Goto

Collaborating Authors

 Industry


Online learning in MDPs with linear function approximation and bandit feedback.

Neural Information Processing Systems

We consider the problem of online learning in an episodic Markov decision process, where the reward function is allowed to change between episodes in an adversarial manner and the learner only observes the rewards associated with its actions. We assume that rewards and the transition function can be represented as linear functions in terms of a known low-dimensional feature map, which allows us to consider the setting where the state space is arbitrarily large. We also assume that the learner has a perfect knowledge of the MDP dynamics. Our main contribution is developing an algorithm whose expected regret after $T$ episodes is bounded by $\widetilde{\mathcal{O}}(\sqrt{dHT})$, where $H$ is the number of steps in each episode and $d$ is the dimensionality of the feature map.


Pareto-Optimal Learning-Augmented Algorithms for Online Conversion Problems

Neural Information Processing Systems

This paper leverages machine-learned predictions to design competitive algorithms for online conversion problems with the goal of improving the competitive ratio when predictions are accurate (i.e., consistency), while also guaranteeing a worst-case competitive ratio regardless of the prediction quality (i.e., robustness). We unify the algorithmic design of both integral and fractional conversion problems, which are also known as the 1-max-search and one-way trading problems, into a class of online threshold-based algorithms (OTA). By incorporating predictions into design of OTA, we achieve the Pareto-optimal trade-off of consistency and robustness, i.e., no online algorithm can achieve a better consistency guarantee given for a robustness guarantee. We demonstrate the performance of OTA using numerical experiments on Bitcoin conversion.


Online Learning in Periodic Zero-Sum Games

Neural Information Processing Systems

A seminal result in game theory is von Neumann's minmax theorem, which states that zero-sum games admit an essentially unique equilibrium solution. Classical learning results build on this theorem to show that online no-regret dynamics converge to an equilibrium in a time-average sense in zero-sum games. In the past several years, a key research direction has focused on characterizing the transient behavior of such dynamics. General results in this direction show that broad classes of online learning dynamics are cyclic, and formally Poincar\'{e} recurrent, in zero-sum games. We analyze the robustness of these online learning behaviors in the case of periodic zero-sum games with a time-invariant equilibrium. This model generalizes the usual repeated game formulation while also being a realistic and natural model of a repeated competition between players that depends on exogenous environmental variations such as time-of-day effects, week-to-week trends, and seasonality. Interestingly, time-average convergence may fail even in the simplest such settings, in spite of the equilibrium being fixed. In contrast, using novel analysis methods, we show that Poincar\'{e} recurrence provably generalizes despite the complex, non-autonomous nature of these dynamical systems.


GNNGuard: Defending Graph Neural Networks against Adversarial Attacks

Neural Information Processing Systems

Deep learning methods for graphs achieve remarkable performance on many tasks. However, despite the proliferation of such methods and their success, recent findings indicate that small, unnoticeable perturbations of graph structure can catastrophically reduce performance of even the strongest and most popular Graph Neural Networks (GNNs). Here, we develop GNNGuard, a general defense approach against a variety of training-time attacks that perturb the discrete graph structure. GNNGuard can be straightforwardly incorporated into any GNN. Its core principle is to detect and quantify the relationship between the graph structure and node features, if one exists, and then exploit that relationship to mitigate the negative effects of the attack.


Deep Multi-Modal Structural Equations For Causal Effect Estimation With Unstructured Proxies

Neural Information Processing Systems

Estimating the effect of intervention from observational data while accounting for confounding variables is a key task in causal inference. Oftentimes, the confounders are unobserved, but we have access to large amounts of additional unstructured data (images, text) that contain valuable proxy signal about the missing confounders. This paper argues that leveraging this unstructured data can greatly improve the accuracy of causal effect estimation. Specifically, we introduce deep multi-modal structural equations, a generative model for causal effect estimation in which confounders are latent variables and unstructured data are proxy variables. This model supports multiple multimodal proxies (images, text) as well as missing data. We empirically demonstrate that our approach outperforms existing methods based on propensity scores and corrects for confounding using unstructured inputs on tasks in genomics and healthcare.


