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AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Movies

Neural Information Processing Systems

Visual correspondence of 2D animation is the core of many applications and deserves careful study. Existing correspondence datasets for 2D cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual correspondence dataset, AnimeRun, by converting open source 3D movies to full scenes in 2D style, including simultaneous moving background and interactions of multiple subjects. Statistics show that our proposed dataset not only resembles real anime more in image composition, but also possesses richer and more complex motion patterns compared to existing datasets. With this dataset, we establish a comprehensive benchmark by evaluating several existing optical flow and segment matching methods, and analyze shortcomings of these methods on animation data.


Deep Markov Factor Analysis: Towards Concurrent Temporal and Spatial Analysis of fMRI Data

Neural Information Processing Systems

Factor analysis methods have been widely used in neuroimaging to transfer high dimensional imaging data into low dimensional, ideally interpretable representations. However, most of these methods overlook the highly nonlinear and complex temporal dynamics of neural processes when factorizing their imaging data. In this paper, we present deep Markov factor analysis (DMFA), a generative model that employs Markov property in a chain of low dimensional temporal embeddings together with spatial inductive assumptions, all related through neural networks, to capture temporal dynamics in functional magnetic resonance imaging (fMRI) data, and tackle their high spatial dimensionality, respectively. Augmented with a discrete latent, DMFA is able to cluster fMRI data in its low dimensional temporal embedding with regard to subject and cognitive state variability, therefore, enables validation of a variety of fMRI-driven neuroscientific hypotheses. Experimental results on both synthetic and real fMRI data demonstrate the capacity of DMFA in revealing interpretable clusters and capturing nonlinear temporal dependencies in these high dimensional imaging data.


An Efficient Adversarial Attack for Tree Ensembles

Neural Information Processing Systems

We study the problem of efficient adversarial attacks on tree based ensembles such as gradient boosting decision trees (GBDTs) and random forests (RFs). Since these models are non-continuous step functions and gradient does not exist, most existing efficient adversarial attacks are not applicable. Although decision-based black-box attacks can be applied, they cannot utilize the special structure of trees. In our work, we transform the attack problem into a discrete search problem specially designed for tree ensembles, where the goal is to find a valid ``leaf tuple'' that leads to mis-classification while having the shortest distance to the original input. With this formulation, we show that a simple yet effective greedy algorithm can be applied to iteratively optimize the adversarial example by moving the leaf tuple to its neighborhood within hamming distance 1. Experimental results on several large GBDT and RF models with up to hundreds of trees demonstrate that our method can be thousands of times faster than the previous mixed-integer linear programming (MILP) based approach, while also providing smaller (better) adversarial examples than decision-based black-box attacks on general $\ell_p$ ($p=1, 2, \infty$) norm perturbations.


Lottery Tickets on a Data Diet: Finding Initializations with Sparse Trainable Networks

Neural Information Processing Systems

A striking observation about iterative magnitude pruning (IMP; Frankle et al. 2020) is that--after just a few hundred steps of dense training--the method can find a sparse sub-network that can be trained to the same accuracy as the dense network. However, the same does not hold at step 0, i.e. random initialization. In this work, we seek to understand how this early phase of pre-training leads to a good initialization for IMP both through the lens of the data distribution and the loss landscape geometry. Empirically we observe that, holding the number of pre-training iterations constant, training on a small fraction of (randomly chosen) data suffices to obtain an equally good initialization for IMP. We additionally observe that by pre-training only on easy training data, we can decrease the number of steps necessary to find a good initialization for IMP compared to training on the full dataset or a randomly chosen subset. Finally, we identify novel properties of the loss landscape of dense networks that are predictive of IMP performance, showing in particular that more examples being linearly mode connected in the dense network correlates well with good initializations for IMP. Combined, these results provide new insight into the role played by the early phase training in IMP.


Practical, Provably-Correct Interactive Learning in the Realizable Setting: The Power of True Believers

Neural Information Processing Systems

We consider interactive learning in the realizable setting and develop a general framework to handle problems ranging from best arm identification to active classification. We begin our investigation with the observation that agnostic algorithms \emph{cannot} be minimax-optimal in the realizable setting. Hence, we design novel computationally efficient algorithms for the realizable setting that match the minimax lower bound up to logarithmic factors and are general-purpose, accommodating a wide variety of function classes including kernel methods, H{\o}lder smooth functions, and convex functions. The sample complexities of our algorithms can be quantified in terms of well-known quantities like the extended teaching dimension and haystack dimension. However, unlike algorithms based directly on those combinatorial quantities, our algorithms are computationally efficient.


