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Equal Opportunity in Online Classification with Partial Feedback

Neural Information Processing Systems

We study an online classification problem with partial feedback in which individuals arrive one at a time from a fixed but unknown distribution, and must be classified as positive or negative. Our algorithm only observes the true label of an individual if they are given a positive classification. This setting captures many classification problems for which fairness is a concern: for example, in criminal recidivism prediction, recidivism is only observed if the inmate is released; in lending applications, loan repayment is only observed if the loan is granted. We require that our algorithms satisfy common statistical fairness constraints (such as equalizing false positive or negative rates --- introduced as equal opportunity in Hardt et al. (2016)) at every round, with respect to the underlying distribution. We give upper and lower bounds characterizing the cost of this constraint in terms of the regret rate (and show that it is mild), and give an oracle efficient algorithm that achieves the upper bound.


Visual Sequence Learning in Hierarchical Prediction Networks and Primate Visual Cortex

Neural Information Processing Systems

In this paper we developed a computational hierarchical network model to understand the spatiotemporal sequence learning effects observed in the primate visual cortex. The model is a hierarchical recurrent neural model that learns to predict video sequences using the incoming video signals as teaching signals. The model performs fast feedforward analysis using a deep convolutional neural network with sparse convolution and feedback synthesis using a stack of LSTM modules. The network learns a representational hierarchy by minimizing its prediction errors of the incoming signals at each level of the hierarchy. We found that recurrent feedback in this network lead to the development of semantic cluster of global movement patterns in the population codes of the units at the lower levels of the hierarchy. These representations facilitate the learning of relationship among movement patterns, yielding state-of-the-art performance in long range video sequence predictions on benchmark datasets. Without further tuning, this model automatically exhibits the neurophysiological correlates of visual sequence memories that we observed in the early visual cortex of awake monkeys, suggesting the principle of self-supervised prediction learning might be relevant to understanding the cortical mechanisms of representational learning.


Mastering Atari Games with Limited Data

Neural Information Processing Systems

Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal. We propose a sample efficient model-based visual RL algorithm built on MuZero, which we name EfficientZero. Our method achieves 194.3% mean human performance and 109.0%


Enhancing Robustness of Graph Neural Networks on Social Media with Explainable Inverse Reinforcement Learning

Neural Information Processing Systems

Adversarial attacks against graph neural networks (GNNs) through perturbations of the graph structure are increasingly common in social network tasks like rumor detection. Social media platforms capture diverse attack sequence samples through both machine and manual screening processes. Investigating effective ways to leverage these adversarial samples to enhance robustness is imperative. We improve the maximum entropy inverse reinforcement learning (IRL) method with the mixture-of-experts approach to address multi-source graph adversarial attacks.


Associating Objects and Their Effects in Video through Coordination Games

Neural Information Processing Systems

We explore a feed-forward approach for decomposing a video into layers, where each layer contains an object of interest along with its associated shadows, reflections, and other visual effects. This problem is challenging since associated effects vary widely with the 3D geometry and lighting conditions in the scene, and ground-truth labels for visual effects are difficult (and in some cases impractical) to collect. We take a self-supervised approach and train a neural network to produce a foreground image and alpha matte from a rough object segmentation mask under a reconstruction and sparsity loss. Under reconstruction loss, the layer decomposition problem is underdetermined: many combinations of layers may reconstruct the input video.Inspired by the game theory concept of focal points---or \emph{Schelling points}---we pose the problem as a coordination game, where each player (network) predicts the effects for a single object without knowledge of the other players' choices. The players learn to converge on the ``natural'' layer decomposition in order to maximize the likelihood of their choices aligning with the other players'. We train the network to play this game with itself, and show how to design the rules of this game so that the focal point lies at the correct layer decomposition. We demonstrate feed-forward results on a challenging synthetic dataset, then show that pretraining on this dataset significantly reduces optimization time for real videos.


Movement Penalized Bayesian Optimization with Application to Wind Energy Systems

Neural Information Processing Systems

Contextual Bayesian optimization (CBO) is a powerful framework for sequential decision-making given side information, with important applications, e.g., in wind energy systems. In this setting, the learner receives context (e.g., weather conditions) at each round, and has to choose an action (e.g., turbine parameters). Standard algorithms assume no cost for switching their decisions at every round. However, in many practical applications, there is a cost associated with such changes, which should be minimized. We introduce the episodic CBO with movement costs problem and, based on the online learning approach for metrical task systems of Coester and Lee (2019), propose a novel randomized mirror descent algorithm that makes use of Gaussian Process confidence bounds. We compare its performance with the offline optimal sequence for each episode and provide rigorous regret guarantees. We further demonstrate our approach on the important real-world application of altitude optimization for Airborne Wind Energy Systems. In the presence of substantial movement costs, our algorithm consistently outperforms standard CBO algorithms.