Glyph: Fast and Accurately Training Deep Neural Networks on Encrypted Data

Neural Information Processing Systems

Because of the lack of expertise, to gain benefits from their data, average users have to upload their private data to cloud servers they may not trust. Due to legal or privacy constraints, most users are willing to contribute only their encrypted data, and lack interests or resources to join deep neural network (DNN) training in cloud.


Learning to Learn Variational Semantic Memory

Neural Information Processing Systems

In this paper, we introduce variational semantic memory into meta-learning to acquire long-term knowledge for few-shot learning. The variational semantic memory accrues and stores semantic information for the probabilistic inference of class prototypes in a hierarchical Bayesian framework. The semantic memory is grown from scratch and gradually consolidated by absorbing information from tasks it experiences. By doing so, it is able to accumulate long-term, general knowledge that enables it to learn new concepts of objects. We formulate memory recall as the variational inference of a latent memory variable from addressed contents, which offers a principled way to adapt the knowledge to individual tasks. Our variational semantic memory, as a new long-term memory module, confers principled recall and update mechanisms that enable semantic information to be efficiently accrued and adapted for few-shot learning. Experiments demonstrate that the probabilistic modelling of prototypes achieves a more informative representation of object classes compared to deterministic vectors. The consistent new state-of-the-art performance on four benchmarks shows the benefit of variational semantic memory in boosting few-shot recognition.


Learning Mutational Semantics

Neural Information Processing Systems

In many natural domains, changing a small part of an entity can transform its semantics; for example, a single word change can alter the meaning of a sentence, or a single amino acid change can mutate a viral protein to escape antiviral treatment or immunity. Although identifying such mutations can be desirable (for example, therapeutic design that anticipates avenues of viral escape), the rules governing semantic change are often hard to quantify. Here, we introduce the problem of identifying mutations with a large effect on semantics, but where valid mutations are under complex constraints (for example, English grammar or biological viability), which we refer to as constrained semantic change search (CSCS). We propose an unsupervised solution based on language models that simultaneously learn continuous latent representations. We report good empirical performance on CSCS of single-word mutations to news headlines, map a continuous semantic space of viral variation, and, notably, show unprecedented zero-shot prediction of single-residue escape mutations to key influenza and HIV proteins, suggesting a productive link between modeling natural language and pathogenic evolution.


Adversarial Learning for Robust Deep Clustering

Neural Information Processing Systems

Deep clustering integrates embedding and clustering together to obtain the optimal nonlinear embedding space, which is more effective in real-world scenarios compared with conventional clustering methods. However, the robustness of the clustering network is prone to being attenuated especially when it encounters an adversarial attack. A small perturbation in the embedding space will lead to diverse clustering results since the labels are absent. In this paper, we propose a robust deep clustering method based on adversarial learning. Specifically, we first attempt to define adversarial samples in the embedding space for the clustering network. Meanwhile, we devise an adversarial attack strategy to explore samples that easily fool the clustering layers but do not impact the performance of the deep embedding.


Is Long Horizon RL More Difficult Than Short Horizon RL?

Neural Information Processing Systems

Learning to plan for long horizons is a central challenge in episodic reinforcement learning problems. A fundamental question is to understand how the difficulty of the problem scales as the horizon increases. Here the natural measure of sample complexity is a normalized one: we are interested in the \emph{number of episodes} it takes to provably discover a policy whose value is $\varepsilon$ near to that of the optimal value, where the value is measured by the \emph{normalized} cumulative reward in each episode. In a COLT 2018 open problem, Jiang and Agarwal conjectured that, for tabular, episodic reinforcement learning problems, there exists a sample complexity lower bound which exhibits a polynomial dependence on the horizon --- a conjecture which is consistent with all known sample complexity upper bounds. This work refutes this conjecture, proving that tabular, episodic reinforcement learning is possible with a sample complexity that scales only \emph{logarithmically} with the planning horizon. In other words, when the values are appropriately normalized (to lie in the unit interval), this results shows that long horizon RL is no more difficult than short horizon RL, at least in a minimax sense. Our analysis introduces two ideas: (i) the construction of an $\varepsilon$-net for near-optimal policies whose log-covering number scales only logarithmically with the planning horizon, and (ii) the Online Trajectory Synthesis algorithm, which adaptively evaluates all policies in a given policy class and enjoys a sample complexity that scales logarithmically with the cardinality of the given policy class. Both may be of independent interest.