Industry
TreeMoCo: Contrastive Neuron Morphology Representation Learning
Morphology of neuron trees is a key indicator to delineate neuronal cell-types, analyze brain development process, and evaluate pathological changes in neurological diseases. Traditional analysis mostly relies on heuristic features and visual inspections. A quantitative, informative, and comprehensive representation of neuron morphology is largely absent but desired. To fill this gap, in this work, we adopt a Tree-LSTM network to encode neuron morphology and introduce a self-supervised learning framework named TreeMoCo to learn features without the need for labels. We test TreeMoCo on 2403 high-quality 3D neuron reconstructions of mouse brains from three different public resources. Our results show that TreeMoCo is effective in both classifying major brain cell-types and identifying sub-types. To our best knowledge, TreeMoCo is the very first to explore learning the representation of neuron tree morphology with contrastive learning. It has a great potential to shed new light on quantitative neuron morphology analysis.
LinGCN: Structural Linearized Graph Convolutional Network for Homomorphically Encrypted Inference
The growth of Graph Convolution Network (GCN) model sizes has revolutionized numerous applications, surpassing human performance in areas such as personal healthcare and financial systems. The deployment of GCNs in the cloud raises privacy concerns due to potential adversarial attacks on client data. To address security concerns, Privacy-Preserving Machine Learning (PPML) using Homomorphic Encryption (HE) secures sensitive client data. However, it introduces substantial computational overhead in practical applications. To tackle those challenges, we present LinGCN, a framework designed to reduce multiplication depth and optimize the performance of HE based GCN inference. LinGCN is structured around three key elements: (1) A differentiable structural linearization algorithm, complemented by a parameterized discrete indicator function, co-trained with model weights to meet the optimization goal. This strategy promotes fine-grained node-level non-linear location selection, resulting in a model with minimized multiplication depth.
SnapFusion: Text-to-Image Diffusion Model on Mobile Devices within Two Seconds
Text-to-image diffusion models can create stunning images from natural language descriptions that rival the work of professional artists and photographers. However, these models are large, with complex network architectures and tens of denoising iterations, making them computationally expensive and slow to run. As a result, high-end GPUs and cloud-based inference are required to run diffusion models at scale. This is costly and has privacy implications, especially when user data is sent to a third party. To overcome these challenges, we present a generic approach that, for the first time, unlocks running text-to-image diffusion models on mobile devices in **less than 2 seconds**. We achieve so by introducing efficient network architecture and improving step distillation. Specifically, we propose an efficient UNet by identifying the redundancy of the original model and reducing the computation of the image decoder via data distillation. Further, we enhance the step distillation by exploring training strategies and introducing regularization from classifier-free guidance. Our extensive experiments on MS-COCO show that our model with $8$ denoising steps achieves better FID and CLIP scores than Stable Diffusion v$1.5$ with $50$ steps.
Addressing Asynchronicity in Clinical Multimodal Fusion via Individualized Chest X-ray Generation
Integrating multi-modal clinical data, such as electronic health records (EHR) and chest X-ray images (CXR), is particularly beneficial for clinical prediction tasks. However, in a temporal setting, multi-modal data are often inherently asynchronous. EHR can be continuously collected but CXR is generally taken with a much longer interval due to its high cost and radiation dose. When clinical prediction is needed, the last available CXR image might have been outdated, leading to suboptimal predictions. To address this challenge, we propose DDL-CXR, a method that dynamically generates an up-to-date latent representation of the individualized CXR images. Our approach leverages latent diffusion models for patient-specific generation strategically conditioned on a previous CXR image and EHR time series, providing information regarding anatomical structures and disease progressions, respectively. In this way, the interaction across modalities could be better captured by the latent CXR generation process, ultimately improving the prediction performance. Experiments using MIMIC datasets show that the proposed model could effectively address asynchronicity in multimodal fusion and consistently outperform existing methods.
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos
Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision domains such as robotics, video games, and computer use, publicly available data does not contain the labels required to train behavioral priors in the same way. We extend the internet-scale pretraining paradigm to sequential decision domains through semi-supervised imitation learning wherein agents learn to act by watching online unlabeled videos. Specifically, we show that with a small amount of labeled data we can train an inverse dynamics model accurate enough to label a huge unlabeled source of online data -- here, online videos of people playing Minecraft -- from which we can then train a general behavioral prior. Despite using the native human interface (mouse and keyboard at 20Hz), we show that this behavioral prior has nontrivial zero-shot capabilities and that it can be fine-tuned, with both imitation learning and reinforcement learning, to hard-exploration tasks that are impossible to learn from scratch via reinforcement learning. For many tasks our models exhibit human-level performance, and we are the first to report computer agents that can craft diamond tools, which can take proficient humans upwards of 20 minutes (24,000 environment actions) of gameplay to accomplish.
AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with audio-guidance parameters on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion).
OST: Improving Generalization of DeepFake Detection via One-Shot Test-Time Training
State-of-the-art deepfake detectors perform well in identifying forgeries when they are evaluated on a test set similar to the training set, but struggle to maintain good performance when the test forgeries exhibit different characteristics from the training images e.g., forgeries are created by unseen deepfake methods. Such a weak generalization capability hinders the applicability of deepfake detectors. In this paper, we introduce a new learning paradigm specially designed for the generalizable deepfake detection task. Our key idea is to construct a test-sample-specific auxiliary task to update the model before applying it to the sample. Specifically, we synthesize pseudo-training samples from each test image and create a test-time training objective to update the model. Moreover, we proposed to leverage meta-learning to ensure that a fast single-step test-time gradient descent, dubbed one-shot test-time training (OST), can be sufficient for good deepfake detection performance. Extensive results across several benchmark datasets demonstrate that our approach performs favorably against existing arts in terms of generalization to unseen data and robustness to different post-processing steps.
Closing the loop in medical decision support by understanding clinical decision-making: A case study on organ transplantation
Significant effort has been placed on developing decision support tools to improve patient care. However, drivers of real-world clinical decisions in complex medical scenarios are not yet well-understood, resulting in substantial gaps between these tools and practical applications. In light of this, we highlight that more attention on understanding clinical decision-making is required both to elucidate current clinical practices and to enable effective human-machine interactions. This is imperative in high-stakes scenarios with scarce available resources.
MediQ: Question-Asking LLMs and a Benchmark for Reliable Interactive Clinical Reasoning
Users typically engage with LLMs interactively, yet most existing benchmarks evaluate them in a static, single-turn format, posing reliability concerns in interactive scenarios. We identify a key obstacle towards reliability: LLMs are trained to answer any question, even with incomplete context or insufficient knowledge. In this paper, we propose to change the static paradigm to an interactive one, develop systems that proactively ask questions to gather more information and respond reliably, and introduce an benchmark--MEDIQ--to evaluate question-asking ability in LLMs. MEDIQ simulates clinical interactions consisting of a Patient System and an adaptive Expert System; with potentially incomplete initial information, the Expert refrains from making diagnostic decisions when unconfident, and instead elicits missing details via follow-up questions. We provide a pipeline to convert single-turn medical benchmarks into an interactive format. Our results show that directly prompting state-of-the-art LLMs to ask questions degrades performance, indicating that adapting LLMs to proactive information-seeking settings is nontrivial. We experiment with abstention strategies to better estimate model confidence and decide when to ask questions, improving diagnostic accuracy by 22.3%; however, performance still lags compared to an (unrealistic in practice) upper bound with complete information upfront. Further analyses show improved interactive performance with filtering irrelevant contexts and reformatting conversations. Overall, we introduce a novel problem towards LLM reliability, an interactive MEDIQ benchmark and a novel question-asking system, and highlight directions to extend LLMs' information-seeking abilities in critical domains.
A mechanistic multi-area recurrent network model of decision-making
Recurrent neural networks (RNNs) trained on neuroscience-based tasks have been widely used as models for cortical areas performing analogous tasks. However, very few tasks involve a single cortical area, and instead require the coordination of multiple brain areas. Despite the importance of multi-area computation, there is a limited understanding of the principles underlying such computation. We propose to use multi-area RNNs with neuroscience-inspired architecture constraints to derive key features of multi-area computation. In particular, we show that incorporating multiple areas and Dale's Law is critical for biasing the networks to learn biologically plausible solutions. Additionally, we leverage the full observability of the RNNs to show that output-relevant information is preferentially propagated between areas. These results suggest that cortex uses modular computation to generate minimal sufficient representations of task information. More broadly, our results suggest that constrained multi-area RNNs can produce experimentally testable hypotheses for computations that occur within and across multiple brain areas, enabling new insights into distributed computation in neural systems.