4DRT, we provide auxiliary measurements from carefully calibrated high-resolution Lidars, surround stereo cameras, and RTK-GPS. We also provide 4DRT-based object detection baseline neural networks (baseline NNs) and show that the height information is crucial for 3D object detection. And by comparing the baseline NN with a similarly-structured Lidar-based neural network, we demonstrate that 4D Radar is a more robust sensor for adverse weather conditions.
Stateful Posted Pricing with Vanishing Regret via Dynamic Deterministic Markov Decision Processes
In this paper, a rather general online problem called \emph{dynamic resource allocation with capacity constraints (DRACC)} is introduced and studied in the realm of posted price mechanisms. This problem subsumes several applications of stateful pricing, including but not limited to posted prices for online job scheduling and matching over a dynamic bipartite graph. As the existing online learning techniques do not yield vanishing-regret mechanisms for this problem, we develop a novel online learning framework defined over deterministic Markov decision processes with \emph{dynamic} state transition and reward functions. We then prove that if the Markov decision process is guaranteed to admit an oracle that can simulate any given policy from any initial state with bounded loss --- a condition that is satisfied in the DRACC problem --- then the online learning problem can be solved with vanishing regret. Our proof technique is based on a reduction to online learning with \emph{switching cost}, in which an online decision maker incurs an extra cost every time she switches from one arm to another. We formally demonstrate this connection and further show how DRACC can be used in our proposed applications of stateful pricing.