Industry
Exploiting Opponents Under Utility Constraints in Sequential Games
Recently, game-playing agents based on AI techniques have demonstrated super-human performance in several sequential games, such as chess, Go, and poker. Surprisingly, the multi-agent learning techniques that allowed to reach these achievements do not take into account the actual behavior of the human player, potentially leading to an impressive gap in performances. In this paper, we address the problem of designing artificial agents that learn how to effectively exploit unknown human opponents while playing repeatedly against them in an online fashion. We study the case in which the agent's strategy during each repetition of the game is subject to constraints ensuring that the human's expected utility is within some lower and upper thresholds. Our framework encompasses several real-world problems, such as human engagement in repeated game playing and human education by means of serious games. As a first result, we formalize a set of linear inequalities encoding the conditions that the agent's strategy must satisfy at each iteration in order to do not violate the given bounds for the human's expected utility. Then, we use such formulation in an upper confidence bound algorithm, and we prove that the resulting procedure suffers from sublinear regret and guarantees that the constraints are satisfied with high probability at each iteration. Finally, we empirically evaluate the convergence of our algorithm on standard testbeds of sequential games.
Restless-UCB, an Efficient and Low-complexity Algorithm for Online Restless Bandits
We study the online restless bandit problem, where the state of each arm evolves according to a Markov chain, and the reward of pulling an arm depends on both the pulled arm and the current state of the corresponding Markov chain. In this paper, we propose Restless-UCB, a learning policy that follows the explore-then-commit framework. In Restless-UCB, we present a novel method to construct offline instances, which only requires $O(N)$ time-complexity ($N$ is the number of arms) and is exponentially better than the complexity of existing learning policy. We also prove that Restless-UCB achieves a regret upper bound of $\tilde{O}((N+M^3)T^{2\over 3})$, where $M$ is the Markov chain state space size and $T$ is the time horizon. Compared to existing algorithms, our result eliminates the exponential factor (in $M,N$) in the regret upper bound, due to a novel exploitation of the sparsity in transitions in general restless bandit problems. As a result, our analysis technique can also be adopted to tighten the regret bounds of existing algorithms. Finally, we conduct experiments based on real-world dataset, to compare the Restless-UCB policy with state-of-the-art benchmarks. Our results show that Restless-UCB outperforms existing algorithms in regret, and significantly reduces the running time.
A Conditional Randomization Test for Sparse Logistic Regression in High-Dimension
Identifying the relevant variables for a classification model with correct confidence levels is a central but difficult task in high-dimension. Despite the core role of sparse logistic regression in statistics and machine learning, it still lacks a good solution for accurate inference in the regime where the number of features $p$ is as large as or larger than the number of samples $n$. Here we tackle this problem by improving the Conditional Randomization Test (CRT). The original CRT algorithm shows promise as a way to output p-values while making few assumptions on the distribution of the test statistics. As it comes with a prohibitive computational cost even in mildly high-dimensional problems, faster solutions based on distillation have been proposed. Yet, they rely on unrealistic hypotheses and result in low-power solutions. To improve this, we propose \emph{CRT-logit}, an algorithm that combines a variable-distillation step and a decorrelation step that takes into account the geometry of $\ell_1$-penalized logistic regression problem. We provide a theoretical analysis of this procedure, and demonstrate its effectiveness on simulations, along with experiments on large-scale brain-imaging and genomics datasets.
Deep Smoothing of the Implied Volatility Surface
We present a neural network (NN) approach to fit and predict implied volatility surfaces (IVSs). Atypically to standard NN applications, financial industry practitioners use such models equally to replicate market prices and to value other financial instruments. In other words, low training losses are as important as generalization capabilities. Importantly, IVS models need to generate realistic arbitrage-free option prices, meaning that no portfolio can lead to risk-free profits. We propose an approach guaranteeing the absence of arbitrage opportunities by penalizing the loss using soft constraints. Furthermore, our method can be combined with standard IVS models in quantitative finance, thus providing a NN-based correction when such models fail at replicating observed market prices.
Sanity Checks for Lottery Tickets: Does Your Winning Ticket Really Win the Jackpot?