DARNet: Dual Attention Refinement Network with Spatiotemporal Construction for Auditory Attention Detection

Neural Information Processing Systems

At a cocktail party, humans exhibit an impressive ability to direct their attention. The auditory attention detection (AAD) approach seeks to identify the attended speaker by analyzing brain signals, such as EEG signals. However, current AAD algorithms overlook the spatial distribution information within EEG signals and lack the ability to capture long-range latent dependencies, limiting the model's ability to decode brain activity.To address these issues, this paper proposes a dual attention refinement network with spatiotemporal construction for AAD, named DARNet, which consists of the spatiotemporal construction module, dual attention refinement module, and feature fusion \& classifier module. Specifically, the spatiotemporal construction module aims to construct more expressive spatiotemporal feature representations, by capturing the spatial distribution characteristics of EEG signals. The dual attention refinement module aims to extract different levels of temporal patterns in EEG signals and enhance the model's ability to capture long-range latent dependencies. The feature fusion \& classifier module aims to aggregate temporal patterns and dependencies from different levels and obtain the final classification results.The experimental results indicate that DARNet achieved excellent classification performance, particularly under short decision windows. While maintaining excellent classification performance, DARNet significantly reduces the number of required parameters. Compared to the state-of-the-art models, DARNet reduces the parameter count by 91\%.


Active learning of neural population dynamics using two-photon holographic optogenetics

Neural Information Processing Systems

Recent advances in techniques for monitoring and perturbing neural populations have greatly enhanced our ability to study circuits in the brain. In particular, two-photon holographic optogenetics now enables precise photostimulation of experimenter-specified groups of individual neurons, while simultaneous two-photon calcium imaging enables the measurement of ongoing and induced activity across the neural population. Despite the enormous space of potential photostimulation patterns and the time-consuming nature of photostimulation experiments, very little algorithmic work has been done to determine the most effective photostimulation patterns for identifying the neural population dynamics. Here, we develop methods to efficiently select which neurons to stimulate such that the resulting neural responses will best inform a dynamical model of the neural population activity. Using neural population responses to photostimulation in mouse motor cortex, we demonstrate the efficacy of a low-rank linear dynamical systems model, and develop an active learning procedure which takes advantage of low-rank structure to determine informative photostimulation patterns. We demonstrate our approach on both real and synthetic data, obtaining in some cases as much as a two-fold reduction in the amount of data required to reach a given predictive power. Our active stimulation design method is based on a novel active learning procedure for low-rank regression, which may be of independent interest.


Attacks on Online Learners: a Teacher-Student Analysis

Neural Information Processing Systems

Machine learning models are famously vulnerable to adversarial attacks: small ad-hoc perturbations of the data that can catastrophically alter the model predictions. While a large literature has studied the case of test-time attacks on pre-trained models, the important case of attacks in an online learning setting has received little attention so far. In this work, we use a control-theoretical perspective to study the scenario where an attacker may perturb data labels to manipulate the learning dynamics of an online learner. We perform a theoretical analysis of the problem in a teacher-student setup, considering different attack strategies, and obtaining analytical results for the steady state of simple linear learners. These results enable us to prove that a discontinuous transition in the learner's accuracy occurs when the attack strength exceeds a critical threshold. We then study empirically attacks on learners with complex architectures using real data, confirming the insights of our theoretical analysis. Our findings show that greedy attacks can be extremely efficient, especially when data stream in small batches.


MORA: Improving Ensemble Robustness Evaluation with Model Reweighing Attack

Neural Information Processing Systems

Adversarial attacks can deceive neural networks by adding tiny perturbations to their input data. Ensemble defenses, which are trained to minimize attack transferability among sub-models, offer a promising research direction to improve robustness against such attacks while maintaining a high accuracy on natural inputs. We discover, however, that recent state-of-the-art (SOTA) adversarial attack strategies cannot reliably evaluate ensemble defenses, sizeably overestimating their robustness. This paper identifies the two factors that contribute to this behavior. First, these defenses form ensembles that are notably difficult for existing gradient-based method to attack, due to gradient obfuscation. Second, ensemble defenses diversify sub-model gradients, presenting a challenge to defeat all sub-models simultaneously, simply summing their contributions may counteract the overall attack objective; yet, we observe that ensemble may still be fooled despite most sub-models being correct. We therefore introduce MORA, a model-reweighing attack to steer adversarial example synthesis by reweighing the importance of sub-model gradients. MORA finds that recent ensemble defenses all exhibit varying degrees of overestimated robustness. Comparing it against recent SOTA white-box attacks, it can converge orders of magnitude faster while achieving higher attack success rates across all ensemble models examined with three different ensemble modes (i.e, ensembling by either softmax, voting or logits).