Attack of the Tails: Yes, You Really Can Backdoor Federated Learning

Neural Information Processing Systems

Due to its decentralized nature, Federated Learning (FL) lends itself to adversarial attacks in the form of backdoors during training. The goal of a backdoor is to corrupt the performance of the trained model on specific sub-tasks (e.g., by classifying green cars as frogs). A range of FL backdoor attacks have been introduced in the literature, but also methods to defend against them, and it is currently an open question whether FL systems can be tailored to be robust against backdoors. In this work, we provide evidence to the contrary. We first establish that, in the general case, robustness to backdoors implies model robustness to adversarial examples, a major open problem in itself. Furthermore, detecting the presence of a backdoor in a FL model is unlikely assuming first-order oracles or polynomial time.


Convergent Representations of Computer Programs in Human and Artificial Neural Networks

Neural Information Processing Systems

What aspects of computer programs are represented by the human brain during comprehension? We leverage brain recordings derived from functional magnetic resonance imaging (fMRI) studies of programmers comprehending Python code to evaluate the properties and code-related information encoded in the neural signal. We first evaluate a selection of static and dynamic code properties, such as abstract syntax tree (AST)-related and runtime-related metrics. Then, to learn whether brain representations encode fine-grained information about computer programs, we train a probe to align brain recordings with representations learned by a suite of ML models. We find that both the Multiple Demand and Language systems--brain systems which are responsible for very different cognitive tasks, encode specific code properties and uniquely align with machine learned representations of code.


Shared Space Transfer Learning for analyzing multi-site fMRI data

Neural Information Processing Systems

Multi-voxel pattern analysis (MVPA) learns predictive models from task-based functional magnetic resonance imaging (fMRI) data, for distinguishing when subjects are performing different cognitive tasks -- e.g., watching movies or making decisions. MVPA works best with a well-designed feature set and an adequate sample size. However, most fMRI datasets are noisy, high-dimensional, expensive to collect, and with small sample sizes. Further, training a robust, generalized predictive model that can analyze homogeneous cognitive tasks provided by multi-site fMRI datasets has additional challenges. This paper proposes the Shared Space Transfer Learning (SSTL) as a novel transfer learning (TL) approach that can functionally align homogeneous multi-site fMRI datasets, and so improve the prediction performance in every site.


Most Activation Functions Can Win the Lottery Without Excessive Depth

Neural Information Processing Systems

The strong lottery ticket hypothesis has highlighted the potential for training deep neural networks by pruning, which has inspired interesting practical and theoretical insights into how neural networks can represent functions. For networks with ReLU activation functions, it has been proven that a target network with depth L can be approximated by the subnetwork of a randomly initialized neural network that has double the target's depth 2L and is wider by a logarithmic factor. We show that a depth L+1 is sufficient. This result indicates that we can expect to find lottery tickets at realistic, commonly used depths while only requiring logarithmic overparametrization. Our novel construction approach applies to a large class of activation functions and is not limited to ReLUs. Code is available on Github (RelationalML/LT-existence).


Neural encoding with visual attention

Neural Information Processing Systems

Visual perception is critically influenced by the focus of attention. Due to limited resources, it is well known that neural representations are biased in favor of attended locations. Using concurrent eye-tracking and functional Magnetic Resonance Imaging (fMRI) recordings from a large cohort of human subjects watching movies, we first demonstrate that leveraging gaze information, in the form of attentional masking, can significantly improve brain response prediction accuracy in a neural encoding model. Next, we propose a novel approach to neural encoding by including a trainable soft-attention module. Using our new approach, we demonstrate that it is possible to learn visual attention policies by end-to-end learning merely on fMRI response data, and without relying on any eye-tracking. Interestingly, we find that attention locations estimated by the model on independent data agree well with the corresponding eye fixation patterns, despite no explicit supervision to do so. Together, these findings suggest that attention modules can be instrumental in neural encoding models of visual stimuli.