There have been long-standing controversies and inconsistencies over the experiment setup and criteria for identifying the winning ticket in literature. To reconcile such, we revisit the definition of lottery ticket hypothesis, with comprehensive and more rigorous conditions. Under our new definition, we show concrete evidence to clarify whether the winning ticket exists across the major DNN architectures and/or applications. Through extensive experiments, we perform quantitative analysis on the correlations between winning tickets and various experimental factors, and empirically study the patterns of our observations. We find that the key training hyperparameters, such as learning rate and training epochs, as well as the architecture characteristics such as capacities and residual connections, are all highly correlated with whether and when the winning tickets can be identified. Based on our analysis, we summarize a guideline for parameter settings in regards of specific architecture characteristics, which we hope to catalyze the research progress on the topic of lottery ticket hypothesis.
Factorized Neural Processes for Neural Processes: K-Shot Prediction of Neural Responses
In recent years, artificial neural networks have achieved state-of-the-art performance for predicting the responses of neurons in the visual cortex to natural stimuli. However, they require a time consuming parameter optimization process for accurately modeling the tuning function of newly observed neurons, which prohibits many applications including real-time, closed-loop experiments. We overcome this limitation by formulating the problem as $K$-shot prediction to directly infer a neuron's tuning function from a small set of stimulus-response pairs using a Neural Process. This required us to developed a Factorized Neural Process, which embeds the observed set into a latent space partitioned into the receptive field location and the tuning function properties. We show on simulated responses that the predictions and reconstructed receptive fields from the Factorized Neural Process approach ground truth with increasing number of trials. Critically, the latent representation that summarizes the tuning function of a neuron is inferred in a quick, single forward pass through the network. Finally, we validate this approach on real neural data from visual cortex and find that the predictive accuracy is comparable to --- and for small $K$ even greater than --- optimization based approaches, while being substantially faster. We believe this novel deep learning systems identification framework will facilitate better real-time integration of artificial neural network modeling into neuroscience experiments.
Don't Generate Me: Training Differentially Private Generative Models with Sinkhorn Divergence
Although machine learning models trained on massive data have led to breakthroughs in several areas, their deployment in privacy-sensitive domains remains limited due to restricted access to data. Generative models trained with privacy constraints on private data can sidestep this challenge, providing indirect access to private data instead. We propose DP-Sinkhorn, a novel optimal transport-based generative method for learning data distributions from private data with differential privacy. DP-Sinkhorn minimizes the Sinkhorn divergence, a computationally efficient approximation to the exact optimal transport distance, between the model and data in a differentially private manner and uses a novel technique for controlling the bias-variance trade-off of gradient estimates. Unlike existing approaches for training differentially private generative models, which are mostly based on generative adversarial networks, we do not rely on adversarial objectives, which are notoriously difficult to optimize, especially in the presence of noise imposed by privacy constraints. Hence, DP-Sinkhorn is easy to train and deploy. Experimentally, we improve upon the state-of-the-art on multiple image modeling benchmarks and show differentially private synthesis of informative RGB images.
The Privacy Onion Effect: Memorization is Relative
Machine learning models trained on private datasets have been shown to leak their private data. Recent work has found that the average data point is rarely leaked---it is often the outlier samples that are subject to memorization and, consequently, leakage. We demonstrate and analyze an Onion Effect of memorization: removing the layer of outlier points that are most vulnerable to a privacy attack exposes a new layer of previously-safe points to the same attack. We perform several experiments that are consistent with this hypothesis. For example, we show that for membership inference attacks, when the layer of easiest-to-attack examples is removed, another layer below becomes easy-to-attack. The existence of this effect has various consequences. For example, it suggests that proposals to defend against memorization without training with rigorous privacy guarantees are unlikely to be effective. Further, it suggests that privacy-enhancing technologies such as machine unlearning could actually harm the privacy of other users.
GreedyFool: Distortion-Aware Sparse Adversarial Attack
Modern deep neural networks(DNNs) are vulnerable to adversarial samples. Sparse adversarial samples are a special branch of adversarial samples that can fool the target model by only perturbing a few pixels. The existence of the sparse adversarial attack points out that DNNs are much more vulnerable than people believed, which is also a new aspect for analyzing DNNs. However, current sparse adversarial attack methods still have some shortcomings on both sparsity and invisibility. In this paper, we propose a novel two-stage distortion-aware greedy-based method dubbed as ''GreedyFool. Specifically, it first selects the most effective candidate positions to modify by considering both the gradient(for adversary) and the distortion map(for invisibility), then drops some less important points in the reduce stage. Experiments demonstrate that compared with the start-of-the-art method, we only need to modify 3 times fewer pixels under the same sparse perturbation setting. For target attack, the success rate of our method is 9.96% higher than the start-of-the-art method under the same pixel budget.